I was at my new roll-top desk in my new home office on Strathmore (later to be the inspiration for Strathmore Castle in Dragonstrike) when somebody called to say that Lorraine had won every point in the lawsuit and it was over. I was happy for Lorraine, but I was unhappy that Gary had lost. For me, there was no win in this. Gary and I were alienated because he was convinced that I knew about Lorraine's takeover, even though I was as blindsided as he was. I felt horrible for him. You don't have to have much imagination to empathize with his sense of injustice as his company was taken away from him. And in a creative, moral, and spiritual way, he was right. We can play corporate coroner all day long and rationalize the fact that, yes, Dave Arneson cocreated D&D, and that, yes, the Blumes were investors and that without their investment the company never would have happened, and that, yes, Gary made decisions that put him in the position he was in, and so on. But the one thing you can't do, if you have an ounce of compassion, is not feel his sense of loss and theft, because every other component of the origin is fungible. It could have been somebody other than the Blumes and Arneson and the other motley cast of characters who made it work, but TSR would never have happened without Gary.
And that's the plain truth.
Thus, if you put yourself in his position, you can easily see the world as a network of parasites and scavengers: lawyers, businesspeople, and others spotting vulnerability and enriching themselves by stealing his company. And, in a way, he's right. The law of nature and the cycle of life dictate that by creating a company and creating value, you've entered the food chain, and like everything else in nature, you're eventually going to get devoured by the scavengers, maggots, and bacteria until there's nothing left but bones and fossils.
It's life. Life is not fair. We all know it.
All of that having been said, had there been no Lorraine, it's quite possible that TSR would have shut its doors in 1985 and maybe been sold for scrap to some company that would also have gone facedown, and D&D would be a nostalgic memory and some moldering boxes in closets and attics and game stores, with all the rights trapped in some attorney's file cabinet until the requisite gold was delivered. Instead, TSR had another ten years and survived to be passed on to Wizards of the Coast, then Hasbro. A couple months ago I was standing on a Hollywood cosplay/live action role-playing stage of Waterdeep while watching a podshow of celebrities playing D&D and spreading the religion to a whole new generation and reawakening backsliders. D&D in particular, and role-playing in general, is having a huge revival. That's due mostly to Gary Gygax changing the world with a game, and in part due to Lorraine preserving the company.
So, given that this all started with a pulled line of credit and Chapter 10.5, it could have been a lot worse.
But it could have been a lot better, too.