UngeheuerLich
Legend
The problem is, generally, for a strength based character Alert is a BIG investment vs. say PAM or GWM (or even sentinel). Fcusing on Initiative if you are strength based is rarely remotely optimal.
Except, of course, Strength also has the largest number of "cheats" re: magic. If your DM is (overly) generous with items that characters want, the Strength based character can dismiss focusing on strength advancement and still achieve a strength higher than possible with any other stat.
No. focussing on initiative is never optimal. Even for a dex baswd character it is an afterthough. And the only straw that seems to magically make dex totally unbalanced.
Even the dex saving throw is a weak argument. Maing strength saving throws is often often much more important than reducing the occasional fireball damage.
Of course we are speaking about fighters and barbarians and paladins mainly. Probably the occasional ranger or rogue or bard. But usually not the wizard whonby all means should take dex over str... but also int over dex.
I have not seen concincing calculations that dex is overpowered compared to strength. Even twf is better with str btw.
Two handaxes beat dexterity by miles*. Especially when you consider that the opportunity cost for str based characters are way lower if they decide to take the twf feat before str/dex is capped.
*Of course miles defined by OMG dex is overpowered people.
Re GoOP: they are items for dex based characters who then can wear heavy armor and grapple and lift things. Str based characters usually won't get mileage out of it.