Wizards of the Coast Is Sunsetting Sigil's Active Development

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EN World has received confirmation that Wizards of the Coast is planning to transition Sigil, its just-released VTT, to a D&D Beyond feature with no large future development planned. Earlier this week, Wizards of the Coast laid off approximately 30 staff members tied to the development of Sigil, a new D&D-focused VTT system. Ahead of the layoff, Dan Rawson, senior vice president of Dungeons & Dragons, sent out an internal email confirming that the project was essentially being shuttered. Rascal was the first to report the news and EN World was able to independently confirm the accuracy of their report.

The email can be read below:


Dear Team, I want to share an important update regarding Sigil. After several months of alpha testing, we’ve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized. As such, we cannot maintain a large development effort and most of the Sigil team will be separated from the company this week. We are, however, proud of what the Sigil team has developed and want to make sure that fans and players on DDB can use it. To that end, we will transition Sigil to a DDB feature. We will maintain a small team to sustain Sigil and release products already developed at no additional cost to users. To those moving on as a result of this decision, we will provide robust support, including severance packages, 2024 bonus, career placement services, and internal opportunities where possible.

I want to take a moment to praise the entire Sigil team for their incredible work to deliver this product to our community. One of the things I’m most proud of here at D&D is our strong sense of purpose. We aim to honor our current players while ensuring D&D continues to build connections and bring joy to future generations. And that’s what the Sigil team was doing. Although we haven’t fully realized our vision for Sigil to scale, the team should be proud of their achievements.”


A full breakdown of Sigil's tumultous development can be found here. Rascal has several additional details about recent events that led to Sigil's early demise.
 

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Christian Hoffer

Christian Hoffer


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It might not be from the perspective of the customer, but it definitely is from the perspective of the seller.

Yes, and I am speaking from the point of view of the customer (and also from someone who worked at a startup who attempted the same kind of thing in the past, which also lacked a business model in much the same way).
 

you can do what you want, as was pointed out that is just a distinction without a difference

But I do see a difference, hence why I made the distinction. I established my terms, I defined them, I applied them. If one has a problem with that, then that's their issue.

I see many similarities between Project Sigil and the failure of 4th edition. It was a great product. The business model stank.
 



no, that's YOUR point. My point is that there IS a difference, otherwise I wouldn't have made the distinction.
well, you are wrong, not sure what else to tell you. There is a reason why the VTT that was supposed to come with the DDB subscription as its business model looks like Maps and not like Sigil
 

A good VTT, also makes a good DTT.
When I had a DDB sub we used maps as a DTT at all but one game i was playing at the time. It was implemented several ways depending on the DM, and equipment available where we were playing.
I can't wait to have the space and the funds to make myself a gaming table with a built in screen. I could also just use a projector hooked up to a computer with a Bluetooth mouse to pass around for people's turns, and me with a laptop.

Hmmmmmm
 

I can't wait to have the space and the funds to make myself a gaming table with a built in screen. I could also just use a projector hooked up to a computer with a Bluetooth mouse to pass around for people's turns, and me with a laptop.

Hmmmmmm
One group I Dm'd, we played in the media room with maps on the main screen and pased a tablet around for players to move their characters, it was pretty cool. We have since gone to maps and minis as no one wants to use/pay for DDB any longer.
 

I don't think the product is a failure. I think the business model was. That's all.

Yes, and I am speaking from the point of view of the customer (and also from someone who worked at a startup who attempted the same kind of thing in the past, which also lacked a business model in much the same way).
Regardless of if it made money or not, Sigil, the product, just doesn't work adequately. It barely works at all. Maybe if they had kept their 90 developers working on it for another year it would have been a success. But what they released is a failure. Every review of it says it's incomplete, hard to use, and extremely limited. All they managed to do was to create some background architecture and enough content for a demo.

The product sucks, it's a failure. And it was a business failure too because they spent a lot of money with no significant ROI or other benefits (no branding, no technology development they can leverage elsewhere, etc)
 

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