Palladium Announces New TMNT Kickstarter

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Palladium Books has announced the return of the official Teenage Mutant Ninja Turtles roleplaying game. Out of print for decades, the 1985 game is coming back as a pair of full-colour hardcovers featuring new artwork. It will be hitting Kickstarter on October 31st and will also include miniatures, dice, and more. You can sign up to the pre-launch page here.

Westland, MI – October 13, 2023 – Palladium Books and Paramount Consumer Products have joined forces to reissue the ever-popular role-playing game Teenage Mutant Ninja Turtles & Other Strangeness.

The beloved, out-of-print Teenage Mutant Ninja Turtles role-playing game and its sourcebooks are sought-after collector items that have enthralled generations since its release in 1985 as one of the first licensed TMNT products. They are returning to print as two deluxe hardcover collections of the RPG and sourcebooks. Each is being completely remastered by industry veteran Sean Owen Roberson and presented in full color, and Kevin Eastman, co-creator of Teenage Mutant Ninja Turtles, will also provide a new painted cover.

Bonus material includes an array of new artwork, never before seen behind-the-scenes info and art, plus remembrances and tributes by renowned comic book and RPG creators including Eastman, Peter Laird, Freddie E. Williams II, Steven Cummings, Sophie Campbell, David Petersen and many more.

“This is incredibly exciting! I am 1000% onboard to help bring this historic and original TMNT Role Playing Game series back in a truly deluxe collector’s edition that will thrill original fans and open the door for new ones,” said Eastman. “I've made all my archives available for expanded behind-the-scenes content as well as a few top secret surprises you need to be part of. Stay tuned!”

Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter

The Kickstarter campaign, launching October 31, 2023,
will offer a host of mind-blowing Kickstarter exclusives: TMNT miniatures based on the role-playing game, dice sets, variant book covers, art prints by legacy TMNT creatives, a card deck, and more, including special stretch goals to entice role-playing fans and TMNT fans alike. All products ship in 2024. To be among the first to hear about the entire exciting slate of releases, creators, exclusives and stretch goals to be unlocked with your support, be sure to go to the Kickstarter page and subscribe for updates.
 

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IDW Games was closed down two years ago, and given the financial trouble they've been experiencing, I'd be surprised to see it start back up.
I will never buy another IDW book. They make the quality of the original Unearthed Arcana look supreme by comparison. Two IDW graphic novels literally fell apart before I got home.
 

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The excuse one Palladium representative said to me when I tried to buy TMNT and Other Strangeness 2 years ago was that no self-respecting teenager wanted to buy a RPG based off a kiddie cartoon. This was after the first TMNT cartoon came out. Since then there have been a couple of slightly edgier TMNT cartoons that have come out. There was the 2003 version that more closely followed Eastman and Laird's original work. Then there was that CGI one where April was a Human/Krang hybrid with psychic powers. 😋

Of these two, I would like to see a TMNT RPG based off of the 2003 series. :)
You should have asked that representative how they could be employed by Palladium and NOT know it was based off of a dark comic, and not a cartoon?
 


Teenage Mutant Ninja Turtles and Other Strangeness debuted in 1985. The first TMNT cartoon debuted in 1987 and ran until 1996. Back then, if you asked someone about the TMNT, they would probably point to the cartoon. Which was dumbed down to make it PG.
 

TMNT was like my third RPG after Gamma World? Great memories. Afterwards, my fellow high school gamers insisted every RPG have a Parry roll.

I guess it's no surprise my RIFTS PC was a dog boy and my while my GURPS game had no mutant hybrids, such a PC would have fit right into my game. I was doing a BRPD style game play long before Hellboy.

Heck, if Mignola had been one of my college town players, I would have been asking for credit or royalties. Or at least blackmailing him for a day on set to hang out with Pearlman and GDT. :ROFLMAO:
 
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Then there was that CGI one where April was a Human/Krang hybrid with psychic powers. 😋

I heard from a former Palladium employee they had a chance to get the license for the 2012 series, but passed on it due to it being "kid's stuff". I thought it was fun with a few stumbles, myself, but I think all the animated TMNT series are fun in their own way.

Still, I've got quite a bit of nostalgia for it, and I just recently bought Mutants in the Now and Mutants in the Next (Julian, if you're reading this, while the type font is reminiscent of the original TMNT, it does bother this 50-something year old's eyes :) Any possibility of a different font edition?)

It's been something I've really wanted to look at doing, yes. I've just been very, very busy with the completion of Mutants in the Next and fulfillment, but the last books from pre-orders and the campaign literally shipped out today, so I finally have room to look at all the smaller projects I have on my shortlist. (Which isn't that short, but...)

Sadly Palladium is the reason I won't even consider this project.

If you're looking for an ethically sourced alternative, Mutants in the Now would be what you're looking for!
 


A lot of affection for this back in the day, but if it's a reprint/edit without a system refresh, it's likely it wouldn't appeal to my current table. Still aiming to get Mutants in the Now for Xmas.
 

Huh. This sounds like a jazzed up reprint of the older material, including all the unchanging Palladium rules "idiosyncrasies." While it's great that the concept and artwork will be available again (I'm fortunate to have a copy of the original books), not so fortunate that the game itself will be its hobbled self. And then there's Palladium & the owner's track record with project delivery and follow through, especially on 'ambitious' projects...

One game I never played but always wanted to was Albedo, another furry animals/anthropomorphic game. Not sure what is causing the resurgence in Anthropomorphic RPG's, but it's a welcome change. Maybe I'll dust off Mouse Guard and give it a proper reading finally.
I got to play a bit of Albedo back in the day (I have 1e and 2e of the RPG +comics + issues of Refractions) and if nothing else the hard-SF coupled with politics, intrigue/subterfuge, and dealing with the aftermath was very interesting to dive into (and a big difference from other, more operatic SF). I think a good and more narrative-driven system that still emphasized character fragility would work very well for this. And as a counterpoint in tone/style/etc to TMNT, I'd really love to see a new Albedo (and more anthropomorphic games in general!).

Mouse Guard as a game is also qutie cool. It's system that took our group some time to wrap our head around, but once we got it we really dug it for the way it emphaszes story, both the overarching narrative as well as a character's personal story. It's not exactly rules light (I ended up making a flowchart which I've posted on my gaming webpage), but the heavy framework made sense to us once we got what it was trying to do. Well worth playing, and also a nice counterpoint/complement to the styles of anthro RPGs like TMNT or Albedo. (The Warren, for Watership Down-type campaigns, is also a good companion.)
 


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