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D&D (2024) Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.


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darjr

I crit!
From the support post.

The backgrounds presented in Astral Adventurer's Guidegrants you a Feat upon taking the selected Background. While the automation of this feature isn't currently supported, you can manually add the relevant feat from your background via the Features & Traits section in the Character Sheet, then clicking on "Manage Feats". Please reference the .gif below

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Charlaquin

Goblin Queen (She/Her/Hers)
I think folks are trained to expect editions of D&D to be major changes because every previous one has been a major change. But the publishing realities of 5e are different than the previous 4 editions. When 2e came out TSR was seeing major dropoffs in their sales and needed a boost. When 3e came out Wizards put 20+ years of game design advancements into the game all at once to get back the folks who had drifted away. I don't have the numbers, but my impression is that 4e was similar to 2e in that Wizards was seeing major dropoffs in sales and needed a boost - and needed one so quick they rushed 4e out the door before it was done.
With 4e it wasn’t that 3.5 was seeing a drop in sales, it was that Hazbro introduced a decide between core brand products and ancillary ones; how much money a brand made determined which category it fell into, and which category a brand fell into determined how much funding it got. D&D was close to the line, so 4e was part of WotC’s pitch for how they were going to increase profits enough to count as a core brand.
 

Parmandur

Book-Friend
Yeah, Steady Aim seems unnecessary to me with how I run stealth in combat, but the way I’ve heard a lot of folks say they run it, I can see why Steady Aim would be needed in those groups.
With how stealth in combat is written, but yup, it just a patch to help ensure the math works out as intended.
 


Parmandur

Book-Friend
I couldn't stand to play an RPG drunk. But then I'm constitutionally incapable of playing an RPG straight or seriously. I simply cannot play these games with a serious, dramatic, or whatever vibe. It's make believe with homework and math rocks. It's inherently silly. I can't take something this silly at all seriously. But then I also can't take most serious things seriously.
I learned how to play D&D in College, so we were also learning hoe to drink. Good times.
 

billd91

Not your screen monkey (he/him)
With 4e it wasn’t that 3.5 was seeing a drop in sales, it was that Hazbro introduced a decide between core brand products and ancillary ones; how much money a brand made determined which category it fell into, and which category a brand fell into determined how much funding it got. D&D was close to the line, so 4e was part of WotC’s pitch for how they were going to increase profits enough to count as a core brand.
I don't think D&D was very close to the line. Dancey cited D&D being something like a $25-30 million brand, well off the $50 million to be considered core. With that kind of discrepancy, pitching D&D as a core brand was a hell of a Hail Mary play to bet on. The trouble was - Hasbro already saw D&D as a core brand because of the situation when WotC was bought. Instead of being the WotC brand as a whole, it was the Pokemon, Magic, and D&D brands. So I think they were stuck having to make that Hail Mary pitch in an effort to stay un-shelved.
 


Reynard

Legend
Supporter
I am constantly bewildered that people play this game 'sober' (not in the 'not-drunk sense, but in the 'completely serious, we are dour men enjoying a stiff brandy and a cigar and laughter shall be confined to harrumphs' sense).

If you're going to get together with your friends to play make believe, I say own it.
I will briefly try and explain, but then otherwise leave it be: I said that the players on Critical Role enhance their reactions as part of their performance for their viewers. I, for the life of me, can't figure out the controversial part of the statement.
 

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