The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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Alzrius

The EN World kitten
Creative Commons is a solid licence precisely because there is an existing body of case law.
How does that existing body of law help, though? Because unless you can make a successful motion for summary judgment in your favor (and while I'm no lawyer, that strikes me as being very much the exception rather than the rule), you're still going to have to fight an expensive court case before you get to a conclusion, and nobody wants/is able to do that when the opponent is Hasbro.
But WoTC chose an option without the viral features of the OGL, thereby destroying the possibility of a shared body of open content. The only reason this dream is still alive is due to the generosity of companies like EN Publishing and Kobold Press. But it's clear the aim of WoTC was to shatter the unity of the third-party publisher ecosystem. And a year on, it's obvious they have (mostly) succeeded.
I agree, and that's the part that really breaks my heart. There are still OGL products coming out, but it's becoming clear that the third-party community has balkanized, so that using one license will mean that any new "open" content won't be available to third-parties using a different license. Obviously, there are work-arounds (i.e. releasing the same product under different licenses, or trying to use multiple licenses in the same product, etc.), but those are complicated enough that I don't think we'll see them very often.
 

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kenada

Legend
Supporter
If Hasbro actually tried to pull the rug out from under the CC-BY SRD, there are enough people with an interest in the CC ecosystem that I don’t think anyone sued would be fighting their fight alone. It would be really bad for CC if the license could be revoked when it’s trying not to be revokable.
 

Voadam

Legend
I was very interested in Paizo gearing up to fight WotC in court over the OGL, including with having the attorney who drafted the OGL. They had enough money and interest to do so with their whole game based on the OGL and it would have actually pushed the issues into court with a competent OGL defender.

WotC had more money and backing, but Paizo had enough, including their own legal team, to take on such a fight where it would more come down to the merits of the case rather than ability to financially fight in court than it would with most any other OGL publisher.

WotC dodged having an actual adverse precedent set, particularly in their home jurisdiction of Washington, by backing off of the whole thing before this came to actual legal blows in court.

Now Paizo has gone to ORC and dropped the OGL going forward so there is no longer that likely big OGL defender if there are shenanigans again in the future.
 

eyeheartawk

#1 Enworld Jerk™
So, I finally heard back from Monte Cook Games.

Hello,

Thanks for your feedback. The OGL gives publishers the option to make their new game mechanics open content, but it’s not a requirement. It’s the prerogative of the publisher to decide what, and how much, of their new content is open for use by others. We, like many publishers, have opted not to make all of our content open. We’ve been publishing 5E-compatible titles for years (and, before that, Monte’s experience with the OGL goes back two decades), and this approach has worked well for us and for the many tens of thousands of players who have enjoyed our games.

All the best,
Kate.
There you go.

They think the OGL was meant for that behavior and it's totally normal. Even though I can only think of like two or three publishers that use the OGL this way. Nothing to see here, move along.
 


Incenjucar

Legend
OGL publishers usually don't have the same ability to make money from recognition alone, so it's not surprising. It takes a lot of confidence in your revenue stream - or not being beholden to it - to comfortably risk someone else being able to sell your ideas.
 

I don't think most OGL publishers make their content open, actually. Right or wrong, that's been the way it's gone all along.
That is definitely a newer trend in OGL publishing, and not the case all along. The most common by far for the first 10-15 years of OGL used to be "no proper nouns, characters, stories, etc." but mechanics being open.

In recent years and generally with 5e OGL publishers specifically, however, is failling to use the license correctly at all - not adding themselves to Section 15 and not including any OGC declaration. It originally started with the trend to have the OGC declation be "Only content from the SRD is OGC" but that faded quick to not even bothering with an OGC declaration since no one is bothering to enforce the license.
 

Voadam

Legend
I don't think most OGL publishers make their content open, actually. Right or wrong, that's been the way it's gone all along.
I think it varies a lot. I remember Monte Cook being called out early on for his practice of crippled OGC.

Kobold Press seems very open in their monster books, a bit more restrictive in other books. Here is there Underworld Adventures designation:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)
Open Game Content: The open content in this book includes the Class Options (excluding the Herald of the Ebon Star, the Path of the Ebon Star, and all place names and specific character references such as gods and NPCs), the Spells, and the Underworld Beasts. All other material is Product Identity, especially place names, character names, locations, story elements, backgrounds, and fiction. No other portion of this work may be reproduced in any form without permission.

Cubicle 7's Adventures in Middle Earth was terrible, here is the designation from Erebor Adventures.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trade-marks, proper names (characters, place names, etc.), new rules, classes, items, virtues, backgrounds, places, characters, artwork, sidebars, and trade dress. Open Game Content: The Open content in this book includes material taken from the Systems Reference Document. No other portion of this work may be reproduced in any form without permission.

Rules stuff like a monster stat block building off the SRD being designated as PI as opposed to the specific names for discrete elements seems a violation of the OGL.
 


Alzrius

The EN World kitten
I wonder if that was part of the reason they published the (excellent) Year's Best D20 book*: to save some face with other designers.

* sadly never repeated. Worth hunting down for those who liked 3E-era d20 content.
I just picked up a print copy of that a little over a week ago. It's really a great book, though sadly I recall some people being miffed about it when it was published. "Who does Monte Cook think he is to decide what the best d20 content was?" was the gist of it.
 

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