WotC WotC needs an Elon Musk

Status
Not open for further replies.

Incenjucar

Legend
I agree that there is no compelling need to go into detail on all of the elemental planes in the main books, especially the energy planes themselves. The 2E material on those already exists, and they can wait until there's a demand, a module that uses them, or a bunch of monsters they want to give a home to, before devoting more space to it.
 

log in or register to remove this ad

Maxperson

Morkus from Orkus
Oh, I don't think the feywild or shadowfell should replace the Pep or Nep. I just don't think the pep and nep warrant more than a paragraph explaining they exist as a source of positive and negative energy. From a metaphysical perspective, they serve a role. From a game-play perspective, they are useless to detail. I find the feywild and shadowfell more interesting to detail and adventure in.
That I completely agree with. They're just background cogs that you're probably never going to. The others you can adventure in and have a lot of fun.
 

Micah Sweet

Level Up & OSR Enthusiast
Oh, I don't think the feywild or shadowfell should replace the Pep or Nep. I just don't think the pep and nep warrant more than a paragraph explaining they exist as a source of positive and negative energy. From a metaphysical perspective, they serve a role. From a game-play perspective, they are useless to detail. I find the feywild and shadowfell more interesting to detail and adventure in.
For a corebook, I would agree. I do think the pos and neg can be made interesting (I've seen it done), but that's better for a MotP-style supplement.
 
  • Like
Reactions: JEB


Voadam

Legend
The 3e version definitely had some alternative cosmological ideas in it. More ideas equals more sources of inspiration.
You beat me to it. An appendix with a number of alternate planes that did not fit the Great Wheel such as a plane of Dreams, one of Faerie, one of Mirrors, the Far Realms, and so on, and an alternate Myriad Planes cosmology, a Doppel cosmology, an orrery cosmology, and a Winding Roads cosmology.

1670355891697.png


3e Deities and Demigods had sections on the cosmologies for each of their pantheons as well.

1670356157726.png
 
Last edited:

Micah Sweet

Level Up & OSR Enthusiast
You beat me to it. An appendix with a number of alternate planes that did not fit the Great Wheel such as a plane of Dreams, one of Faerie, one of Mirrors, the Far Realms, and so on, and alternate an alternate Myriad Planes cosmology, a Doppel cosmology, an orrery cosmology, and a Winding Roads cosmology.

View attachment 268982

3e Deities and Demigods had sections on the cosmologies for each of their pantheons as well.

View attachment 268983
Yeah, I have it in front of me. 20 pages of alternate cosmologies. Really cool stuff, and awesome art to boot!
 


RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
You beat me to it. An appendix with a number of alternate planes that did not fit the Great Wheel such as a plane of Dreams, one of Faerie, one of Mirrors, the Far Realms, and so on, and alternate an alternate Myriad Planes cosmology, a Doppel cosmology, an orrery cosmology, and a Winding Roads cosmology.

View attachment 268982

3e Deities and Demigods had sections on the cosmologies for each of their pantheons as well.

View attachment 268983
THe downside is they didn't describe any of those alternate cosmologies for the pantheons in anywhere near the detail they deserved. They should have been primary adventure locales for games using those pantheons, with a well-written paragraph or so giving enough hooks for the DM.
 

Voadam

Legend
THe downside is they didn't describe any of those alternate cosmologies for the pantheons in anywhere near the detail they deserved. They should have been primary adventure locales for games using those pantheons, with a well-written paragraph or so giving enough hooks for the DM.
3.0 Deities and Demigods was disappointing for a number of reasons, the stat blocks and the rules for divine stats were the only really fleshed out part of them. You could know whether a god got a +1 ranger favored enemy bonus when throwing a rock at a kobold, but usually only a paragraph of narrative description of the god. The pantheons had fewer entries than in prior editions (Gruumsh and Kurtulmak, but no Maglubiyet), and fewer pantheons (No American Indian, Celtic, Chinese, Indian, Japanese, Mesopotamian, Nehwon, etc.). The art ranged from the amazing to the amazingly bad.

I found Lore of the Gods much better on cosmology and individual god descriptions, even though I found some of their hero stats to be lacking.
 


Status
Not open for further replies.
Remove ads

Top