Timespike
A5E Designer and third-party publisher
I can't agree with you on this. I think being able to quickly heal someone up off the ground at range is very much in keeping with the heroic fantasy of 5e/a5e. It's only a d4+spellcasting mod at the base - if the target doesn't immediately take the opportunity to get out of there (which likely sacrifices a useful position and/or provokes AOOs) and/or take some other kind of preventative action like getting more healing or casting a protective spell (both of which consume additional resources) they're probably going right back down anyway.I don't think that's Cure Wounds' fault- I think Healing Word is too powerful given 5e14/24 RAW. A5E fixes this a bit since dropping to 0 gives a level of fatigue, but I still think that if Healing Word has to stick around, it should be a touch spell.
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