D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer

Yeah, they changed the verbiage; everyone has Prepared spells now, the difference is how and how often the class can change which spells are Prepared (every day from spellbook, every day from everything, or once a level because your kit is mostly intended to be set in stone)
honestly i couldn't ever keep track of which method was prepared and which was known or memorized, and which method was meant to work which way so making them all the same terminology with just class specific change intervals is an improvement in my eyes.
 

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honestly i couldn't ever keep track of which method was prepared and which was known or memorized, and which method was meant to work which way so making them all the same terminology with just class specific change intervals is an improvement in my eyes.
Honestly has anything really changed, though?

Some change spells daily, some just once a level, some maybe never? shrug

I haven't read much for 2024 so I honestly don't know?
 

Yeah, they changed the verbiage; everyone has Prepared spells now, the difference is how and how often the class can change which spells are Prepared (every day from spellbook, every day from everything, or once a level because your kit is mostly intended to be set in stone)
Why do they still have wizards? Just the scholarly flavor?
 





Well, that was a bit disappointing. There was no general catch-all write in spot at the end, so there were some things that I didn't get to say. :(
I went back to previous pages a couple of times, to add a comment in an earlier section. The survey kept track of all of the responses so far. It was fine.
 

I thought the cleric, druid, wizard ("traditionally" prepared) were daily? Are any of those not daily?
Druid and Cleric can change all their spells every day .

Wizard can change all their spells every day, but only if they have them in their book. At level 5 they can change 1 on a short rest. They can also cast Rituals out of their book.

Paladin and Druid can change 1 spell per long rest.

Sorcerer, Bard and Psion change 1 spell when they level. Psion also gets to ignore most components (i.e. silent casting).


They all cast spells via slots the same.
 

Druid and Cleric can change all their spells every day .

Wizard can change all their spells every day, but only if they have them in their book. At level 5 they can change 1 on a short rest. They can also cast Rituals out of their book.

Paladin and Druid can change 1 spell per long rest.

Sorcerer, Bard and Psion change 1 spell when they level. Psion also gets to ignore most components (i.e. silent casting).


They all cast spells via slots the same.
So, instead of having known spells which change at level and prepared which change after a long rest, they made all "prepared" and just complicated it by having variable time-frames--all of which accomplishes nothing really but a needless change??

Way to go, WotC... shrug
 

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