Session 47
Final Preparations
After that rather long talk, we start preparations for our trip to Elfaivar. But before we even pack our luggage, we decide to wrap up as much as we can as we don't know when we'd be able to return to Flint.
First, we pay Vitus Sigismund a last visit. It seems like the mills of diplomacy between Crisillyir and Risur are milling quite slowly, which is why he got deferred to a VIP prison in Pine Island. And despite the fact that his “cell” is a rather cozy, but nevertheless locked room, he still protests his captivity and longs to be back home. Which is something Auryn can relate to quite well under normal circumstances. Yet the fact that this guy is still one cocky Godhand dampens her level of sympathy quite much.
So we tell Vitus that we did everything we could to hasten the process, but at the end of the day we are just two agents, not high-ranking government officials. We also point out that even if the process got sped up eventually, he'd better not expect to be safe in Crisillyir as there might be Obscurati agents in every government institution. This, we guess, will be most likely due to the fact that the forces of oppression are quite strong in Crisillyir and therefore the reaction to said force will be much stronger, even if subtle and well-hidden than in a nation as liberal as Risur. Which in turn means that a theocratic, authoritarian regime will slowly but steadily drive even normal, disenfranchised people into the arms of the Obscurati.
When Vitus tells us about his good connections to the Cardinals, we remind him that at least one of them, a woman who looked as the most fervent disciple of the Theocracy, was an adamant believer in the Ob cause. So better expect knives in the dark, son. Also, it would be easier to make friends you can actually trust if he'd not spew vile prejudices into the faces of the people who actually wish to help him. Like, you know, an Eladrin, who is as much an enemy of the demons as the Crisillyiri.
In the end, Vitus seems that he's at least trying to think about what we told him which might, as we hope, be actually fruitful as he'll most likely have enough time to think in this locked room. We leave him with the promise that we'll take care of the Obs threat while he can not, so no worries about them going unchecked.
Next, we return to the RHC and read through Lord Price-Hill's reports of the questioning of Catherine Romana. He has one long paragraph detailing her substance abuse and her addiction to Fey Pepper, which at least doesn't effect her day-to-day-life too much, but is more than just a symptom of someone with too much money and plans. For her motivation, she seems entirely driven by the pursuit of power and control, which reminds us of Lady Saxby's sad downfall.
(I still love Saxby as a villain. Not overdone, not cliched, just a woman with too much ambition and a fateful miscalculation. I enjoyed both her as a cold-hearted, but effective boss and power player and a plotting antagonist. Would so love to see her side of the story in a drama...
Catherine on the other hand would have needed more love and screentime to really work as an enemy. We just knew her by the news and the Player's Guide. So of course our characters would have been shocked, but we as players barely knew her)
In the end, Price-Hill guesses that it was her noble bloodline as a descendant of an old Queen of Risur which led to her belief that she could or should be the next Monarch of Risur. Amd when she realized that her suggested Teleportation network would be too expensive and complicated to realize, she just grasped the next best straw that would promise more power more quickly.
We are just glad that we were able to arrest her and get her out of the levers of control. And we cannot help but muse that the seat of the Governor of Shale might be cursed with a curse of treason.
We then bid Margit, Flying Spark, Xambria Meredith and Inspector Delft goodbye as this mission to Elfaivar will be a very personal one. But as soon as we return to our home, we smell the biting smell of smoke and see that someone must have set one of the walls of Carlyle's house on fire. Which wasn't really effective as the Vantrys really invested a lot in good masonry. So we just put out the flames and find little damage to the structure. Still Carlyle is furious at this display of vandalism.
So we search for tracks of the arsonist and find the faint traces of a pair of cloven hooves – an obvious sign that this must have been the deed of a satyr. Which feels irritating as we don't remember making recent enemies of a fey, or, more specifically, a satyr. Also, Auryn points out that satyrs are generally hedonistic and not really spiteful. So even less reasons to utilize arson.
(Well, there is Beshela. But she would have sent no satyrs. And we'd have expected satyrs to maybe paint pornographic graffiti on the wall. Which is somehow... what we'd expect from Beshela as well)
So we follow the tracks and are then almost being overrun by a carriage whose driver very obviously didn't even try to drive around us. Now Carlyle is really angry, so he stops the driver and demands answers. At first, the man plays all innocent and explains that he has important cargo, so he needed to speed up a little and didn't see two people sharing his side of the road. But Carlyle instantly sees through the guy's lies and insists that he'd spill the truth as he is an RHC agent with currently little patience.
As Carlyle moves closer to the coach box, the man begins to choke and he cramps while foam runs from his mouth.
“...really? Extremist fanatics again?” Carlyle snores as he tries to get a closer look at the man to see if he's already gone. Then we hear the loud bang of a gunshot and a thin mist of blood erupts from Carlyle's back.
“Gabriel!” Auryn screams, both in surprise and terror.
“I'm fine. Hurts, but not lethal” he responds with a grunt.
Auryn exhales with slight relief, then quickly scans the street and buildings for signs of a shooter. Fortunately, her eyes catch the reflections of some goggles of a man clad in black standing on a rooftop with a rifle in his hands. And with a violet flash in her eyes, she activates her flying boots and casts a spell that locks the sniper in a state of euphoria to prevent him from committing suicide.
Meanwhile, Carlyle notices a third assassin who's firing a well-known poison gas ejecting drill mechanism at the carriage. This time, he smirks as the shot misses its target and the attacker very obviously didn't know that he is very much not affected by poisons. So he teleports at the guy and knocks him out with very little resistance. He then does the same with the trancing one before Auryn checks his wound for nasty surprises.
After Carlyle is healed up, we examine the dead assassin and find that he has one of those poisoned teeth that seem so en vogue right now. But unlike the dwarvish extremists, this one didn't use an ice-based poison. And for being able to interrogate our two captives, we perform a quick surgery and remove their poisonous teeth. Then we wake up the one Auryn had enchanted and place another enchantment on him to ask him about his mission.
Fortunately, this works wonders on the guy who explains that he has been blessed with the duty and honor to eliminate the threat of these two RHC agents. By his danoran accent and his professionalism we put the pieces together and deduce that these three guys must be members of the famed Porteurs du Mort, an elite squad of danoran assassins. So we collect the dead body and bring the surviving two to the RHC. Of course, Delft is very much unhappy by the fact that we seemed to have attracted the attention of Danor's most dangerous and deadly elite force, but as we are about to leave town anyway, he just wishes us the best of luck.
We instantly get that Han Jierre didn't take our knowledge about his involvement in the Obscurati too lightly, but also find it quite amusing that he's naive enough to think that we might not have already transferred said knowledge to our King.
As there seem to be no other assassins in sight, we continue our search for the arsonist satyrs, but this time being more on the lookout. Unfortunately, we lose his tracks in Cloudwood and guess that he might have used a Fey Crossing to the Dreaming. So we take a bit of time to gather information about recent fey activities in Cloudwood and beyond, but only learn that the overall activity has decreased drastically and that several Skyseers talked about signs of a grand catastrophe in the skies.
(The calamity from the sky? Wait, wrong game )
Being now fully on red alert, we decide to stock up on anti-divination measures and plan the best route to Elfaivar. We unanimously agree that the direct route wouldn't be feasible as this is just what the Danorans and Nicodemus would expect. Which means to neither cross “danoran” territory nor to approach from Kellandia or the Covenant on our way to Rumah Terakir.
As we discuss Nicodemus, we quickly talk about our idea of asking him about Andrei via sending, but defer the thought to whenever we get to Kasvarina and maybe have more information about her former ally.
Before we leave, we meet up with Shealis and ask her to continue looking for Isobel as well as to make sure that no idiot tries to scorch our home again. To our surprise, the dragon in the guise of an elf teen takes this “job” with delightfully grinned teeth.
For our route, we use new disguises and head to Seobriga to take a ship to Shaha, a rather unknown border city-state far in the east. From there, we continue by foot and only take off the disguise as soon as we're already deep in the jungle.
(This... is a nod to Shahalesti, isn't it?)
This is when Carlyle dons his camo-suit, which is just a regular but functional suit with a camouflage design. Which leads to a brief, delightful chuckle on Auryn's side, added by the comment that he does feel the need to be perfectly dressed even in the most uncommon circumstance.
So we venture the eastern jungles for a few days, a territory completely unknown even to an Eladrin like Auryn. Then one night, we suddenly spot the images of dancing Eladrin, obvious illusions, but nonetheless soothing and friendly. We suppose that these must be conjured up by the local Fey who try to welcome a newcomer to their territory, but decide to stay on watch. Then the Eladrin are joined by the images of elephants, which are an astonishing sight for Carlyle.
“I've only heard of them... and I must say they are truly impressive even if I know that these are mere images”, he whispers.
In return, Auryn decides to show whoever is conjuring these images a sight from her own, new home. So she casts an illusion of Vegepygmys who join the dancing Eladrin. This seems to change something in the illusion as the Eladrin stop their dance and become more corporeal. They greet us and invite us to make camp with them. They stay illusionary at core, but have a friendly chat with us and promise to keep watch as we sleep. As we see no deception in their faces, we decide to trust them.
After one of the best night's sleep we've had for quite while, we find that the company of Eladrin and elephants are gone. Still we find soft tracks on the ground that indicate that they might have been more than just an illusion.
(Such a cute little scene. And just a prelude to the wonders and illusions we're about to witness)
Final Preparations
After that rather long talk, we start preparations for our trip to Elfaivar. But before we even pack our luggage, we decide to wrap up as much as we can as we don't know when we'd be able to return to Flint.
First, we pay Vitus Sigismund a last visit. It seems like the mills of diplomacy between Crisillyir and Risur are milling quite slowly, which is why he got deferred to a VIP prison in Pine Island. And despite the fact that his “cell” is a rather cozy, but nevertheless locked room, he still protests his captivity and longs to be back home. Which is something Auryn can relate to quite well under normal circumstances. Yet the fact that this guy is still one cocky Godhand dampens her level of sympathy quite much.
So we tell Vitus that we did everything we could to hasten the process, but at the end of the day we are just two agents, not high-ranking government officials. We also point out that even if the process got sped up eventually, he'd better not expect to be safe in Crisillyir as there might be Obscurati agents in every government institution. This, we guess, will be most likely due to the fact that the forces of oppression are quite strong in Crisillyir and therefore the reaction to said force will be much stronger, even if subtle and well-hidden than in a nation as liberal as Risur. Which in turn means that a theocratic, authoritarian regime will slowly but steadily drive even normal, disenfranchised people into the arms of the Obscurati.
When Vitus tells us about his good connections to the Cardinals, we remind him that at least one of them, a woman who looked as the most fervent disciple of the Theocracy, was an adamant believer in the Ob cause. So better expect knives in the dark, son. Also, it would be easier to make friends you can actually trust if he'd not spew vile prejudices into the faces of the people who actually wish to help him. Like, you know, an Eladrin, who is as much an enemy of the demons as the Crisillyiri.
In the end, Vitus seems that he's at least trying to think about what we told him which might, as we hope, be actually fruitful as he'll most likely have enough time to think in this locked room. We leave him with the promise that we'll take care of the Obs threat while he can not, so no worries about them going unchecked.
Next, we return to the RHC and read through Lord Price-Hill's reports of the questioning of Catherine Romana. He has one long paragraph detailing her substance abuse and her addiction to Fey Pepper, which at least doesn't effect her day-to-day-life too much, but is more than just a symptom of someone with too much money and plans. For her motivation, she seems entirely driven by the pursuit of power and control, which reminds us of Lady Saxby's sad downfall.
(I still love Saxby as a villain. Not overdone, not cliched, just a woman with too much ambition and a fateful miscalculation. I enjoyed both her as a cold-hearted, but effective boss and power player and a plotting antagonist. Would so love to see her side of the story in a drama...
Catherine on the other hand would have needed more love and screentime to really work as an enemy. We just knew her by the news and the Player's Guide. So of course our characters would have been shocked, but we as players barely knew her)
In the end, Price-Hill guesses that it was her noble bloodline as a descendant of an old Queen of Risur which led to her belief that she could or should be the next Monarch of Risur. Amd when she realized that her suggested Teleportation network would be too expensive and complicated to realize, she just grasped the next best straw that would promise more power more quickly.
We are just glad that we were able to arrest her and get her out of the levers of control. And we cannot help but muse that the seat of the Governor of Shale might be cursed with a curse of treason.
We then bid Margit, Flying Spark, Xambria Meredith and Inspector Delft goodbye as this mission to Elfaivar will be a very personal one. But as soon as we return to our home, we smell the biting smell of smoke and see that someone must have set one of the walls of Carlyle's house on fire. Which wasn't really effective as the Vantrys really invested a lot in good masonry. So we just put out the flames and find little damage to the structure. Still Carlyle is furious at this display of vandalism.
So we search for tracks of the arsonist and find the faint traces of a pair of cloven hooves – an obvious sign that this must have been the deed of a satyr. Which feels irritating as we don't remember making recent enemies of a fey, or, more specifically, a satyr. Also, Auryn points out that satyrs are generally hedonistic and not really spiteful. So even less reasons to utilize arson.
(Well, there is Beshela. But she would have sent no satyrs. And we'd have expected satyrs to maybe paint pornographic graffiti on the wall. Which is somehow... what we'd expect from Beshela as well)
So we follow the tracks and are then almost being overrun by a carriage whose driver very obviously didn't even try to drive around us. Now Carlyle is really angry, so he stops the driver and demands answers. At first, the man plays all innocent and explains that he has important cargo, so he needed to speed up a little and didn't see two people sharing his side of the road. But Carlyle instantly sees through the guy's lies and insists that he'd spill the truth as he is an RHC agent with currently little patience.
As Carlyle moves closer to the coach box, the man begins to choke and he cramps while foam runs from his mouth.
“...really? Extremist fanatics again?” Carlyle snores as he tries to get a closer look at the man to see if he's already gone. Then we hear the loud bang of a gunshot and a thin mist of blood erupts from Carlyle's back.
“Gabriel!” Auryn screams, both in surprise and terror.
“I'm fine. Hurts, but not lethal” he responds with a grunt.
Auryn exhales with slight relief, then quickly scans the street and buildings for signs of a shooter. Fortunately, her eyes catch the reflections of some goggles of a man clad in black standing on a rooftop with a rifle in his hands. And with a violet flash in her eyes, she activates her flying boots and casts a spell that locks the sniper in a state of euphoria to prevent him from committing suicide.
Meanwhile, Carlyle notices a third assassin who's firing a well-known poison gas ejecting drill mechanism at the carriage. This time, he smirks as the shot misses its target and the attacker very obviously didn't know that he is very much not affected by poisons. So he teleports at the guy and knocks him out with very little resistance. He then does the same with the trancing one before Auryn checks his wound for nasty surprises.
After Carlyle is healed up, we examine the dead assassin and find that he has one of those poisoned teeth that seem so en vogue right now. But unlike the dwarvish extremists, this one didn't use an ice-based poison. And for being able to interrogate our two captives, we perform a quick surgery and remove their poisonous teeth. Then we wake up the one Auryn had enchanted and place another enchantment on him to ask him about his mission.
Fortunately, this works wonders on the guy who explains that he has been blessed with the duty and honor to eliminate the threat of these two RHC agents. By his danoran accent and his professionalism we put the pieces together and deduce that these three guys must be members of the famed Porteurs du Mort, an elite squad of danoran assassins. So we collect the dead body and bring the surviving two to the RHC. Of course, Delft is very much unhappy by the fact that we seemed to have attracted the attention of Danor's most dangerous and deadly elite force, but as we are about to leave town anyway, he just wishes us the best of luck.
We instantly get that Han Jierre didn't take our knowledge about his involvement in the Obscurati too lightly, but also find it quite amusing that he's naive enough to think that we might not have already transferred said knowledge to our King.
As there seem to be no other assassins in sight, we continue our search for the arsonist satyrs, but this time being more on the lookout. Unfortunately, we lose his tracks in Cloudwood and guess that he might have used a Fey Crossing to the Dreaming. So we take a bit of time to gather information about recent fey activities in Cloudwood and beyond, but only learn that the overall activity has decreased drastically and that several Skyseers talked about signs of a grand catastrophe in the skies.
(The calamity from the sky? Wait, wrong game )
Being now fully on red alert, we decide to stock up on anti-divination measures and plan the best route to Elfaivar. We unanimously agree that the direct route wouldn't be feasible as this is just what the Danorans and Nicodemus would expect. Which means to neither cross “danoran” territory nor to approach from Kellandia or the Covenant on our way to Rumah Terakir.
As we discuss Nicodemus, we quickly talk about our idea of asking him about Andrei via sending, but defer the thought to whenever we get to Kasvarina and maybe have more information about her former ally.
Before we leave, we meet up with Shealis and ask her to continue looking for Isobel as well as to make sure that no idiot tries to scorch our home again. To our surprise, the dragon in the guise of an elf teen takes this “job” with delightfully grinned teeth.
For our route, we use new disguises and head to Seobriga to take a ship to Shaha, a rather unknown border city-state far in the east. From there, we continue by foot and only take off the disguise as soon as we're already deep in the jungle.
(This... is a nod to Shahalesti, isn't it?)
This is when Carlyle dons his camo-suit, which is just a regular but functional suit with a camouflage design. Which leads to a brief, delightful chuckle on Auryn's side, added by the comment that he does feel the need to be perfectly dressed even in the most uncommon circumstance.
So we venture the eastern jungles for a few days, a territory completely unknown even to an Eladrin like Auryn. Then one night, we suddenly spot the images of dancing Eladrin, obvious illusions, but nonetheless soothing and friendly. We suppose that these must be conjured up by the local Fey who try to welcome a newcomer to their territory, but decide to stay on watch. Then the Eladrin are joined by the images of elephants, which are an astonishing sight for Carlyle.
“I've only heard of them... and I must say they are truly impressive even if I know that these are mere images”, he whispers.
In return, Auryn decides to show whoever is conjuring these images a sight from her own, new home. So she casts an illusion of Vegepygmys who join the dancing Eladrin. This seems to change something in the illusion as the Eladrin stop their dance and become more corporeal. They greet us and invite us to make camp with them. They stay illusionary at core, but have a friendly chat with us and promise to keep watch as we sleep. As we see no deception in their faces, we decide to trust them.
After one of the best night's sleep we've had for quite while, we find that the company of Eladrin and elephants are gone. Still we find soft tracks on the ground that indicate that they might have been more than just an illusion.
(Such a cute little scene. And just a prelude to the wonders and illusions we're about to witness)