Some Stories Are True

Astrid

Explorer
"Með godsrinn" Astrid says in Norikadian as she shakes her head moving forward as she waits to get into range to use her lighting against the closest target, hoping the leader is the closest. In her best Shimadow she says "Bring me that ones head!" She screams as tendrils of lightning spark off the ground.

Með godsrinn means By the Gods. As best I can get translated at least from old Norse. .

 

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Askari will waste no time, charge in, and engage in melee. If they move to flank him, he will shield bash one opponent and use that opening to maneuver out of the flank. Trying to keep an attacker in between him and the other attackers.

Reused 85, 66, & 5
 

Tellerian Hawke

Defender of Oerth
The Enemy Leader said:
"...Ack! Pissing on the wind! She's a kako'tadimoro'! Kill them or they will hunt us down and eat our hearts."

Wrenn says, "So that's how it is, eh? Fine. Here's something for that heart of yours that you're so worried about."

Wrenn shoots the leader in the chest with an arrow, and then attacks him with heat.

Reaction: 88 (from previous post, un-used roll.)
Bow attack: 97 (+93 luck) = 190
Heat: 72
 

MacConnell

Creator of The Untamed Wilds
Askari will... charge in...
Wrenn... shoots the leader...
Volki... lightning and runs forward...
GM: Hands and body may be "charged" but not metal weapons.
TIP: Volki is a stealth combatant. She should move to flank an enemy with a comrade.

... Astrid... moving... use her lighting... leader...
GM: TIP ALL: Bending waylines requires no visual representation unless making light. Visuals are for roleplay and aesthetics, but I love roleplay.

REMINDER: Use no visuals if ever fighting in civilization.

Astrid: 24(shade)
Hiroshi: 26(shade)
Volki: 23(camo)
Shimadow: 30 + 112(d100) = 142
Wrenn: -7
Oorvid: 29(motility): 119 seconds
29(strength): 120 seconds
Askari: 22(readiness) + 23(speed) + 22(clarity) + 169(d100) = 236
Astrid: 22 + 26 + 24 + 60 = 132
Hiroshi: 23 + 21 + 25 + 31 = 100
Oorvid: 23 + 22 + 23 + 84 = 152 + 29(motility) = 181
Volki: 24 + 23 + 23 + 73 = 143
Wrenn: 22 + 24 + 27 + 88 = 161
Shimadow: 17 + 25 + 11 + 94 = 147
Askari: 200(move) - 236(reaction) = ~0, 50, 100, 150
Oorvid: 200(move) - 181 = 19, 69, 119
Wrenn: 300(bow) - 161 = 139
Shimadows: 180(javelin) - 147 = 33
Volki: 300(move) - 143 = 157
Astrid: 200(bending) - 132 = 68
Hiroshi: 200(throw) - 100 = 100
Aggression: Body + Strength + Combat + Melee
Finesse: Body + Motility + Combat + Melee
Accuracy: Mind + Knowledge + Learning + Athletics
Fury: Essence + Confluence + Mysticism + ...
Clarity: Essence + Cohesion + Mysticism + ...
Askari: 22(aggression) + 25(accuracy) + 22(fury) + 85(d100) = 154 x 4
Oorvid: 24 + 22 + 30 + 125 = 201 x 3
Shimadows: 53 + 135 = 188
Volki: 24(finesse) + 23 + 23(clarity) + 164 = 234

Readiness: Body + Motility + Combat + Melee
Avoidance: Mind + Knowledge + Learning + Tactile
Analysis: Essence + Adhesion + Mysticism + Divination
Askari: 22(readiness) + 22(avoidance) + 22(analysis) + 66(d100) = 132
Oorvid: 23 + 21 + 23 + 66 = 133 + 29(motility) = 162
Shimadows: 17 + 30 + 11 + 76 = 134
Bending: Mind + Knowledge + Will + Learning + Mercantile
Astrid: 31(bending) + 24(shock) + 79(d100) = 134
Volki: 30 + 23 + 89 = 142
Wrenn: 28 + 22 + 72 = 122

Shimadows: 17(conditioning) + 11(fury) + 90(d100) = 128
Throw: Body + Motility + Combat + Projectile
Accuracy: Mind + Knowledge + Learning + Athletics
Clarity: Essence + Cohesion + Mysticism + ...
Shimadows: 53 + 200 = 253 - 50(range), - 0(range) = 203, 253
Wrenn: 22 + 24 + 27 + 190 = 263 - 50(into melee) = 213
Hiroshi: 23 + 21 + 25 + 190 = 259 - 50(range) = 209

Wrenn: 23(avoid) + 24(analysis) + 190 = 227 - 7(surprise) = 220
Hiroshi: 22 + 28 + 124 = 174 + 26(shade) = 200
Astrid: 27 + 23 + 93 = 143 + 24(shade) = 167
Volki: 22 + 23 + 89 = 134 + 23(camo) = 157
Shimadows: 30 + 11 + 134 = 175
S1: 154 - 134 = 20% * 11 = 2 x 2 = 4 - 2(deflect) = 2. Body: 10 - 2 = 8, hurt.
134 - 128 = 6% * 4 = ~1. Body: 8 - 1 = 7, injured.
213 - 175 = 38% * 8 = 3 - 2(deflect) = 1. Body: 7 - 1 = 6, hurt.
234 - 134 = 34% + 100(flank) = 134% * 6 = 8 - 2(deflect) = 6. Body: 6 - 6 = 0, incapacitated.
S3: 154 - 134 = 20% * 3 = ~1 - 1(soak) = 0.
209 - 175 = 34% * 9 = 3 - 2(deflect) = 1. Body: 10 - 1 = 9
S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. Body: 10 - 10 = 0, incapacitated.
S4: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5. Body: 10 - 5 = 5, injured.
GM: NOTE: Astrid is best at lightning. Volki should use acid(damages Body) or venom(damages Mind). Wrenn should quit heating his stone arrowheads and use acid on his opponent simultaneously.

Askari moves with a speed and liquid fluidity belying his physical stature. He closes and engages with the first Shimadow Rover before any of them can even think to throw a javelin. He manages to cut the first opponent twice, causing minor harm and keeps the second at bay with his buckler, though unable to do any damage with it. Before he falls, the first opponent sticks Askari with a javelin, causing significant injury. His second opponent turns and throws a javelin at the approaching Volki, causing harm, though some was deflected by her tunic.

Oorvid, though slightly slower to react, moves with enhanced speed. He cuts his first opponent twice, causing him to fall, before turning on the second and cutting him for injury, as well. In the course of the melee, he takes two javelins through the tunic.

Astrid releases a visible bolt of electricity that travels 13 strides from her relocation to strike the first opponent of Askari, adding to his hurt. In turn, a hidden Shimadow throws a javelin at her that strikes her side below her protective mantle and cuts a painful gash.

Like Astrid, Wrenn causes more harm to the opponent of Askari by grazing him with an arrow. Unfortunately, Wrenn is niched by a javelin of a previously hidden foe.

Once Volki reaches her first mate, her flanking position gains her an added advantage and her knife cuts deep, dropping the enemy to the ground.

By the time he can throw, Hiroshi sees that Askari needs more help than Oorvid and throws a javelin at the one who was pushed away with a shield, not wanting to risk throwing into melee. The javelin is partially deflected by clothing. In return, Hiroshi is the target of an ineffective javelin launch from a hidden Shimadow.

All things seeming to be about even, the Shimadow do not frighten from the visible display of magic innate talent from either Astrid or Volki and show intent to continue fighting.

OOC: Logistics: Askari and Oorvid are in melee with a single opponent each. Astrid is 13 strides from that melee and 10 strides from her previously hidden opponent. Hiroshi is about 5 strides from the melee and 10 strides from his previously hidden opponent. Volki is double teaming with Askari. Wrenn is remains at 11 strides from the central melee with a previously hidden opponent 5 strides from him.

Askari: 188 - 132 = 56% * 10 = 6. Body: 10 - 6 = 4, injured
Astrid: 203 - 167 = 36% * 10 = 4. Body: 10 - 4 = 6, hurt
Stones: 20
Hiroshi: full wellness
Javelins: 4 - 1 = 3
Oorvid: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. Body: 10 - 2 = 8, hurt
Tunic: 70 - 1 - 1 = 68%
Volki: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. Body: 10 - 3 = 7, hurt
Tunic: 50 - 2 = 48%
Wrenn: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. Body: 10 - 1 = 9, irritated
Tunic: 60 - 1 = 59%
Arrows: 15 - 1 = 14
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Everyone receives 5 DP. State combat intentions and provide 2 random rolls.
 

Tellerian Hawke

Defender of Oerth
Wrenn will affect the no-longer-hidden opponent with acid, as he brings his bow up for a second shot (also against the opponent who came out of hiding.)

Acid = 55
Bow = 91+96 = 187... man, I wish I could get that lucky on the acid roll :(
 


Askari will ignore the injury and focus on his opponent. He will fight defensively, trying to occupy his attention and trusting on Volki to finish him. If the opponent move to attack Volki, he will aggressively go on the attack.

100!! (+47 luck) = 147 and 81
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
Though the javelin missed its mark, it only takes that one throw for Hiroshi to spot his previously hidden opponent by following the trajectory backward to its source. He runs toward the new Shimadow, launching one more of his own javelins as he goes. When the javelin flies, it is accompanied by a bolt of electricity, dancing visible sparks along the stone blade.
OOC: 57, 99+67=166
 

Astrid

Explorer
Astrid eyes flair as she is wounded. She turns her attention to the enemy who struck and slaps her hands together before thrusting her hand forward and sending a bolt of lightning toward him.

13 and 99
 

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