D&D (2024) Things You Think Would Improve the Game That We WON'T See


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Greg K

Legend
For starters
  • Subclasses at 1st level for all classes
  • New Classes
    • Alchemist: split from Artificer
    • Courtier: a non-magical social expert class
    • Scholar: a non-magical knowledge expert class
    • Shaman: a charisma primal caster
    • Warlord
    • Witch: a wisdom arcane caster
  • Existing classes
    • Artificer: as mentioned above, split off Alchemist
    • Bard: a roguish minstrel bard subclass
    • Fighter
      • subclasses: add Captain/Commander, Gladiator, Lancer (Cataphract, Cavalier, Samurai)
      • a light armored variant or new light armor fighter class
      • light armored subclasses: Brawler, Corsair, Duelist/Fencer, Gallant, Kensei, Musketeer, Swashbuckler
    • Monk: an iron body monk subclass or variant
    • Ranger: a non-spellcaster by default with spellcasting via specific subclasses
    • Rogue:
      • Split Swashbuckler off to a subclass of a light armored fighter variant or light armored fighter class
    • Sorcerer- subclasses: add Arcane Blood, Fey Blood, Sea Blood, Winter
  • Spell Lists: smaller shared base class lists with remaining spell lists based upon domains, circles, oaths, schools, etc
 


Remathilis

Legend
something i forgot in my last post: more MADness, every class has to juggle what of their significant stats they're going to invest in and if they're going to balance them out or have internal strengths and weaknesses.
I'd want exactly the opposite: ability scores having limited or no effect on class function so they can be utterly divorced from classes. No caster stats, fighters to be excellent in combat regardless of strength (or dex), rogues with bonuses to all skill use, etc. Allow characters to build Smart Fighters, Wise mages, dexterous barbarians, or charismatic monks without sacrificing core competency in their class.

We started moving that way with prof/day class uses, but 180'd that back to make sure getting a 20 ASAP is all that matters.
 

CreamCloud0

One day, I hope to actually play DnD.
I'd want exactly the opposite: ability scores having limited or no effect on class function so they can be utterly divorced from classes. No caster stats, fighters to be excellent in combat regardless of strength (or dex), rogues with bonuses to all skill use, etc. Allow characters to build Smart Fighters, Wise mages, dexterous barbarians, or charismatic monks without sacrificing core competency in their class.

We started moving that way with prof/day class uses, but 180'd that back to make sure getting a 20 ASAP is all that matters.
If your stats don’t have any impact on your capabilities what is the point of them being in the game?
 

Remathilis

Legend
If your stats don’t have any impact on your capabilities what is the point of them being in the game?
I didn't say ANY impact, just no impact on your CLASS functions.

RIght now, a Wizard needs High Intelligence because the number of spells he can prep (level + int), the DC or attack roll (PB + Int) and certain spell features are tied to it. That means the most effective thing a wizard can do is get a 20 Int ASAP. Highest score in Int, racial/origin bonus in Int, all stat bumps in Int.

BUT we could make it that Wizards don't need 20 Ints to function at peak. Spell DC/Atk Rolls are solely a function of level. Spells prepped are fixed (already done in 24), etc. Now, a Wizard doesn't need to incentivize Int, he can branch into other scores if he wants to. He can take feats or have a high Con or Wis instead.

A fighter can use his Str OR a set bonus based on his class. A monk can use Dexterity or a fixed Unarmored AC bonuse. A rogue gets a bonuse they can use instead of ability score mod for skills. A character can function in his core class with a 12 and still not mechanically fall behind. Meanshile, non-fighters still need Str or Dex for weapons, non-rogues use regular ability mods to skills, non-monk's ACs are based on Dex, etc.

It would require some rebalancing, but the net effect is a game where you are not always forced to dump a 20 in your primary to be competitive. You can build outside the "strong fighter, smart mage, nimble rogue, wise cleric" paradigm.
 

CreamCloud0

One day, I hope to actually play DnD.
I didn't say ANY impact, just no impact on your CLASS functions.

RIght now, a Wizard needs High Intelligence because the number of spells he can prep (level + int), the DC or attack roll (PB + Int) and certain spell features are tied to it. That means the most effective thing a wizard can do is get a 20 Int ASAP. Highest score in Int, racial/origin bonus in Int, all stat bumps in Int.

BUT we could make it that Wizards don't need 20 Ints to function at peak. Spell DC/Atk Rolls are solely a function of level. Spells prepped are fixed (already done in 24), etc. Now, a Wizard doesn't need to incentivize Int, he can branch into other scores if he wants to. He can take feats or have a high Con or Wis instead.

A fighter can use his Str OR a set bonus based on his class. A monk can use Dexterity or a fixed Unarmored AC bonuse. A rogue gets a bonuse they can use instead of ability score mod for skills. A character can function in his core class with a 12 and still not mechanically fall behind. Meanshile, non-fighters still need Str or Dex for weapons, non-rogues use regular ability mods to skills, non-monk's ACs are based on Dex, etc.

It would require some rebalancing, but the net effect is a game where you are not always forced to dump a 20 in your primary to be competitive. You can build outside the "strong fighter, smart mage, nimble rogue, wise cleric" paradigm.
Okay, to a degree i can see and respect the appeal of having that, not having to worry about your scores to be up to par to perform your job, and fundamentally I don’t think it’s too different from why I would want MAD across the board, in that both implementations emphasis a facet of customisation, rewarding investment and equalising importance of ASI for all classes, just that yours lifts matters up above the class stuff to focus on the stats impact on skills and the like while mine delves into emphasising certain aspects of your class from investing in different stats.
 

Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
For those of you who want wotc out of the picture and rules to be what you want go create your own. Thats what pathfinder did etc. me i I’m way more happier than when tsr ran it and certainly way more happier than when it didn’t exist. When hostess went out of business nobody stepped up and made a better Twinkie
This is how I think also.
 

Horwath

Legend
We wont see a split of the Fighter into 2 separate classes, A simple class acceptable to the Society for Spellcasting Supremacy and the effort adverse player. The second with more in depth/active abilities that require more active class play and management.
I would rather see Barbarian a as simple warrior.
One ability: Rage! That is it.
Some subclasses can add complexity.

Battlemaster should have been core fighter feature. Champion core barbarian feature.
 

DEFCON 1

Legend
Supporter
I think the game would improve if WotC got completely terminated by Hasbro, 5.5e publication was cancelled, and D&D stopped being a business and never saw another official edition ever again but became public domain for the community to create endless variations to each one's own tastes. It won't happen, and why are you even asking why?
Heh... the funny thing about what you say here is that you suggest that without WotC in the picture "the community" could create endless variations of the rules to suit their individual needs. The irony though being that this can all happen right now even if WotC still runs D&D-- every single one of us can change any of the rules we want regardless of whether WotC controls the game or doesn't.

We don't need WotC to give up control of D&D to make the game our own... we just need to put in the elbow grease ourselves to work out everything we want.
 

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