D&D General Digital Maps for Roll20


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DND_Reborn

The High Aldwin
I think this one is also a little dark.
ForestGatesVol2Public.jpg

Any better?
 

DiceGrimorium

Adventurer
While adventuring inside the Fire Lord’s castle the party comes across a dangerous crossroads. It almost looks like the heart of the castle, the fiery lava below traversing through all the castle’s veins.

To get to the other parts of the fortress, the party will have to use their athletic, acrobatic, and magical abilities. If they wish to survive that is. Platforms rise from below, magical runes glowing on each one. These runes could hinder the party severely, or they could be merely some sort of activation mechanism for the platforms.

Sentry crystals are also scattered about, ready to fry any intruders.

Can the party continue their journey in one piece? Or will they suffer severe burns in the process?

Lava Crossroads Room 30x30

LavaCrossroadsRoomPublic.jpg
 

DiceGrimorium

Adventurer
It is said that there is a mysterious entrance to the Underworld in a remote island, still uncharted by anyone. After the last purge, most of the gates to the old underground civilization were sealed, destroyed so no one dared to enter that dark realm.

But fate has sent our heroes to the Underworld. And the only way to enter is through those hidden portals that were able to survive mandate 73 of the Empire.

After much sailing and adventuring they reach the island where one of those gates lies in waiting. But what sort of things will they have to face before using it? And will they be able to use it just like that?

Island Ruins 22x33

IslandRuinsPublic.jpg
 

DiceGrimorium

Adventurer
Strange disappearances have been happening all over town. The poor folks go to the woods in search of supplies: medicinal herbs, food ingredients and other such things. But they never return.

At first, they thought it was an isolated incident, but as time went on it became clear that something was amiss.

Enter our party of adventurers, ready to take on almost any job and help almost everyone.

They enter the woods, searching for a trace of the missing townsfolk. Suddenly their vision fades to black.

The hardiest among them awake first, unable to move. A bunch of giant spiders have taken them for their next meal! Now in the middle of being turned into web-mummies, will they have what it takes to get out of this mess?

Spider-Infested Forest 22x33

SpiderInfestedForestPublic.jpg


Mischievous spirits have taken hold of the nearby graveyard. Filled with seasonal joy they have started to bring the spirit of Halloween to their own graves.

The party has been invited as well, and they decide to have a fun time with the friendly ghosts that they have helped in past adventures.

But there are grudging spirits dwelling there too. And they are more than ready to crash the party. Will the party be able to make those angry spirits join the festivities before they destroy everything in their wake?

Halloween Graveyard 22x33

HalloweenGraveyardPublic.jpg
 

DiceGrimorium

Adventurer
Halloween is nigh, and what better way to scare your players than by making them battle one of the most powerful, deviously devilish arch-liches in the whole multiverse?

A giant pillar engulfs the air with impenetrable darkness and a sacrificial altar greet those adventurers of misfortune that have just stepped into this foul place.

Hidden magic glyphs will test the heroes’ will, traps scattered all around will test their physical prowess and even zombies will try to end them. But that’s nothing compared to the vile actions that one particular user of the dark arts can do to them.

Can our heroes survive this almost suicidal mission? Can they be the ones to stop this evil once and for all? Or will they succumb to the darkness, and be their servants forever?

Vecna's Lair (26x30)

LichLairPublic.jpg

--

This is a collaboration with @DND_Reborn, who first designed the map’s layout and gameplay elements for a game over here. This lair full of traps, surprises and dangers and you can find all the juicy details here.

I did a remake of the visual presentation while also adding a few new elements that you can choose to play with (or not, it’s up to you). Can you spot all the little differences?

Here are some of the sketches and 3D renderings (by @DND_Reborn) that were used in its creation, if you fancy looking at them:

Vecna_Draft.jpg

1660269127219.png

Finally, feel free to reach @DND_Reborn over at dnd4vr@yahoo.com should you have any questions about running this encounter in particular.

Happy Halloween, everybody!
 

DiceGrimorium

Adventurer
The cold weather has been hitting our heroes hard, step by step they go forth to save the day. A river of freezing waters now stands before them. And crossing it is a rather simple task. Despite everything the bridge seems to be in a rather well-preserved condition.

Unfortunately for our heroes, the bridge is guarded by a very intelligent frost troll. To let them pass, they'll have to succeed in a series of challenges that range from making it laugh to jump into the broken ice of the river without falling below. All to amuse the frost troll, you see.

Then again, I suppose our mighty heroes can always try to defeat the troll in combat with their bare hands like they usually like to do.

Snowy Bridge Crossing 22x33

SnowyBridgeCrossingPublic.jpg
 

DiceGrimorium

Adventurer
There's been talk of strange happenings in a land not so far from here. It is said that the lush forests that once made the landscape vibrant have vanished. In it's place a deserted environment is seen from miles.

Nobody knows what exactly caused such phenomenon, but powerful magic is suspected. Perhaps a kind of magic that dries up the life of the Earth around it, consuming it until nothing but a barren land is left.

The heroes go to investigate the matter, and they discover that the rumors are true. What will they find in this new wasteland?

Desert's Edge 22x33

DesertsEdgePublic.jpg
 

DiceGrimorium

Adventurer
The infiltration has been a success so far. The crafty heroes have managed to get inside the cult without them noticing their intentions.

After an initiation that almost went horribly wrong, several gruesome missions and a lot of false prayers to Baphomet, they have finally gained the right to visit their dark church.

Besides taking the cult down, they hope to gain access to the Labyrinthine Teleporter: a magic device of immense power capable of taking them to Baphomet's Labyrinth and many other planes.

But tonight is Offering Night, and a sacrifice is on the schedule too. Can they stop all the evil plans before they are discovered?

Baphomet Cultists' Lair 22x33

BaphometCultistLairPublic.jpg
 

DiceGrimorium

Adventurer
There are strange chants coming from deep inside the marshlands. Lately there's been talk of a new cult worshiping a fringe God whose name has been lost to time.

These cultists want nothing but the resurrection of their Old God. And said God only wants the destruction of the whole world.

Now it's up to our brave heroes to find and destroy the evil cult in the name of justice and honor. Can they do it before the summoning is complete?

Old Swamp Temple 22x33

OldSwampTemplePublic.jpg
 

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