Some Stories Are True

MacConnell

Creator of The Untamed Wilds
Wrenn... acid... bow...
... Volki... venom... daggers.
Askari... fight defensively... trusting on Volki...
... Hiroshi... runs toward the new Shimadow, launching... javelin... electricity...
Astrid... lightning...
Astrid: 24(shade): 176 seconds
Hiroshi: 26(shade): 176 seconds
Volki: 23(camo): 9 minutes
Oorvid: 29(motility): 117 seconds
29(strength): 118 seconds
Askari: 150 + 50(sword) + 60(injured) = 260
Oorvid: 119 + 50(axe) + 20(hurt) = 189, 239
Wrenn: 139 + 300(bow) + 10(hurt) = 449
Volki: 157 + 200(bending) + 30(hurt) = 387, 437
Astrid: 68 + 200(bending) + 40(hurt) = 308
Hiroshi: 100 + 200(bending) = 300
Shimadows: 33 + 180, 90 = 303
S1: incapacitated.
S2: incapacitated.
S3: 303 + 10(hurt) = 313
S4: 303 + 50(hurt) = 353
Askari: 22(aggression) + 25(accuracy) + 22(fury) + 147(d100) = 216 + 100(flank) = 316
Oorvid: 24 + 22 + 30 + 144 = 220 + 29(strength) = 249
Shimadows: 53 + 144 = 197
Volki: 24(finesse) + 23 + 23(clarity) + 72 = 142

Askari: 22(readiness) + 22(avoidance) + 22(analysis) + 81(d100) = 147
Oorvid: 23 + 21 + 23 + 81 = 148 + 29(motility) = 177
Shimadows: 17 + 30 + 11 + 81 = 139
Astrid: 31(bending) + 24(shock) + 112(d100) = 167
Volki: 30 + 23 + 83 = 136
Wrenn: 28 + 22 + 55 = 105

Shimadows: 17(conditioning) + 11(fury) + 83(d100) = 121
Wrenn: 22(launch) + 24(accuracy) + 27(launch) + 187 = 260 + 50(range) = 310
Hiroshi: 23 + 21 + 25 + 57 = 126
Shimadows: 53 + 122 = 175

Wrenn: 23(avoid) + 24(analysis) + 187(d100) = 234
Hiroshi: 22 + 28 + 166 = 216 + 26(shade) = 242
Astrid: 27 + 23 + 112 = 162 + 24(shade) = 186
Shimadows: 30 + 11 + 155 = 196
S1: incapacitated.
S3: 316 - 139 - 25(kilter) = 152% * 11 = 17. Body: 9 - 17 = -8. unconscious.
S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. Body: 10 - 10 = 0, incapacitated.
S4: 249 - 139 = 110% * 11 = 12 - 2(deflect) = 10 x 2. Body: 5 - 20 = -15, unconscious.
S6: 167 - 121 = 46% * 4 = 2. Body: 10 - 2 = 8, hurt.
S7: 310 - 196 = 114% * 8 = 9 - 2(deflect) = 7. Body: 10 - 7 = 3, injured.
With even more enhancement than in the first few seconds, Oorvid continues to carve through the Shimadows, dropping his second with a vicious cut across the abdomen. His follow through with the other hand is unnecessary but reflexive. This Shimadow is bleeding out upon the ground. He will not recover.

Askari realizes two things immediately. His second opponent is still focused on Volki; and despite his own injury, he can move faster. He punches his sword through the Shimadow's lower right side, piercing a kidney. The damage is severe enough to take away consciousness.

Hiroshi throws his javelin in vain, badly missing the agile Shimadow; though as fortune would have it, easily avoids the the return javelin of his enemy.

Another visible bolt of electricity races from the hands of Astrid toward an enemy, a fraction of a second after a javelin is launched at her. The shock causes a jolt of pain in the Shimadow, as Astrid slides to the side, avoiding the javelin.

Wrenn must avoid a second incoming javelin before he is able to fire his own arrow. While the javelin misses its mark, the arrow does not. It punches through clothing and into the gut of the Shimadow, causing significant harm.

Four Shimadow are down. Two of the distant three are hurt, one significantly, and all are now empty-handed, having foolishly thrown both javelins, thinking the younger party would be easily overcome. Those three forsake any hope of continue combat and attempt to flee it. No one in the party sustained further damage.

OOC: Logistics: Astrid is 10 strides from her hurt opponent, who is running away, barely impeded. Hiroshi is 5 strides from his uninjured opponent, who is running away. Wrenn is 5 strides from his significantly hurt opponent, who is hobbling away.

GM: With regard to in-game morality of common society, it is NOT considered to be malevolent to quickly kill a downed enemy. This is most often considered a mercy, as opposed to allowing the multitude of animals that occupy the Wilds to devour a dying person while he is yet alive.

Askari: 188 - 132 = 56% * 10 = 6. Body: 10 - 6 = 4, injured
Astrid: 203 - 167 = 36% * 10 = 4. Body: 10 - 4 = 6, hurt
Stones: 20
Hiroshi: full wellness
Javelins: 4 - 1 = 3
Oorvid: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. Body: 10 - 2 = 8, hurt
Tunic: 70 - 1 - 1 = 68%
Volki: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. Body: 10 - 3 = 7, hurt
Tunic: 50 - 2 = 48%
Wrenn: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. Body: 10 - 1 = 9, irritated
Tunic: 60 - 1 = 59%
Arrows: 15 - 1 = 14
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Everyone receives 5 DP. State after-action intentions and provide 1 random roll.
 
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Astrid

Explorer
Astrid fueled with anger and pain sends another lightning bolt at the fleeing enemy. She cares little if she hits and kills or simply scares him more. Once the battle has fully stopped. She will help dress her wounds and the others who might need help. Afterward she suggest that perhaps the party should do some good in the world and figure out where the supplies the Shimadow had raided came from and if it seems from civilized people, perhaps returning what they can in exchange for a possible place to rest and to establish a good reputation. Else if it appears it did not come from a civilized group, more talk about what should be done should happen.

86 and 34 (Idk I like giving another random roll sometimes for the hells of it)
 

Askari will go about giving the combatants a clean death. With his task complete he will accept Astrid’s aid in tending his wounds. Upon hearing Astrid’s words he nods in approval, and gains a fair amount of respect for her.

Not many in this life would think to help others, especially someone they probably do not know. I approve. La fortuna favorisce la gentilezza.

After speaking with Astrid, He will nod to Oorvid.

You fight well

He will then go see if anything of value can be found amongst the dead, and caution that they shouldn’t remain long. The Shimadow that escaped might be part of a larger group.

OOC: “La fortuna favorisce la gentilezza” is something his mother would preach to him, translating “Fortune/Luck favors kindness”


69
 

Gigeaux

Explorer
After dressing any wounds she has, Volki will help with everyone else’s wounds alongside Astrid. She also feels Astrids idea is a noble one, and Askari is correct that we should not stay long. Once all the wounds are dressed and healing has begun, she will join Askari in searching the bodies for anything of value.
96(+47)=153
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
With a sigh of relief, Hiroshi will simply watch the fleeing Shimadow go. Being uninjured, he will first circumnavigate the area looking for thrown javelins, while their possible locations are still fresh in his mind. He will then assist to render aid to the injured, and to gather the remainder of anything useful that can be collected from the Shimadow.
OOC: 60
 

MacConnell

Creator of The Untamed Wilds
Astrid... sends another lightning bolt... returning what they can...
Askari... clean death.... nods in approval... see if anything of value...
... Volki will help with everyone else’s wounds... searching...
... Hiroshi... looking for thrown javelins... render aid... gather...
Askari: 22(observation) + 22(clarity) + 69(d100) = 113
Volki: 22 + 23 + 153 = 198
Astrid: 29 + 26 + 86 = 141
Hiroshi: 21 + 25 + 60 = 106
Askari: 22(medicine) + 25(mend) + 69(d100) = 113
Oorvid: 21 + 31 + 79 = 131
Volki: 22 + 23 + 153 = 198
Astrid: 29 + 22 + 34 = 85
Hiroshi: 21 + 23 + 60 = 104
GM: Commonality of belief or superstition among all peoples is that while the body is temporal, the essence is eternal. After a body expires, the essence moves on to some other existence. The process is aided by the decomposition of the body. The more advanced peoples burn a body to free its essence immediately. Others prefer a more natural approach of allowing the body to consumed by denizens of the local wild, which is most common. Burying or, especially, entombing a body is considered to be a curse that can trap an essence causing it to remain and become a problem. Fallen enemies are almost always left on a field of battle or relocated a short distance from it.

Astrid takes the mere seconds to generate an addition bolt of lightning, but the target only needs two steps to be out of range and the bolt will not form. It is really of no consequence as the day has already been won.

Askari quickly and mercifully ends the four fallen foes. Oorvid then drags each body, after it is searched, in a different direction to leave them in the forest.

Circumnavigating the battle area, Hiroshi is able to locate half of all thrown javelins, which only numbers 3. Since the weapons belonging to the Shimadows have ularin heads, he gathers them for his own use.

Collectively searching the bodies and the area where the supplies were dropped before combat initiated, the party collects three strings of dried meats, a woven basket of tubers, and two skins of fermented berry juice. Additionally on the fallen, there are four retained javelins and various common gear of snares and pouches.

Askari finds a thumb sized white stone that feels wet when rubbed and a talisman made of a skull of bandy game cock.

Astrid finds two bags of nuts and some mushrooms near one of the sleeping areas, as well as a white stone on one of the bodies, similar to the one Askari found, but it does not feel slick to the touch.

Hiroshi finds two bags of nuts and a small pouch of dried leaves near one of the sleeping areas, as well as a dull colored stone that has flecks of bright orange in it, on one of the bodies.

Volki finds a fist sized lump of coal, a thumb sized, dark green stone, a thumb sized white stone identical to the one Astrid located, and a talisman made of the skull of a common jay.

Looking at the collected items, Oorvid shows Askari and Volki some of the things they had previously collected and explains that some of them harbor some kind of affinity to be kept, like his grey and red flecked stone that he says makes him feel more alive (Confluence +1). "We have several things that we have kept, but we are, as yet, unsure as to why."

After all is said and done Oorvid again addresses the party, but has Wrenn translate as he speaks in Spiofthest. "I don't think we need to relocate to rest for the night. I think I know what is going on here. Various Shimadow clans have located these keeps and tunnels and are using them to stage raids on local communities. The first party we encountered was younger and less apt than this one. If each group is in communication with the others, I think they are using the tunnels, hence the obvious cleaning and repairs we have seen. We can just block that trap door."

As it so happens, Oorvid is correct and the night is uneventful. The injuries that would naturally have taken many days to heal, recover in just a few hours, including Askari, who was the most hurt and was having difficulty even walking. The morning brings fair weather and a few new battle scars but no remaining damage. Astrid makes a pile of the three strings of meat, basket of tubers, and two wine skins, which obviously belonged to some small community to the northeast of the party's current location. It is suspected to be very near.

Askari: Body: 10 - 6 = 4, injured
Time: 10 days * 6 / (113 + 131 + 198 + 85 + 104) = 2 hours, 17 minutes
Astrid: Body: 10 - 4 = 6, hurt
Time: 10 days * 4 / 631 = 1 hour, 32 minutes
Stones: 20
Hiroshi: full wellness
Javelins: 3, stone: 3, ularin
Oorvid: Body: 10 - 2 = 8, hurt
Time: 10 days * 2 / 631 = 46 minutes
Tunic: 70 - 1 - 1 = 68%
Volki: Body: 10 - 3 = 7, hurt
Time: 10 days * 3 / 631 = 1 hour, 9 minutes
Tunic: 50 - 2 = 48%
Wrenn: Body: 10 - 1 = 9, irritated
Time: 10 days / 631 = 23 minutes
Tunic: 60 - 1 = 59%
Arrows: 14
41 marks: currency
Aluminum: 1 brick, ??

Ant Stingers: 4, {toxicity x2}
Bat Guano: 4 measures, ??
Bird Skulls: 5, ??
Rodent Tooth Necklace: 3, (Health +1)
Songbird Talisman: 1, ??
Spider Claws: 3 sets, ??
Spider Fangs: 3 sets, ??

Coal: 4 bricks, ??
Bloodstone: 1, (Health +1)
curious stones: 2, ??
Dark Green Stone: 1 brick, ??
Dull, Gray Stone: 1, ??

Flowers: 2 measures, ??
OOC: Everyone receives 5 DP and improves in Spiofthest by 2%. State idle actions and travel intentions and provide 1 random roll.
 
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Askari will spend his down time checking his weapon for damage, and studying the stone and skull talisman. In the morning, he advocates for finding the local village.

These people were raided and they probably need aid, we should not waste time.

66
 

Gigeaux

Explorer
Volki uses the time before she sleeps that night to examine the stones and the bird skull talisman she found hoping to find a deeper understanding or connection with them. The next morning when Askari mentions making haste to the village, Volki becomes contemplative. While she indeed wishes to do the right thing for the village that was plundered, it has occurred to her that she and Wrenn look like the same peoples who have just raided the village. Returning their things may not be as cut and dry as it may seem.
“We must keep in mind that the village was raided by the Shimadow, and though we know that we are not hostile, the villagers will not. They will see Shimadow in our party and be untrusting. We cannot simply rush into the village, though I do still wish to return their belongings.”
rolled 49
 

Astrid

Explorer
"Agreed. We could keep the spoils we have found, but we are more than these savages. We can split the party in order to return them. They still might not trust any of us, but we can always try."
 

MacConnell

Creator of The Untamed Wilds
Posting for @Osthelerin Hawke
Hiroshi, listening to the conversations, offers a dissenting opinion to assuage the trepidation of having two Shimadow members in the party. "Remember the comment the head Rover made when he saw Wrenn with Astrid and Oorvid. The fact that we are a mixed traveling party definitively indicates that we are not just some nomadic wanderers. Granted it does not guarantee that we are benevolent."

"I do think that we should approach slowly and with caution, but I think, if Wrenn and Volki are seen hiding or come from hiding, it was cause more suspicion rather than less."

He then makes ready for sleep and gathers the brick of aluminum and a lump of coal to himself. He mentions to Volki that one time he fell asleep while holding the ant pinchers he now wears around his neck. "I dreamed about they may be connected to me. It was very interesting. When I woke, I fashioned a necklace for I knew they would benefit my mental clarity. (Cohesion +1) Don't worry if you fall asleep. I am sure the same will happen for you."
OOC: 71
 

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