By stating it as if it were the truth and not one person's opinion. Read what you wrote again.
Sure! In fact, here it is again, with some bolded parts to help you understand it wasn't an absolute truth.
"Yes, actually. Those priorities, though,
I have found, are better served through video games like Baldur's Gate, or campaign games like Roll Player Adventures, Tainted Grail, etc. When I made the board game comment above, it wasn't as a perjorative.*
What RPGs can do that can't be replicated by the above is really give the player a chance to inhabit the character, and by so doing, the character's place in the world. To be invested in the fictional world at large. Actually roleplay as a character with their own set of desires, goals, quirks, etc. If it's really good, it carries over to interactions in character amongst the party members.
To then take a group like that and say "Hey Frank, tough luck but no biggie, we'll just resurrect you later or whatever," is just not a response anyone but a psychopath would give if they were
actually going through the situation with their friends. I have 4 hours a month I can give to a game and through a bad climbing roll my character dies? THAT's the decision the GM decides a 1 means?
At that point, the message is "Don't get too invested, don't try to inhabit the character, because there's a good mathematical chance you won't see it pay off." And sure, there are games where that can be what it's about, like competitive play, or just mechanically solving the mission, or whatever.
It just seems that board games and video games address those priorities better these days; I don't have to personally invest in the character, just play them as a set of mechanics, and see what comes next.
*Edit for additional comment on this: Board game design has come a long way, and it is now rare to find a game where a player can be eliminated from play with a bad roll (or even a series of them); it's understood people showed up to play."
I stand by the psychopath comment; being
that cavalier about an ally/friend's death is a hallmark of game logic, and not an approximation of a real, healthy attitude towards the subject matter by an actual person.