The Gith Are Now Aberrations in Dungeons & Dragons

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The githyanki and githzerai are officially reclassified as aberrations in Dungeons & Dragons. In a video released today about the 2025 Monster Manual, D&D designers Jeremy Crawford and F. Wesley Schneider confirmed that the two classic D&D species are now being classified as aberrations. The reasoning given - the two gith species have been so transformed by living in the Astral Plane and Limbo, they've moved beyond being humanoids. Schneider also pointed out that the illithid's role in manipulating the gith also contributed to their new classification.

The video notes that this isn't technically a new change - the Planescape book released in 2023 had several githzerai statblocks that had aberration classifications.

The gith join a growing number of previously playable species that have new classifications. The goblin, kobolds, and kenku have also had their creature classifications changed in the 2025 Monster Manual. While players can currently use the 2014 rules for making characters of those species, it will be interesting to see how these reclassifications affect the character-building rules regarding these species when they are eventually updated for 2024 rules.
 

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Christian Hoffer

Christian Hoffer


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Obviously feel free to continue running gith as humanoids if that suits your games. But RE: the lore, I don’t see why gith being classified as aberrations would get in the way of the “gith hate aberrations” theme. They’re being classified that way because they were altered by aberrant influence, which if anything I would think gives them all the more reason to hate (other) aberrations.

I think it’s probably being done to justify creatures being considered monsters. The thinking is, if humanoids are going to be afforded moral agency and all the nuance that comes with it, any creatures represented by a monster stat block as opposed to an NPC stat block need a creature type other than humanoid. This is how they’re attempting to get around the question of “if orcs are people, are devils/illithid/whatever people too?”
This is the exact reason but it will not fly with folks who make the argument that X are people too. The same moral issues will continue to apply to any sentient group as a whole.

It is a no win scenario.
 




I'm not a fan, but mostly because I don't want everything with psionics to be Aberration-based. I mean, yes, weird crap from beyond reality can mess with people's heads and do telekinetics and see things far away and such.

You know who else can do those things? Jedi. And Jedi aren't aberration-based. The default for psionics should not be "slime and tentacles".
I mean...are you sure?

Midicholorians invading reality from the far realm a long time ago, infecting and growing within people, giving them strange otherwordly powers. Seems to check the boxes to me:)
 

Personally I have no issue with the change itself. Seems fine with Gith lore, makes them more resistant to Mind Flayers (and they are supposed to be the Mind Flayer hunters after all).

I do however agree with Merric that its weird to bring this in to an update that has vaunted backwards compatibility so often. This will have some breaks with older things....and I'm not sure why. WOTC has held off on several other changes in the name of backwards compatibility, I don't see why the need to do it here. Its both so minor I couldn't really care much, but also so minor its like "why are you even bothering with changing it and breaking old stuff?"
 

Well, it’ll hold humans, elves, dwarves, halflings, gnomes, orcs, tieflings, dragonborn, goliaths, and aasimar. But, yeah, won’t likely hold any creatures you’re likely to encounter in a dungeon.
So working on being more Pathfinder like. No reason or logic for why stuff works other than "we said so"
 

Possibly. :) Next thing you know... halflings are aberrations as well!

(Gnomes already should be!)

One of the reasons I'm reacting so negatively to this change is that this isn't a new edition. If they'd say 2024 was 6E, I'd be fine with all these changes.

But there's stuff here that actually changes how the game plays in significant ways. You can find old adventures that assume the spells work one way and now that is illegal.

To say nothing of how the daylight spell now produces sunlight... and makes Curse of Strahd a lot easier. Just bring in a driftglobe!

(Do I think a spell called daylight should produce sunlight? Absolutely. At that level? No.)

Ultimately, I'll keep playing and enjoying D&D (2024 most likely), but wow it's giving me the strangest vibes.

Cheers!
Heaven forbid daylight would be sunlight like in 1st and 2ed.
 

So I'm assuming that "Hold Monster" covers all the rest?

That's a few levels higher. I'm kind of confused.

A "Hold Undead" or "Hold Fey" seems like a perfect spell for certain classes.

This may be my first "hack" of 2024 D&D.
Or hold person now simply applies to all 2 legged, two armed one headed races. And Hold monster applies to all aberrations. sucks to be gith or a humanoid monster.
 

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