D&D Debuts Playtest for Psion Class

psion hed.jpg


Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Yes, but they are presented as ten distinct Feats, with the note that they plan to use them for Backgrounds. So, given thwt, crowding the undoubtedly overstuffed FR books with that seems unlikely. Dark Sun or something new would seem most likely, but FR has too much other ground to cover, and this isn't enough time to iterate a new Class.
I really can't understand what would be a a "pyrokinetic" background vs. a "clairsentient" background when it comes to the flavor of waking up one day and realizing you have a wild talent.

I also think that the ability score bumps are going to really gate wild talents to a select few classes. Treantmonk noticed that some of the wild talents give advantage to skills and some let you add your INT modifier to skills. He thought they were AB testing which system people preferred, but now I'm wondering if that could be a sign which backgrounds they are expecting to give an INT bump to, and which will not.
 

log in or register to remove this ad

I really can't understand what would be a a "pyrokinetic" background vs. a "clairsentient" background when it comes to the flavor of waking up one day and realizing you have a wild talent.

I also think that the ability score bumps are going to really gate wild talents to a select few classes. Treantmonk noticed that some of the wild talents give advantage to skills and some let you add your INT modifier to skills. He thought they were AB testing which system people preferred, but now I'm wondering if that could be a sign which backgrounds they are expecting to give an INT bump to, and which will not.
Yeah, it is an interesting question to contemplate, but that is what they have stated that is what they are doing. I think you might be onto something about which are inte ded for Intelligence boosting Backgrounds: and in current 5E rules, Backgrounds are precisely for gating optimization and suggesting quirky suboptimal builds grounded in narrative.
 

Your position is rational and consistent then, and I don't entirely disagree - I was slightly surprised "species" became the popular term like "folk" or "ancestry" or similar, because it is one of the more potentially problematic terms (and is also used scientifically inaccurately!).
To me, "ancestry" seems the better term, as it can cover a lot of non-biological bases as well. For example, in a human-only setting it could be used for different human cultures (e.g. like the Belgariad books). I wonder if Wizards chose not to use it because they didn't want to be seen as copying Paizo's idea.
 

To me, "ancestry" seems the better term, as it can cover a lot of non-biological bases as well. For example, in a human-only setting it could be used for different human cultures (e.g. like the Belgariad books). I wonder if Wizards chose not to use it because they didn't want to be seen as copying Paizo's idea.
I still think what we call it is far less important than what it represents.
 

I prefer the term “species”, because what it emphasizes is innate, “unlearned”, not cultural. The 5e use tries to avoid implying that cultural traits would be as if a separate species.
 

Yeah, it is an interesting question to contemplate, but that is what they have stated that is what they are doing. I think you might be onto something about which are inte ded for Intelligence boosting Backgrounds: and in current 5E rules, Backgrounds are precisely for gating optimization and suggesting quirky suboptimal builds grounded in narrative.
"Backgrounds representing their connection to wild talents will be included with these feats in a future book if they become official, but in the meantime a character who takes the Noble or Sage background can choose a Wild Talent" nothing here to me rules out the idea that they will present backgrounds that say "choose any Wild Talent feat." And I do feel that is still their best move.

But let's see what might feel right:

Atmokinesis
As a young person you realized you have control of the weather. You have hidden your talent, but were considered a lucky charm by a ship's crew or a merchant caravan and have traveled along with them, never letting them know you were more than a lucky charm.
Wisdom, Dexterity, Constitution
Cartography Supplies
Survival, Nature

Biokenesis
You developed an innate ability to stitch together wounded folk, and shape your own flesh. You have become an itinerrant healer concealing your gifts as standard medical knowledge
Strength, Constitution, Wisdom
Healer's Kit
Medicine, Persuasion

Clairsentience
You see things in your mind that others seem blind to. You served as a fortune teller to a local ruler, or in a traveling circus.
Intelligence, Wisdom, Dexterity
Navigator's Tools
Insight, Investigation

Cryokinesis
As a child when you were scared or threatened, a cold chill would hang around you. Feared as being some sort of fey spirit or devil you were abandoned by your village and now survive on your own apart from others.
Dexterity, Strength, Intelligence
Cartography Supplies
Survival, Insight


Empath
Your whole life you have an uncanny ability to bend people to your will. As you have started to embark on a life of adventure, you wonder if this is just natural talent, or supernatural power.
Charisma, Wisdom, Intelligence
Gaming Set
Persuasion, Insight

Fleshmorpher
After a horrific accident you found you have the ability to shift and change your shape.
Intelligence, Dexterity, Constitution
???
Acrobatics, Sleight of Hand

Mind Whisperer
You are able to insinuate your thoughts into the minds of others
Intelligence, Charisma, Dexterity
???
Deception, Intimidation

Psi Trickster
You can make people see things that aren't there
Intelligence, Charisma, Dexterity
Forgery Kit
Deception, Persuasion

Psykinetist
You learned that you are able to move things with your mind. Accused of witchcraft at a young age you have hidden your talents and use them only when you are unobserved
Dexterity, Strength, Intelligence
???
Athletics, Sleight of Hand

Pyrokineticist
As a child mysterious fires sprung up when you were angry or scared. Driven out of your village you have sought adventure to learn how to control your talents.
Intelligence, Strength, Dexterity
???
Intimidation, Survival

Not terrible. And even if I felt that the Wild Talent was centered on a theme of hunted mutant, at least I was able to give a greater spread of abilities and skills.
 

With the commonality so transparent, probably distinguish an "elemental" power source.

Atmos-kinesis: Air (storm, Lightning)
Pyro-kinesis: Fire (light-darkness, Fire, Radiant)
Cryo-kinesis: Water (ice, Cold, Pierce-Slash-Bludgeon)
Psy-kineticist: Ether (propulsion, Force, Thunder)

This elemental power source is neutral. Other power sources can employ it, including arcane-divine and psionic-primal.

This helps minimize redundancy. Other classes, such as Sorcerer, Druid, and Paladin might also want to consider these origin feats.
 
Last edited:

With the commonality so transparent, probably distinguish an "elemental" power source.

Atmos-kinesis: Air (storm, Lightning)
Pyro-kinesis: Fire (light-darkness, Fire, Radiant)
Cryo-kinesis: Water (ice, Cold, Pierce-Slash-Bludgeon)
Psy-kineticist: Ether (propulsion, Force, Thunder)

This elemental power source is neutral. Other power sources can employ it, including arcane-divine and psionic-primal.

This helps minimize redundancy. Other classes, such as Sorcerer, Druid, and Paladin might also want to consider these origin feats.
Well since these are psionic wild talents, it's heritage in the game is a psionic power source, not elemental. The core fantasy being a Stephen King style "Firestarter" whose emotions can manifest as destructive flames. But I also think it's one of those weird things where the storyline is supposed to be a psionic power that manifests without any training, but now it's a feat that will be taken by characters with no interest in psionic backgrounds, for ecample most Tempest Clerics will now feel very pressured to take a Atmokinesis wild talent origin even if they just want to increase their lightning damage output. It's a clever way to make a Firestarter without a whole new subclass. Slap Pyrokinesis feat on a Psion and suddenly psychic scream is a terrifying Immolation spell.
 

"Backgrounds representing their connection to wild talents will be included with these feats in a future book if they become official, but in the meantime a character who takes the Noble or Sage background can choose a Wild Talent" nothing here to me rules out the idea that they will present backgrounds that say "choose any Wild Talent feat." And I do feel that is still their best move.

But let's see what might feel right:

Atmokinesis
As a young person you realized you have control of the weather. You have hidden your talent, but were considered a lucky charm by a ship's crew or a merchant caravan and have traveled along with them, never letting them know you were more than a lucky charm.
Wisdom, Dexterity, Constitution
Cartography Supplies
Survival, Nature

Biokenesis
You developed an innate ability to stitch together wounded folk, and shape your own flesh. You have become an itinerrant healer concealing your gifts as standard medical knowledge
Strength, Constitution, Wisdom
Healer's Kit
Medicine, Persuasion

Clairsentience
You see things in your mind that others seem blind to. You served as a fortune teller to a local ruler, or in a traveling circus.
Intelligence, Wisdom, Dexterity
Navigator's Tools
Insight, Investigation

Cryokinesis
As a child when you were scared or threatened, a cold chill would hang around you. Feared as being some sort of fey spirit or devil you were abandoned by your village and now survive on your own apart from others.
Dexterity, Strength, Intelligence
Cartography Supplies
Survival, Insight


Empath
Your whole life you have an uncanny ability to bend people to your will. As you have started to embark on a life of adventure, you wonder if this is just natural talent, or supernatural power.
Charisma, Wisdom, Intelligence
Gaming Set
Persuasion, Insight

Fleshmorpher
After a horrific accident you found you have the ability to shift and change your shape.
Intelligence, Dexterity, Constitution
???
Acrobatics, Sleight of Hand

Mind Whisperer
You are able to insinuate your thoughts into the minds of others
Intelligence, Charisma, Dexterity
???
Deception, Intimidation

Psi Trickster
You can make people see things that aren't there
Intelligence, Charisma, Dexterity
Forgery Kit
Deception, Persuasion

Psykinetist
You learned that you are able to move things with your mind. Accused of witchcraft at a young age you have hidden your talents and use them only when you are unobserved
Dexterity, Strength, Intelligence
???
Athletics, Sleight of Hand

Pyrokineticist
As a child mysterious fires sprung up when you were angry or scared. Driven out of your village you have sought adventure to learn how to control your talents.
Intelligence, Strength, Dexterity
???
Intimidation, Survival

Not terrible. And even if I felt that the Wild Talent was centered on a theme of hunted mutant, at least I was able to give a greater spread of abilities and skills.
Oooooh, interesting. Alternative theories to Dark Sun now occur to me: Gamma World 2026 or a D&D Supers game. Asian and these abilities would fit well woth those, with a note saying "mix and match to your heart's content"...
 

Thing with Dark Sun is ALL PCs have a wild talent. So if you tie it to background you are limiting the players to only 10 possible backgrounds. No outlander for you.

Rules are more guidelines than your actual rules..
Sure, in 2E, all Dark Sun PC's had a wild talent. However, there is no reason to assume the same will be the case for a 5e version of Dark Sun, to where PCs could not select a Core Origin feat. I would anticipate that it would be a common option, though!
 

Related Articles

Remove ads

Remove ads

Top