D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer

I don't understand the need for endless novelty. I played 3.5 when you could have a wizard, a psion, a binder, a shadow mage, an incarnate, and a warmain all playing their own special version of D&D with their unique mechanics and interactions. You know what? It wasn't good.
Agree to disagree. That period of complexity and novelty was the high point of the 3e era to me.
 

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The 'crystals' are no better. The magic cannot be from any external source, especially a material component like a crystal, or diamond, or whatever.

According to the UA Psion, the class does magic "through the power of their minds".

Not diamonds. Not bat guano. Not crystals. Not goo.
The obvious answer is that they use drugs and drug delivery systems like pipes and vaporizers for focuses.

A psion just absolutely huffing a volcano bag before casting ego whip
 

Psionics is 'magical' (or wondrous, or miraculous, or mystical). It can even sometimes be 'spells', in the sense of a disciplined technique to manifest a personal intention. But psionics is absolutely not wizardry. Material components have no business being anywhere near psionic magic.
I am fairly certain you are likely to have read various novels and stories where the mystics/psionics needed/used material components for some powers.

Like the afore mentioned Deryni, I seem to recall some cubes they needed or had to find and then they focused their energy into them for a ritual (i read them a long time ago).

Or the Julian May Pliocene series, where the dude blew open the straits of Gibraltar and flooded the then "plains" of the Mediterranean, with a legendary ruby lance.

I agree that components should not be a large factor for psionics, and they did remove verbal and somatic. And since they are very few that require a material (even if I convert a few cleric spells like I am planning), I am will to assume that the material component is needed as a channel or focus for certain circumstances.
 


But no crystals necessary. I can focus my mind fine without special crystals.

For psionic magic it is the mind (soul, spirit), only.
Using something like a crystal to focus the mind is a trope that is common in psionics in pretty much every medium. You don't have to do it that way, but I'm saying that it does make sense for it to happen with D&D psionics. Needing jeweled sticks or bones to do Augury(which isn't on the list but should be) I can understand and agree with. Focusing your mind through a crystal to help see the future makes sense with the psionic trope.
 

I didn't discount anything. I laid out my counter arguments one by one, and then tied them together in the end. Everything you listed was a very easy fix or in the case of the climate aspect, very minor as an issue. Only classes would have to be more than a minor amount of work. Races would be if you wanted them done right, but could be accounted for with some feats if you wanted to save time and effort.

Taken in total, a several easy minor fixes, one minor issues, and one significant fix that requires some designing from designers, isn't enough to kill the setting. Just because I separate my responses and go point by point, doesn't mean that I'm not acknowledging that you were building a case for the aggregate of those issues.

To just dismiss the counter arguments and final point with "nuh uh!" or "You're just naysaying it" grossly misrepresents what my post was about.
You responded to "There's no guarantee that the specific playerbase of this game, who have taken to it in the very narrow manner it has been presented" with "Post apocalyptic movies and shows have been hits!"

As if that means a single thing relative to the point that I made.

You know what else has been a hit over the past 20 years? John Wick and Fast and the Furious movies. So we should immediately get the Russian Mafia and Street Racing into D&D right? And license the Marvel Universe for use of the characters' likenesses in Faerun, too! Those movies literally made BILLIONS over the past 20 years for Disney. And it's not like Hasbro hasn't made Disney Licensed Toys over the past forever and a day.

Just imagine the team up of Wolverine and Drizz't Do'Urden! People'd go crazy for it!

(Yes. This is a strawman argument to extremes meant to illustrate that you didn't refute my point so much as sidestep it to pretend it is irrelevant)

Nah, man. You nay say. You come in, argue why I'm wrong, offer no alternative explanation for what the "Real" problem is, and act like you've accomplished something.

All you've done is say why you think my reasoning is false with each point devoid of the greater context. There is no counter-argument or position you've taken. It's -just- refutation of my position.


And that's what it's almost inevitably been every time we argue. I come up with cogent arguments to explain a larger phenomenon, you say "No. Here are the reasons I say No." and leave it there.
 

There are better ways to know if someone is manifesting. There are 'mental waves' emanating from the caster. Conscious creatures can sense that. If the manifester is trying to conceal it, it is something like an Insight versus Insight check.
The idea of hand gestures and psionics going together has a long history (Jedis being the obvious example). I don't think that should be an reason to scuttle this ship
 

I am fairly certain you are likely to have read various novels and stories where the mystics/psionics needed/used material components for some powers.

Like the afore mentioned Deryni, I seem to recall some cubes they needed or had to find and then they focused their energy into them for a ritual (i read them a long time ago).

Or the Julian May Pliocene series, where the dude blew open the straits of Gibraltar and flooded the then "plains" of the Mediterranean, with a legendary ruby lance.

I agree that components should not be a large factor for psionics, and they did remove verbal and somatic. And since they are very few that require a material (even if I convert a few cleric spells like I am planning), I am will to assume that the material component is needed as a channel or focus for certain circumstances.
Professor-X and Magneto built the cerebro chamber to amplify Xs powers, and Magneto has his helmet to block out telepathic influence.

These are 'magic items'. They have nothing to do with how the mind manifests a spell.
 

The idea of hand gestures and psionics going together has a long history (Jedis being the obvious example). I don't think that should be an reason to scuttle this ship

In 5e 2024, it is becoming standard to have a Passive Perception, Passive Insight, or Passive Investigation. I think any of these three can recognize if someone is casting a spell, and what that spell is and does.
 

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