D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer


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After reading and comparing to older editions, I'd remove somatic requirements because they don't make sense. A bound Psychic should still be able to use their powers. There's a clear distinction in the text:

"Psions are spellcasters who use innate mental powers
to gain extraordinary abilities and unleash the magic of

their minds"

So while psionics are considered spells, this is an entirely different form of magic. Which IMO needs an entirely different expression in play. So no components and no prepared spells, but, the Psion would need to make a successful attack check (1d20 + WIS modifier + Proficiency) vs. the target's Passive Wisdom (WIS save + 10). Inanimate objects are automatically affected. Something like that. It's a WIP :unsure:

I'm not writing that this Psion class is "bad", just that Psionics aren't trad magic so it should be different. Thoughts?
 

Because if a suspected criminal cannot be detained safely short of an anti magic field, you cannot arrest them and that only leaves killing or inhumane methods (keeping them in an induced coma) as the only way you can be sure they won't escape and continue to break the law.

If it's a caster, don't take chances. Kill on sight.
I mean this is why I always chuckle at the notion that in a world based on the rules, casters would rule.


Like lol in a world where wizards can cast Charm Person and Dominate Person? Really?
Nah. It would be legal to kill spellcasters in most places, before they would rule anything.
 



So I decided to smoke a bigass bowl and read all of the previous books the "psion" or "psionicist" has appeared in and I was quite surprised to find out that when the class first appeared it wasn't quite so squishy. Back in AD&D2e, they effectively had light armor proficiency (various kinds of leather and hide armor) and a shield, and a d6 hit die (back when wizards had d4, so a d6 is more like a d8 in 5e). I think it'd be totally cromulent to give it the same armor and hit dice as a bard or warlock.
 


So I decided to smoke a bigass bowl and read all of the previous books the "psion" or "psionicist" has appeared in and I was quite surprised to find out that when the class first appeared it wasn't quite so squishy. Back in AD&D2e, they effectively had light armor proficiency (various kinds of leather and hide armor) and a shield, and a d6 hit die (back when wizards had d4, so a d6 is more like a d8 in 5e). I think it'd be totally cromulent to give it the same armor and hit dice as a bard or warlock.
The 3e psion was squishy because they had the power budget of a wizard. The 2e psionicist was less squishy because: short answer, they were broken, longer answer they weren't sure how powerful they were and the notion of balancing was more vibes than math then. Even 2.5s update (found in Players Option and revised Dark Sun) made them far squishier in weapon and armor choices.
 

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