D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer

I get the impression that WotC feels the warlock was a bit of a mistake, but the attempt to fix it was soundly rejected. So they kept pact magic, but have little interest in replicating it.
If you are talking about the play test attempt to make the warlock a standard half-caster, they might have done that not because they thought pact magic was a mistake, but just that so many people kept asking for an arcane half-caster that they were curious whether more people preferred it over the original warlock design. The answer seemed to be 'no'.

Some people still want an arcane half-caster, they just don't want to lose the pact magic warlock to get it.
 

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If you are talking about the play test attempt to make the warlock a standard half-caster, they might have done that not because they thought pact magic was a mistake, but just that so many people kept asking for an arcane half-caster that they were curious whether more people preferred it over the original warlock design. The answer seemed to be 'no'.

Some people still want an arcane half-caster, they just don't want to lose the pact magic warlock to get it.
I just recall Jeremy implying in those videos that they weren't happy with how pact magic turned out and they would rather it work like other casters.
 

I just recall Jeremy implying in those videos that they weren't happy with how pact magic turned out and they would rather it work like other casters.
Heh heh... it probably would have come down to how many times as the guy who did Sage Advice he had to deal with people sending questions and comments about how pact magic worked and whether it was actually balanced or not. ;) After all, we still get all kinds of complaints about the "balance" between the short rest classes vs long rest classes, LOL. He probably got so tired of it all that maybe he thought he could solve the problem by getting rid of the short rest warlock.

Of course, the "short rest classes can't be balanced" people ran up against the "there should be more different magic systems" people and lost out. But that latter group is now losing out with the psion. They got to keep the warlock different, but won't get the psion too.
 

Yeah it would have been "tidier" and simpler to have had "full" casters (Wizard, Sorcerer, Cleric and Druid) and "half" casters (Paladin, Ranger, Bard and Warlock), using the same math and setup.

For the half casters, class abilities are "core" and spells are a "bonus". Or something.
 



Yeah it would have been "tidier" and simpler to have had "full" casters (Wizard, Sorcerer, Cleric and Druid) and "half" casters (Paladin, Ranger, Bard and Warlock), using the same math and setup.

For the half casters, class abilities are "core" and spells are a "bonus". Or something.
Tidier, but IMO, less interesting. Managing a limited spell deployment, to me, is more interesting than the deeper reserves of standard casters.
 

Heh heh... it probably would have come down to how many times as the guy who did Sage Advice he had to deal with people sending questions and comments about how pact magic worked and whether it was actually balanced or not. ;) After all, we still get all kinds of complaints about the "balance" between the short rest classes vs long rest classes, LOL. He probably got so tired of it all that maybe he thought he could solve the problem by getting rid of the short rest warlock.

Of course, the "short rest classes can't be balanced" people ran up against the "there should be more different magic systems" people and lost out. But that latter group is now losing out with the psion. They got to keep the warlock different, but won't get the psion too.
Absolutely agree. And keeping my own thoughts on pact magic aside (they aren't good) I will say I assume the issues with pact magic is a big reason why psion isn't getting a spell/power point system by default. Simply put, the slot system is a lot more easy to predict potential power level with and they aren't interested in rocking that boat.
 



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