D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer

I am fairly certain you are likely to have read various novels and stories where the mystics/psionics needed/used material components for some powers.

Like the afore mentioned Deryni, I seem to recall some cubes they needed or had to find and then they focused their energy into them for a ritual (i read them a long time ago).

Or the Julian May Pliocene series, where the dude blew open the straits of Gibraltar and flooded the then "plains" of the Mediterranean, with a legendary ruby lance.

I agree that components should not be a large factor for psionics, and they did remove verbal and somatic. And since they are very few that require a material (even if I convert a few cleric spells like I am planning), I am will to assume that the material component is needed as a channel or focus for certain circumstances.
Yep. At not just the Deryni. The crystal idea comes from a bunch of different mediums. Plus, as you mention, there really aren't a lot of abilities that psions get that have costly components.

I think a bigger issue are the spells that fit a psion that aren't on the list. Bane(synaptic static that interferes with enemies), Bless(mental energy bolstering allies), Augury(using the mind to see the future) and more.
 

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They used to call it the 'Oberoni Fallacy', when saying that if Rule Zero can fix a bad rule, then the bad rule doesnt need fixing.
What is bad to you, isn't universally bad.

Look, my preference is that the only spellcasting class is the wizard and all other magic using classes use a different mechanic. But I understand that it is my preference and not testament to good or bad design. I think you might want to reflect on that.
 

I think a bigger issue are the spells that fit a psion that aren't on the list. Bane(synaptic static that interferes with enemies), Bless(mental energy bolstering allies), Augury(using the mind to see the future) and more.
I havent examined the UA Psion spell list yet. I agree that these spells make sense for the Psion class.
 

In 5e 2024, it is becoming standard to have a Passive Perception, Passive Insight, or Passive Investigation. I think any of these three can recognize if someone is casting a spell, and what that spell is and does.
That is irrelevant with regard to the common trope of hand gestures, facial expressions, and other somatic components being part of psionics for a long time. You don't like them =/= bad design.

I was not talking about need to perceive the manifestation of psionic powers, that was someone else.
 




In 2E, psionics were a middle step between martial and caster. Psionics were weaker and had less variety than magic, because they were using the effort of a creature and not tapping the power of a plane or deity. Their advantages were in that few creatures had defenses against them and the flexibility of usage, but they were closer to pocket sand than a flash bang. As such, the psionicist had armor and weapons closer to a rogue than a wizard.

To me, this is the most interesting place for psionics to be, and lines up well with the monk chi abilities.
 

You responded to "There's no guarantee that the specific playerbase of this game, who have taken to it in the very narrow manner it has been presented" with "Post apocalyptic movies and shows have been hits!"

As if that means a single thing relative to the point that I made.

You know what else has been a hit over the past 20 years? John Wick and Fast and the Furious movies. So we should immediately get the Russian Mafia and Street Racing into D&D right? And license the Marvel Universe for use of the characters' likenesses in Faerun, too! Those movies literally made BILLIONS over the past 20 years for Disney. And it's not like Hasbro hasn't made Disney Licensed Toys over the past forever and a day.

Just imagine the team up of Wolverine and Drizz't Do'Urden! People'd go crazy for it!

(Yes. This is a strawman argument to extremes meant to illustrate that you didn't refute my point so much as sidestep it to pretend it is irrelevant)
If that's what you think the response about Post Apocalyptic settings, then you're the one reading to respond and not understand.

I very specifically said that I would bet that they would enjoy a post apocalyptic system, because of the popularity of the various post apocalyptic shows and movies that have done very well over the last 20 years, when the audience of D&D now would be watching these things.

My points was not that it would be an absolute yes, but then your point wasn't to show that it would be a no, but rather that it would be an unknown. So yes, my point of it being likely do to real reasons from the real world was relevant as a response to your point that it would be an unknown. You implied that it would be a shot in the dark, because unknown. My point was that it wasn't a shot in the dark. We have evidence that the folks who play D&D also like post-apocalyptic settings, so there's a good chance they would also enjoy playing in one.
 

In 2E, psionics were a middle step between martial and caster.
In my view, this middle step between martial and caster is what other classes having psionic subclasses are for.

A Rogue psionic subclass might work well for a skill-oriented approach to psionic features.

Artificers would be cool with a concept of engineering 'psionic crystals'. It could play on the etymological 'electr-onic' of 'psi-onic', manipulating soul energy artificially.

There needs to be a Psion full class, but I am happy other classes have psionic options too.
 

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