Hexmage-EN
Legend
I just listened to an interview with Rob Heinsoo, lead designer on 4E and 13th Age, on episode 191 of the Mastering Dungeons podcast, which included his thoughts on 4E itself. I thought some of you may find it interesting:
I'm very curious if the idea of changing only the rules and not the setting would have made 4E more palatable to D&D fans. It seems to have worked for Pathfinder 2E, which changed the rules drastically but kept the setting largely the same.
- Dave Noonan identified problems with D&D that 4E should be designed to fix.
- Rob was the only member of the design team with extensive experience with games other than D&D.
- Rob speculates that he was chosen to be lead designer because he is not a nostalgic person and wouldn’t keep rules around for the sake of tradition.
- The initial design ideas for 4E were very experimental, but reined back in during development.
- Rob credits the negative reaction to 4E being because it changed both the rules and the setting, saying that it might have been better received if the setting stayed the same while the rules changed.
- He disagreed with the idea of using PC powers as the means to drive sales of supplements, though he believes the supplements that were made were quality products.
I'm very curious if the idea of changing only the rules and not the setting would have made 4E more palatable to D&D fans. It seems to have worked for Pathfinder 2E, which changed the rules drastically but kept the setting largely the same.