D&D (2024) Species/Racial/Cultural Subclasses

I've been in favor of a background and origin feat that's something like "dwarven traditionalist" that gives the smattering of brewer tools and hammer and armor proficiencies, or "elf traditionalist" which gives rapiers and longbows and such. Theoretically you could take that feat even if you're not part of the corresponding race, to, say, represent a gnome who grew up in dwarven culture.
Captain Carrot!
 

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Captain Carrot!
I was going to use Rawhide Kobayashi as an example but Ironfoundersson is fine too
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I've been in favor of a background and origin feat that's something like "dwarven traditionalist" that gives the smattering of brewer tools and hammer and armor proficiencies, or "elf traditionalist" which gives rapiers and longbows and such. Theoretically you could take that feat even if you're not part of the corresponding race, to, say, represent a gnome who grew up in dwarven culture.
Level Up has Cultures that work along these lines. It has three Dwarven cultures- Mountain, Hill and Deep.




Same story with the 4 elven cultures in Level Up (High, Wood, Eladrin and Shadow)

You can create a Captain Carrot character simply by picking the Human heritage and one of the three Dwarven cultures. ;) Then pick the City Guard background.
 

Yeah, 2E had several kits that'd work fine in this respect (some of these are riffing on the original name to be a better subclass).

Halfling Whistler (Bard subclass that uses whistling instead of a musical instrument and is good with summonings)
Halfling Leaftender (Druid subclass focusing on gardens, crops and domesticated animals)
Gnome Goblinsticker (Ranger trained in fighting underground and against hordes)
Goblin Shadow (Rogue trained to evade darkvision and use nimble escape to their advantage)
Orc Brute (Rogue that uses Strength over nimbleness and has extended durability; semi-rage)
 

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