D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer

I think the 2014 Spell point variant is probablyfine...but Gary Gygax's ancient, cranky criticism of the very idea of Spell Poonts still applies: very fiddley and annoying in practice, open to abuse.
 

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Besides psionics the elemental and para elemental clerics were the best classes in Dark Sun
I was actually not particularly fond of the para-elemental clerics as introduced in Earth Air Fire and Water. There was a lot of cool stuff in it, like the minor granted powers and some new cool spells, but I didn't particularly care for that aspect.

One of the things I liked about OG Dark Sun clerics was that the elements are fundamentally amoral. They don't care about people. They only care for their own statuses on the material plane. The clerics can be good or evil, but the elements themselves don't care. But EAFW added a good/evil nature to the elements: the regular elements were sort of good, or at least eco-friendly (even fire wanted there to be more forests and vegetation, so it'd have more things to burn), and air was even anti-slavery. And then you had the para-elements where three out of four were actively destructive, with Silt demanding communities near the Sea of Silt actively erode the soil to let it expand, and with Sun wanting vegetation destroyed so there wouldn't be any shade. Further, it broke the pre-existing (from the Monstrous Compendium Appendix* and the Prism Pentad novels) association of Fire with the Sun.

I think it's cooler if we can have good or evil clerics of all elements, instead of having good(ish) clerics of the pure elements and evil clerics of the mixed ones. I did think it was a cool concept though that elemental clerics could cooperate in order to access para-elemental spells.

* "Air represents the act of living, as a child gulps it when first entering the world, and a dying man exhales it is as his last act before death. Water is life itself, always in need and never taken for granted. Earth represents the world, always changing, always harsh, but dependably always there. Fire represents the heat of the sun, the burning desert, and all that was lost."
 

I was against the "psionics is just another form of magic" for a long time, but as I started to put together my own version realized it just made more sense to use existing spells. Savage Worlds does something similar, with generalizing power and then letting players skin it to fit the idea of their character.

I still prefer psi points over psi dice though. The class I put together for my game makes the psion class a hybrid of warlock and sorcerer - Disciplines that cover powers/spells of 1st - 4th level and Sciences that cover 5th+ power/spells like the Warlock's Mystic Incarnum. Disciplines are powered by using psi points, using the formula for the Sorcerer uses to get spell slots. The number of psi points the psion gets is more than the Sorcerer, but is balanced between having fixed slots and being able to "alpha strike" slots.

Of couse, also threw in some "psion only" spells/powers to give them some distictiveness, and went with the Expanded Psionics books for subclasses.

I've yet to look at the UA, but will probably keep my version for my homebrew. Maybe there'll be something in the UA I'll pull into my version though.

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So, a 7th level Psion could throw out a max of six 4th level powers per long rest, on par with a Warlock who took 2 short rests on a day. At 10th level, up to ten 4th level powers could be put out in a day (I used the DMG to figure for the points, but looking at it now, I expect to be tweaking the point cost/points per day downward after some playtesting).
Yeah. I don't mind them using existing spells. My big issue was with the idea that the sorcerer should just be refluffed. The sorcerer had abilities that didn't really fit a psion and the psion class deserved its own abilities. This UA does that.
 

Assumption: UA Psion gets published.
Query: What are the best customizable parts?


In order to create different types of psions (perhaps favorites from yesteryear) what do you customize, whats the easiest, best bang for the buck thing to homebrew?

Entire subclasses, custom spell lists for existing subclasses, new(or converted) psionic spells available to all, disciplines?
I would customize the disciplines, since those are picks the class makes and you don't have to replace any class abilities with similarly balanced new abilities. After that, I'd make more wild talents, but that's not really part of the psion.
 

Yeah. I don't mind them using existing spells. My big issue was with the idea that the sorcerer should just be refluffed. The sorcerer had abilities that didn't really fit a psion and the psion class deserved its own abilities. This UA does that.
Yes. The psion is essentially the psionic version of the wizard. The 3.5e XPH does have a psionic sorcerer equivalent in the form of the wilder. However, unlike the psychic warrior and the soulknife, both of which have been updated to 5e as subclasses, the wilder is probably too thematically similar to the existing wild magic sorcerer to be worth updating. Aberrant Sorcery is something different.
 
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Always late to these discussions. There are some interesting parts of the new psion. I am ok with the psychic dice. Using hit dice to represent burning health for power is novel, even if it starts leading to the 'which dice do I spend to attack?'. I have resigned myself to the fact that 5E magic will only be spell slots for everything. It is a known commodity, and the removal of verbal and material components at least leads to a different class fantasy than the wizard. The subclasses are interesting, but their power scale seems off. It is a serviceable class, but I wish the designers could flex their design muscles a little more.
 

Always late to these discussions. There are some interesting parts of the new psion. I am ok with the psychic dice. Using hit dice to represent burning health for power is novel, even if it starts leading to the 'which dice do I spend to attack?'. I have resigned myself to the fact that 5E magic will only be spell slots for everything. It is a known commodity, and the removal of verbal and material components at least leads to a different class fantasy than the wizard. The subclasses are interesting, but their power scale seems off. It is a serviceable class, but I wish the designers could flex their design muscles a little more.
Make sure to give them that feedback in the survey! If we can get this version to survive this initial testing phase, we may be able see some more innovation. Let's at least try to avoid getting it killed straight away!
 


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