D&D General DIY xps foam terrain. Videos? Pics? Advice?


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not-so-newguy

I'm the Straw Man in your argument
Starting with the entrance today
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It's suppose to be shaped like a lion's mouth, but I am going to try to represent just the bottom jaw (actually pic of tiger's skull)

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Here's first pieces. the orange spikes are suppose to be teeth (3 inch tall pillars probably)

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For the stone of this dungeon, my initial thought is to go with sandstone. Not sure yet:
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Some colors inspired by this pic:
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I might use some grit to add texture:

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I had a weird idea about painting in a tongue. Who knows? 🤷

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Sandstone would be the best choice. If you don't want to spend a lot of money on using model grit in the paint...Talcum powder works very well and is surprisingly cheap these day. 🙄
 


el-remmen

Moderator Emeritus
I got a new flat screen last week and it came with a piece of foam I plan to transform into an fortified barricade in a narrow pass.

Oh, and because I am not sure where else to brag about this. I just counted and so far I have completed painting 42 minis in 2022!
 

not-so-newguy

I'm the Straw Man in your argument
Welp big change of plans. I decide to shoehorn Hutaaka Valley from B10 Nights Dark Terror into Isle of Dread and the current Rakasta quest line. The players will eventually need to pass Kortoeba in order to find the Shrine of Rajas'el-najar. I find the encounters in the Main Temple Room very complex; a huge battle with undead + Jade Statues, Traps, secret doors etc.

From the module:
This impressive chamber is 50 feet high in the centre, with a 20-foot-high balcony at the southern end. A 30-foot-tall, jackal-headed statue surveys the chamber from the rear of the northern platform, which also has an altar of black marble in the centre.There is a shallow recess on the top of the altar where the bowl should be. The secret door behind the statue can be detected as normal but can only be opened with the magical key embedded in Kartoeba see H6. Under the Temple, p51); a knock spell is ineffective.

A man-sized, metal cage swings from achain over the 180-foot-deep pit in themiddle of the floor. The pit is surroundedby a 10-foot-high wall of blue flame, fed by natural gas through small fissures in thefloor. The flame inflicts damage on anyone passing through it. The cage can be lowered into the pit which opens out into Kartoeba's lair by means of a winch on the balcony. The pit is kept dark by three continual darkness spells (cast one above the other), and its sides are extremely slippery (penaltyn to climb.) Four grey oozes live on the pit walls. Lowering the cage or dropping anythinginto the pit causes an ooze to slither out ofthe pit and attack. The other 3 oozes appear at Id4 round intervals to join the melee.

4 living jade statues [will] move to attack the party if the altar or large statue is touched.Two turns after the party enters this room, 8 skeletons and 3 zombies are sent by the ghouls WRAITHS (area H5c) to attack the adventurers.They pursue the PCs wherever they are inthe temple.

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This has really helped. I bought an electric knife ($15) and attached it to my table.
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