D&D General best Feywild (or the like) adventures/modules?

Morrus

Well, that was fun
Staff member
I definitely have to recommend this one!


This 33-page book contains a fey-themed adventure, plus 18 new fey-themed critters ranging from CR 0 to CR 11. In these pages you'll find jackalopes, wampus cats, dreaming trees, and flower mice, plus fey beasts inspired by folklore; and you'll venture into the Hedgegrove, the realm of Princess Dandelion, an immortal Archfey of the Summer Court.

Here's a look at the contents.
  • Adventure in the Feywild. An adventure from Kiel Chenier. The adventurers are trapped in a strange land - can they find their way home? And can they navigate the labyrinthine Hedgegrove, domain of Princess Daneliean Dendelion? Illustrated by Egil Thompson.
  • From Stranger Woods. Four fantastical new fey monsters for your 5E game! The goat-horned ochokochi with a bony cleaver; the capricious trickster poludnitsa; the angelic-looking samovila, ladies of drought and harvest; and the repulsive via, with their gaze of dread. These creatures are inspired by Eastern European folklore. By Artem Serebrennikov; illustarted by Sade.
  • Fearsome Critters. Writer John Bupp takes a look at a handful of fearsome fey critters! The small, apelike agropelter hurls branches from nearby trees; the infamous jackalope can mimic any sound it hears; the short, pudgy puckwudgie can be helpful, but a terrible foe if slighted; and the six-legged campus cat can terrify its prey with its mere gaze. Illustrated by Vanessa Bailey.
  • Beasts of the Feywild. More summer means more fey! This time we have a bunch of new fey beasts for your 5E game - from the Dreaming Tree to the Sylvan Spaniel, from the Moon Horse to the Flower Mouse, these creatures from writer Jason Reilly are sure to enhance your game sessions! Illustrated by Vanessa Bailey.
 

log in or register to remove this ad

Seeing as the Feywild was first defined in 4E your best source for what has been published regarding it is 4E itself, particularly Heroes of the Feywild and various articles and adventures in that era's Dragon and Dungeon magazines.

Off the top of my head, I know one later issue of Dungeon had an adventure for an all-pixie adventuring party where they were tasked by a ruler named King Sunfire to perform some task. The endings of the adventures King of the Trollhaunt Warrens and Winter of the Witch take place in sections of the Feywild. I recall another adventure about a Feywild hedge maze populated by cursed minotaurs.

The 4E Underdark book had a large section on the Feywild's Underdark, too, that could be mined for inspiration involving fomorians and deep gnomes in that plane.

If I think of or find something else I'll post about it.
 


I'd go with the Feywild, before the Feywild: Dungeonland and Beyond the Magic Mirror. Not exactly the Feywild, but gives a lot of the concepts of a faerie realm.
Yeah, there are numerous references to pre-4e, pre-Feywild realms. Beyond the Crystal Cave is a good one, too.

The short of it is that D&D has long featured Fey-related content, but didn't really bother to establish what exactly fey are for a long time. The Plane of Faerie existed, but it was a demiplane not usually included in descriptions of the cosmology.

I also feel like I remember reading that at one point Titania and the Queen of Air & Darkness used to have another plane called Ladinion that the latter destroyed.

The original 4E Feywild leaned more towards the dark side of the fey (I assume to counter assumptions of Fey-content always being whimsical; the 4E quickling in particular looks ghoulish compared to every other edition's take), but 5E seems to be going more towards the whimsical side.
 
Last edited:

ArwensDaughter

Adventurer
I definitely have to recommend this one!


....

Here's a look at the contents.
  • Adventure in the Feywild. An adventure from Kiel Chenier. The adventurers are trapped in a strange land - can they find their way home? And can they navigate the labyrinthine Hedgegrove, domain of Princess Daneliean Dendelion? Illustrated by Egil Thompson.
  • .....
I have the adventure in question here, at least the version first released by En5ider. While elements of it are very good, for some (many?) groups it will take some significant reworking in places: there are a number of ERP (erotic role play) elements, and some of those scenarios raise lack of consent red flags for me. I'm also looking for a one shot/short adventure set in the feywild, and I was hopeful this one could be it since I already have it. But if I use it, I'll have to make a lot of changes, as ERP is a definite no go at my table, both for me and for a number of my players.
 

Found this from an old RPG.net post:

Dungeon 211 is all about the Feywild, with three adventures that have unique takes on the place and its Fey inhabitants. Dungeon 196 is another one that is heavily Fey themed, with a discussion of the Fey of different settings and Baba Yaga.

Similarly, Dragon 420 is all about the Fey, with a lot of information about different topics concerning the Feywild and its inhabitants.

In terms of individual adventures, there are some in Dungeon 185 and 184.

Also, in 4E the Isle of Dread shifted between the Feywild and the Material Plane, as opposed to the current 5E set-up where the Isle of Dread shifts between the Plane of Water and the Material Plane. "Isle of Dread, but with fey" sounds potentially neat. It's a shame there was never an official adventure in the Feywild Isle of Dread.
 

It's from an adventure path, so it would take a bit of retooling for a different campaign, but the ninth adventure in ZEITGEIST: The Gears of Revolution, titled The Last Starry Sky, spends half its time in the capital city of the fey, which is undergoing a very quaint civil war in the aftermath of the death of a human celebrity who was beloved but both sides of the conflict.

The PCs get stranded in the fey realm, and need help from one of two rival fey courts to get back to their world, and both sides want them to solve the murder. But solving a murder in a world that follows Alice in Wonderland logic is going to require some creativity.

The second half of the adventure is real world stuff that's probably too deeply grounded in the big plot of the adventure path, but you could definitely run the first half. It's written for fifteenth level PCs, but you could potentially scale it down and keep all the characters and fey weirdness.
 

DNDElise

DM's Guild and DriveThruRPG writer
I've got a bit of a hankering to run a short- or mid-length (i.e. not months and months of weekly gaming) game set in the Feywild, or with a good chunk of activity there. So I guess something 2-8 sessions long?

I'm not married to 5E's version of the Feywild, or even "the Feywild" as a specific setting - just "the land of Faerie" would do, as long as it's roughly compatible with 5E-type PCs. I'm fine with converting/swapping out NPCs and monsters and such.

Recommend away!
We also produce Feywild content for 5e in our #ThroughtheVeil series available on the DM's Guild.

We have a collection of 10 D&D5e Feywild adventures (tiers 1-4) in Through the Veil: Tales of the Feywild. There is also a Fantasy Grounds version available!

banner 2 through the veil Platinum.png


We also have a collection of over 400 Feywild themed magic items, weapons, trinkets, and more. Each is packed full of lore and backstory in Through the Veil: Treasures of the Feywild which just launched on the DM's Guild last month. Fantasy Grounds version is coming soon.

TTV2 Copper.png



Here are some layout samples from both Feywild books!

layout 1 small.PNG
layout 2 small.JPG
TTV2 layout 2.JPG
TTV2 Layout 1.JPG
TTV2 Staff Layout 1.JPG
sword layout.JPG
 



Remove ads

Top