D&D General DALL·E 3 does amazing D&D art

Personally, I feel I'm very much a hypocrite in this regard in that I admire and respect artists and want them to thrive and yet this tool is so useful to someone like me who does not have the necessary skills to create such beautiful artwork.
I see AI Art the same way I see a camera 'back in the day', and then 'Photoshop' back in another day.

It is a new tool.

In the late 90s I actually took some printing classes and graphic design classes right before all of that become completely and not just mostly obsolete.

I learned how to put together a composition using assorted cutouts, and how to run an actual printing press.

Then I'd go home and do all of that comp work in seconds on my copy of Photoshop, and print it out on my at the time somewhat lower resolution black and white printer.

A photographer doesn't "create" the models and waterfalls, bridges, and lazy sunsets in their masterpieces. They assemble them, put in a special lense, mess with lighting, toss on a filter, and run around the scene taking a few thousand shots, and discard Nxx9 of them, saving just that one as 'Ok, this one is the least frustrating and will get past my editor'. ;)

When I mess with AI art now, I toss together prompts for a model, posing, lighting, scene, and so on. I get 1-99 renders until I am happy.

Then I open up gimp and start slicing up that image, and manually drawing in new things, warping this piece to there and that piece to here, removing that sixth finger so I don't get chased by any not-actually-left-handed Spaniards, draw in some held stuff, remove some things, and so on.

Then I put it back into my AI tool in the 'img2img' mode with some upscale and refinement filter to smooth over my hand efforts, and run that several dozen times to perfect it.

Then yep. It's back to gimp for a few hours. ;)

People tell me 'we don't like your AI art round these here parts" and I'm just like... "Ya'll need to get that horse and buggy off my Interstate freeway."

It's a tool.

I've gone from drawing little characters by hand with crayon and colored pencils, to taking photos and comping them, to making complex scenes using 'Daz3D and other 3D art tools', to refining things in Photoshop, to using AI Art to make both 'early stage comps' and 'final refinements'.

I'm also perfectly willing to take something like a picture from an adventure that spoils the whole plot, bring it into Gimp and cut out spoilers, take it into AI art and clean it up, then show the result to my players and say "here's the NPC you just met".
 

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The new image generator from OpenAI is very powerful, and lets you position and adjust elements in ways you can't with other engines. Here's my quick attempt to reproduce the famous cover for B/X basic in a modern style:


1743844322680.png
 

Here's an attempt at reproducing the cover of the Player's Handbook 1E

b9727b73-c5f2-44ff-a578-90314cfd6773.webp



Prompt:
Create a cinematic high-fantasy illustration in the style of fantasy RPG artwork. The central focus is a massive demonic idol made of red-orange stone, seated cross-legged inside a dark stone alcove framed by an arched entrance of tan-colored bricks. The idol has a grotesque face with pointed ears, multiple sharp teeth, clawed hands, and glowing gemstone eyes—each resembling a large ruby or crystal orb. Two adventurers are climbing the idol’s head, prying the gemstone eyes from the sockets. One figure is mid-action, perched precariously, while the other is reaching over the idol's brow.The idol holds a large black brazier with its hand on its lap, from which an eerie, magical flame rises, casting a warm glow on the surrounding area. On either side of the idol, two golden flaming braziers rest on ornate stands, lighting the dark hall.In the foreground, a party of four adventurers stands before the idol. From left to right:

A helmeted knight in steel armor, holding a scroll and discussing it with a companion.
A red-haired man in a brown tunic, looking ahead with cautious determination.
A young warrior in blue, holding a sword ready and pointing toward the idol.
A cloaked figure, possibly a wizard or rogue, holding a staff or weapon and gazing upward.

Behind them, partly obscured, a green serpent-like monster or dragon with glowing eyes slithers among ancient ruins, adding a sense of hidden danger.The overall color palette includes deep blacks, glowing oranges, and muted blues and greens, giving the scene a moody, mysterious atmosphere. The image evokes classic dungeon-crawling adventure, treasure-hunting, and peril in an ancient underground temple.

Use a classic heroic realism style with bold, dramatic lighting and richly detailed characters in dynamic, expressive poses. Apply vivid colors and smooth textures. The brushwork is smooth and blended, with a soft painterly texture and no sharp digital lines or cel-shading. Characters should be idealized—muscular warriors, fierce monsters, powerful sorcerers, ornate armor, flowing capes, mythic weapons, etc. The background should have great depth, featuring epic landscapes (like snow-covered mountains and enchanted forests) or epic interiors. Emphasize mood, action, and storytelling.
 
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Here's an attempt at reproducing the cover of the Player's Handbook 1E

View attachment 401568


Prompt:
Create a cinematic high-fantasy illustration in the style of fantasy RPG artwork. The central focus is a massive demonic idol made of red-orange stone, seated cross-legged inside a dark stone alcove framed by an arched entrance of tan-colored bricks. The idol has a grotesque face with pointed ears, multiple sharp teeth, clawed hands, and glowing gemstone eyes—each resembling a large ruby or crystal orb. Two adventurers are climbing the idol’s head, prying the gemstone eyes from the sockets. One figure is mid-action, perched precariously, while the other is reaching over the idol's brow.The idol holds a large black brazier with its hand on its lap, from which an eerie, magical flame rises, casting a warm glow on the surrounding area. On either side of the idol, two golden flaming braziers rest on ornate stands, lighting the dark hall.In the foreground, a party of four adventurers stands before the idol. From left to right:

A helmeted knight in steel armor, holding a scroll and discussing it with a companion.
A red-haired man in a brown tunic, looking ahead with cautious determination.
A young warrior in blue, holding a sword ready and pointing toward the idol.
A cloaked figure, possibly a wizard or rogue, holding a staff or weapon and gazing upward.

Behind them, partly obscured, a green serpent-like monster or dragon with glowing eyes slithers among ancient ruins, adding a sense of hidden danger.The overall color palette includes deep blacks, glowing oranges, and muted blues and greens, giving the scene a moody, mysterious atmosphere. The image evokes classic dungeon-crawling adventure, treasure-hunting, and peril in an ancient underground temple.

Use a classic heroic realism style with bold, dramatic lighting and richly detailed characters in dynamic, expressive poses. Apply vivid colors and smooth textures. The brushwork is smooth and blended, with a soft painterly texture and no sharp digital lines or cel-shading. Characters should be idealized—muscular warriors, fierce monsters, powerful sorcerers, ornate armor, flowing capes, mythic weapons, etc. The background should have great depth, featuring epic landscapes (like snow-covered mountains and enchanted forests) or epic interiors. Emphasize mood, action, and storytelling.

Thats insane if that was done just from the prompt.
 





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