That proudly continues a 48 year D&D tradition! Except for the production values, of course.The rules supplements have been hit and miss and the adventures outside production values are mostly middling quality wise.
That proudly continues a 48 year D&D tradition! Except for the production values, of course.The rules supplements have been hit and miss and the adventures outside production values are mostly middling quality wise.
They did a lot more than just remove demons and devils (they came back later, renamed). Various occult or occult-adjacent references and elements removed, much more emphasis on Good PCs vs Evil opponents (e.g. Assassin removed as a PC class), artwork sanitized, and generally a much more "family friendly" tone than 1e.Mostly 1e. The demon-devil renaming -- renaming, not removal -- was hardly defanging.
I believe you. I didn't follow much of 2nd edition outside of the Player's Handbook for the improved rules on theives' skills.They did a lot more than just remove demons and devils (they came back later, renamed). Various occult or occult-adjacent references and elements removed, much more emphasis on Good PCs vs Evil opponents (e.g. Assassin removed as a PC class), artwork sanitized, and generally a much more "family friendly" tone than 1e.
Note I'm referring to initial 2e release here; later 2e expansions and splats put back much of what had been removed.
Bingo! You've hit it!"Quench her burning wrath in a deluge of blood" is a pretty metal way to describe the motivations of a fairy queen.
1e's tone being all over the place was one of its strengths, I think: there really was something for everyone if you knew where to find it. And underneath a lot of it was a sense of not always taking itself all that seriously, which led to some of the ridiculous things you mention.1e tone was all over the place. Yes, there was some nudity in the MM, but nothing is goofier than the 1e MM cover art, except maybe some of the stuff in the Fiend Folio. The art on some of the modules, with adventurers in skin-tight clothes, was more evocative of spandex-wearing comic book super-heroes than what I actually imagined adventurers to look like. Many of the adventures were ridiculous. White Plume Mountain? Beyond the Magic Mirror? I mean, we fought vege-pygmies on a space ship and drank potions that grew hair on our tongues. Remember the cartoonish serialized ads in the comic books back then? Not gritty. The examples of play in the DMG were mild -- "I'll squash the nasty thing with my boot!" -- even if a poor sap got dragged away and eaten by ghouls in the end.
3e's "official" (i.e. WotC-produced) material was reasonably consistent in tone; the 3rd-party stuff was a mess but generally took itself far more seriously than 1e ever did.3e had a spate of "mature" products, including (I think) a sealed section in Dungeon Magazine about a preposterous extra-planar brothel. But that tone didn't pervade the edition as a whole.
Another option is to just run the older game is still around.Grognards are gonna nard.
Its a golden age of gaming. People who don't like the current DnD tone can easily either A: Just run the game with whatever tone they like or B: Buy one of dozens of other fantasy RPGs out there right now, actively publishing, that more fits their needs. Warhammer Fantasy. Pathfinder. Zweihander. The entire OSR movement. Plenty of smaller and Indy game publishers who are itching for your attention and money.
Nope! Those are all from the 4E Dragon and Dungeon magazines. Selaphra the Bramble Queen, the Prince of Frost, and Koliada the Winter Witch.Are those from Witchlight?
Where do you go from there? When is it time for the group to retire and start from scratch? Or do they go off into the multiverse to raid astral palaces and slay hordes of “godlins”?That is basically where my group is at in our setting. The most powerful NPC in world is a 12th level cleric. Our group is 15th level. However, there are still some monsters that are more than their match, but not many.
That proudly continues a 48 year D&D tradition! Except for the production values, of course.
Ah, well the art/description for Bramble Queen is especially awesome.Nope! Those are all from the 4E Dragon and Dungeon magazines. Selaphra the Bramble Queen, the Prince of Frost, and Koliada the Winter Witch.