ZEITGEIST Tizbiz Zeitgeist Campaign

Session 63
Secret invasion

Since it is late already, we retreat to the Red Peacock and discover that the Obscurati group is still around. However, the behavior of their leader, Flavio, has changed considerably and they also seem to have gained new followers. Flavio tells the group that he was with Gouverneur Cadagyr today, who was pleased to see the Obs. In his wisdom, he then gave the Obs the authority to work with him officially, Flavio adds. We both agree that this is really bad news, and decide to stay awhile and listen.

When the Obs continue to make up strange stories about Risur, we, back in our beran disguise, approach them at their table to chat a bit. After some small talk, we probe them a bit and question the logic behind such seemingly crazy actions as building a tower, only to have it fall at the Danorans. Surely Risur would know how to operate tanks or cannons, we suggest, and observant Danorans would surely notice if someone tried to manually build an oversized tower within their territory.

(Ah, that tower story again. Never gets old)

We also mention that Risur has never declared war on anyone, and that Ber always had a good relationship with Risur before the recent quarrels. After all, they “helped us get rid of the Dragon Tyrants”. Once we've got enough people thinking, something seems to change in Flavio and he declares that there's nothing more to see here and everyone can calm down again. Then he leaves the house.

Surprisingly, the other people do exactly the same. But as there is no clear sign of a forming hivemind, we come to the conclusion that the Gidim may have changed the young Obs man and endowed him with mental abilities. Of course, cooperation with the Governor is a thorn in our side, as in the worst case all of Ursalina could form an ideological Obscurati nucleus supported by the Gidim. So we decide to check out the governor's house, especially since Flavio seems to be heading in the same direction.

To make ourselves as unnoticeable as possible, we utilize a combination of Occulus Prism and invisibility to sneak up to the Cardagyr estate. As soon as we arrive there, we first notice that the garden of the house seems to be rather neglected. Which is very unusual for a man of Cadagyr's rank. Only the smell of flowers appears to be omnipresent around the area. We sneak in and notice that there seem to be hardly any servants in the house either, although there are some old proclamations on the governor's desk as we delve deeper. Looking around, we also find a more recent proclamation in which Cadagyr announces the official cooperation with the Obscurati and Flavio in particular.

Finally, we reach the room where the Governor receives official visitors and hear him talking to Flavio. The young Obs man tells him about recent problems in the Red Peacock and a Beran couple from Reo Pedresco who were not so easily lulled into complacency, whereupon Cadagyr, who is obviously behaving strangely and almost inhuman, instructs him to keep an eye on the conspicuous people. Flavio leaves the room with this unquestioned order, and we notice that there are other empty seats in the room, where other people seem to sit regularly.

Just as we finish this thought, six Gidim enter the room and take a seat next to the governor. Cadagyr doesn't seem to mind though, which confirms our suspicion that he'd most likely be either possessed or completely Gidim. We take a quick look at the six and see that they are different entities, but not the Sijhen we are looking for. They discuss the fact that Dieter has probably escaped from the police and gone into hiding for the time being, and that it would be better to catch the young man sooner rather than later. Cadagyr doesn't seem to object to these plans, so there is probably not much to nothing at all of the old man present.

We decide that we've seen enough for now and agree that we'd better enlist the help of an Executores for further action. Which brings us back to Dieter and his contact.

On the way back to the Red Peacock, we receive a sending from Harkover Lee that the three ringleaders of the Obs Symposium, Chancellor Dmitra, Cardinal Tito, and Minister Duffet, are still catatonic. The situation in Cherage is still tense, but starting to maybe tilt to our side, as according to a young first responder, the King of Risur and the Dawn Knight are probably responsible for preventing a catastrophe, and part of the city is grateful for the quick and unexpected rescue.

We reply to Lee that he should stay in close contact with Heid, Kulp, Brakken and other allies, as they could confirm these rumors themselves and spread the news in their networks. At the same time, even before a set of "official statements" could be made public, Risuri officials should publicly announce that the inhabitants of Cherage and the people of Danor are not Risur's enemy and that the source of the Hiveminds should be considered the real threat.

(We've been working on a set of statements that are about to be published later when the time is right)

And just as we mention Heid, we also spontaneously receive a small box out of thin air, containing an old tile and a letter from the philosopher. The tile depicts an old picture of legendary warlords from the pre-demonic era, while in the letter Heid tells us of an almost hopeless siege of Bhad Ryzhavdut that he's facing right now: After the Chancellor's disappearance, Grandis Komanov and her extremists have seemingly managed to gain and gather many followers around her and now she is probably besieging the city, all the while trying to bring the five powerful warlords, the Vsadni, back to life. And after our heroic deeds in Cherage, Heid hopes that we can help him this time as well.

We suspect that this might be connected to the Voice of Rot's plans, and that Komanov's takeover of Drakr is just the first step in creating his own doomsday army. However, we can't just disappear from Ursalina at the moment due to urgent Gidim business, so we'll put it on the next agenda.

(seems like everyone who wants to own/change/rule/destroy the world suddenly crept out of hiding and entered the race of who's completing their own plans first. I've seen the “what if the PCs don't intervene until NOW” timelines,.but it'd be really interesting to know how it would end if the party got wiped out or did nothing. I guess the Gidim would take just over while Drakr and Crisillyir fall to ruin?)

On our way back, we also wonder what will become of Crisillyir, and whether the Hierarchs have truly joined the Obs as one, and whether they will remain loyal once they learn that Nicodemus is in fact the hated heretic Miller. On the other hand, we know very little about the current situation in the land, except that they seem to be summoning angels en masse.

Auryn is still debating whether to publish the deeds of High Cardinal Silvestri, as this might make a true, lasting peace with Elfaivar impossible. After all, it is now clear that Srasama's death was a cunningly planned murder and genocide.

“I can understand your dilemma. But if you need another perspective: Remember that Silvestri's actions were ultimately just a reversal of Miller and Kasvarina's plan to do the same to Crisillyir. They, too, wanted to kill a god and its followers”, Gabriel reminds her calmly.

“They had a rushed and reckless plan, yes. But I still see a difference between the two cases: It is one thing to kill 'war' and its adherents – most likely warmongers and faithful soldiers. But killing 'the embodiment of Eladrin women', especially after torturing Dala in front of her mother... no, that's just vile.”, Auryn returns sternly. “But I wonder... how much if all of this was just a perfidious plan of Ashima-Shimtu.”

“Possibly all of it. We must always be wary around this fork-tongued demoness. She cannot be trusted.”, Gabriel guesses, before suggesting that we'd not spent too many thoughts on that creature.

Another thing we still don't understand and discuss on our way is the role of Han Jierre, who hasn't been seen since the naval battle for Axis Island. The question is standing whether he will be completely loyal to Nicodemus, whether he will side with Danor, or whether he'd perhaps pursue his own plans.

We finally arrive at the Red Peacock just to witness a police raid in which Dieter Cadagyr and his fellows are arrested and taken away to the police headquarters. To prevent a riot, we follow the group of policemen. There they separate Dieter from the rest of the group to bring him in a direction leading to the arena. Dieter acts surprised that he is not being led to his father's estate as usual, before one of the policewomen knocks him unconscious from behind. We decide that this is the right time to intervene. Auryn uses one sleep spell to magically put half of the cops to sleep all the while Gabriel uses more mundane means to afflict the same state upon the other half. Then we wake Dieter up and bring him to a safe hideout.

The young man is suitably confused, so we briefly explain his father's situation to him. We add that we also urgently need Salome Nieves as a witness. Dieter promises that we can get in touch with her the next morning and that we should come to the Troughs.

We use the rest of the night to look around the abandoned cube of the Exekutores, now that we can truly move unseen due to the Prisms. To our astonishment, we find traces of fighting and the remains of the personal belongings of the missing Exekutores. From these clues, we assume that many of them must have died in battle...

The next morning we pick up Dieter and take him to the Troughs, where he heads to a garbage dump. There, we meet a frightened young Exekutores, who introduces herself as Salome Nieves. We tell her about Glaucia and the situation. In return, she tells us about her precarious situation: after arriving in the city. She remembers that she tried to gain a feeling for the situation in Ursalina and saw strange things that she couldn't really understand. After she sent the message to her mentor, the local police tried to arrest her in the Executores' Headquarter, which her sisters could obviously not allow. A battle ensued in which many Exekutores died. She barely escaped, but felt pursued by unseen beings all the time. She was only able to shake off her pursuers in this garbage dump, which led her to believe that these creatures could not see through the thick smoke or were maybe poisoned by it.

We use a see invisibility spell to show her that her suspicions are indeed correct and ask her to follow us to the Jaula arena so that we can have her as a credible witness. We explain that Glaucia sent us out of concern for her well-being, as she herself had just escaped an assassination attempt by the Obs, and suspected that her sisters in Ursalina might have fallen victim to an Obs coup. But alas, the situation appears to be more dire than that. So now we offer to stand by her side against the much more threatening Gidim.

Salome is a little apprehensive at first, but finally agrees to our suggestion. We ask Dieter to stay hidden and go to the Jaula together. Once there, we make ourselves invisible and ignore all distractions to directly search for the maze under the Jaula. After some searching, we come to a group of cells where, judging by the noises, there must be animals locked up. A closer look reveals a group of altered warbears that apparently have been given tentacles by the Gidim.

Auryn tries to magically talk to the bears, but he only gets impressions of pain. So we take try to dispel as many of the alteration effects that we can and heal them magically. This lifts the pain from the bears, but they are still kind of... off. Auryn hints on the possibility of letting them go, and taking revenge on those who harmed them, but since bears call her "nice meat", we don't let them out of their cages for the time being.

We continue to look around and find a chamber with more cells in the next room. But what we also see is a rather gruesome sight as the disemboweled bodies of minotaurs and orcs are hanging from the ceiling. When we point this out to Salome, she shudders.
“This is sickening... I... I don't know... I can hardly breathe...” she mutters, as she seems being on the verge of throwing up.
“I guess this is why those bears saw you as 'nice meat', my dear”, Gabriel points out as we realize that these people are to be used as food for the warbears.

We open the door to the next room and are suddenly confronted by a Gidim, who seems to be the one responsible for these crimes. As soon as she spots the creature, Auryn attacks the Gidim without warning and destroys it instantly. Since there is also one of the flying eye beasts in the room, Gabriel destroys it as well with one precise ethereal wave.

In the cells here we find two prisoners who are mentally at the end of their tether: They are the cucumber-selling goblin and our friendly seamstress Flida. As we don't have the time to care for their damaged psyche, we both put in the Absurdist Web for the time being.

“Sorry that I didn't leave this creature alive for interrogation... but after what it did to those people, I couldn't hold back...”, Auryn apologizes for her rash action against the Gidim butcher, but Gabriel just shakes his head.

“I understand. He deserved it. And I guess that Gidim wouldn't have talked much either.”

Since we can't find anything else under the Jaula, we decide to follow up on the other two clues we have left: House Cadagyr and the Bard School. As we leave the arena, however, we find that a group of Gidim is already waiting for us, ready to pounce on Salome.

(yeah, they can't see us. Oopsie.).

Gabriel immediately pounces at the creatures to distract them from Salome, while Auryn remembers that the Gidim had their sight blocked in polluted air, and summons a rain of ash. We then turn our attention to the Gidim's daemonic supporters, subduing them and finishing off the psychic oculus constructs afterward. Once the Flying Eyes are history, however, we notice that the Dragonfly Gidim seem uncoordinated and retreat, giving us an idea of how their attacks could be coordinated.

After making sure that Salome is okay, we agree to sneak to the bard school, as we already established that there are six Gidim in the Cadagyr estate and we don't know anything about this place yet.

Fortunately, we can get there without drawing the attention of more Gidim. Once there, we quickly discover that a mental illusion of a construction site has been placed over the whole area. We have not much trouble breaking through it as soon as we understand the nature of the illusion. But still the whole place feels haunted, and we are constantly on the lookout for more Gidim. We climb past several barricades to gain access to the building, and the first thing we hear is strange, quickly changing music meant to appeal to various emotions.

Suspecting real music instead of yet another illusion coming from one of the rooms, we check there first and are shocked to find it coming from the half animated, headless body of a former minstrel whose limbs are being animated by some sort of neural network to play erratic music. Gabriel feels the urge to relieve the poor soul directly, but holds back so as not to draw the Gidim's attention.

After this gruesome discovery, we move on and pass through more rooms where different kinds of music try to influence our minds. In the south wing we find a portrait of a beautiful elven musician and Salome suddenly feels a murderous hatred for Gabriel, which she is fortunately able to suppress with bared teeth.

We calm her down and explain that this is far from easy for us as well, but also remind her that Glaucia personally asked for our help. So she'd better keep her wits together as Glaucia relies on her competence as an Executores. This seems to stabilize Salome's emotions to some extend, and we agree to keep a closer eye on her, as the school turns from dreaded to horrifying.

As she tries to shake off the ongoing psychic effects, Salome then has a moment of clarity and she narrows her eyes.

“Wait a minute... you are not really Berans, are you? Matron Glaucia would have never shared so many of our secrets with those who are Berans, but no sisters of her. And he is clearly no Executores.”, Salome says, pointing at Gabriel.

Gebriel raises his shoulders in defense, signaling that she has finally caught us. We ultimately reveal that we are Risuri, but that we can hardly openly identify ourselves as such due to the current surface tensions between our two nations.

“Let's see... a pair of Risuri who are trusted acquaintances of Glaucia Evora, who have inside knowledge of the Bruse's politics and are being asked to investigate. You are the same Risuri that helped when Bruse Shantus was assassinated! You must be the King and the Dawn Knight!", she concludes with a gasp.

“No reason to be surprised.”, Auryn adds with a grin and a wink.

We continue to look around and eventually reach the music hall, where a similarly gutted orchestra is playing atmospheric music. The group is coordinated by a fully composed conductor, whose ghost, however, haunts the audience. In the stands are the heads, hearts and lungs of the bards, who are also kept alive by the Gidim network. After pushing back the initial shock of this horrific sight, we then think about how and if we can somehow save these poor people. And then come to the conclusion that only Doctor von Recklinghausen could maybe do it. However, this will be difficult, as the Gidim will probably notice any interference with their network.

So, with a heavy heart, we decide to continue our search for clues. When we find no more traces of Gidim activity in the upper part of the school, we set our sights on the old archaeological shaft in the middle of the building. We investigate the (very deep) shaft via flight and find an electrically charged field at the end, which is clearly designed to be a trap. However, Gabriel uses Granny's abilities to disarm the field, allowing us to enter safely. On the next level, we find a kind of sphincter made of living metal that can be opened by interacting with thoughts, revealing another opening.

(This is where I got big red Tempest alarm bells ringing. And thinking of it now, biomancy and these creepy Gidim experiments are pretty much on the same scale of body horror)

We carefully fly into the opening and are amazed to discover a gigantic cavern containing some kind of giant bioluminescent squid near a similarly gigantic translucent tentacle. Suspecting that this creature is either a weapon of war or some kind of Gidim station or hub, we fly closer to get more details on the close-up. Unfortunately though, we are quickly discovered by a nearby guardian Gidim, which causes the giant squid to glow as bright as day. Also, a swarm of smaller Gidim heads directly towards us as the thought-creatures have switched to full-on defense mode.

We gradually get rid of the Gidim and make haste to barely get inside the squid from the rear opening before it ultimately lifts off and breaks through the cave ceiling.

(so yeah, a rather long recap this time. But the session was rather short, and I found no real place to cut it into two parts. but... it ends with a proper cliffhanger - or shall I rather say cliffshatterer?

And this part of the adventure is really not for the faint of heart, as it fully embraces alien horror levels. Which makes facing off with Sijhen again pretty satisfying)
 

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When we published this adventure, I did not actually get a chance to play test it, and it wasn't until 2018 That I found an opportunity to use the Ursaliña section in a Pathfinder game, reskinned as a dark elf City where psychic monsters were causing trouble.

And yeah, some of the players were rather upset by the scene with the orchestra. But wildly, one of the PCS was a high-level paladin who had the ability to use regeneration when he laid hands, which meant that every time you yield someone, they would regrow their whole body. So he actually saved the orchestra.

It was like punching the grim dark until it bled rainbows.
 


Session 64
Tempest rising


After the Leviathan finally stills, an uneasy calm settles over the chamber. Then, without warning, a sharp buzzing breaks the silence. Sleek, chitinous dragonflies emerge from somewhere behind the fleshy walls, their translucent wings slicing the air like knives.

In one shadow-drenched corner, a sinewy tentacle begins to writhe upward, its surface slick with mucus. And then, near the exit, the figure of Sijhen appears. He looks down on us from a position of superiority. His unnatural, alien eyes flick over each of us, measuring, calculating, while all that what we can read from his face appears to be both amusement and confidence that seems almost joyous.

„So we finally meet again. And in person this time, it seems.“ Gabriel states dryly, while being ever vigilant of his surroundings. After all, none of us wants to see Sijhen escape without consequence again.

“So,” Sijhen counters emotionless, “you still draw breath. Despite everything that happened in that northern city. Amusing. But I am not without patience, and I am willing to listen. After all... you appear to be talkers, right?”

“Alright, let's make it quick, Sijhen. We have an offer for you: You and your Gidim have one last chance to leave our world and never return. Or we’ll show you what real nightmares look like.”, Gabriel replies, his voice carrying more and more serious gravitas with each word.

When Sijhen appears to be even more amused by his very obvious threat, Auryn adds: “ You made a mistake underestimating us not once, but twice, Sijhen. I suggest you don’t do it a third time.”

Sijhen seems unimpressed still. As we already thought, he doesn't seem to be too keen on simply leaving Ber, and instead wants to propose a counteroffer.

“I know about your troubles with the Gyre. Your world will shatter if you don't find a solution to that maw in your sky. But we Gidim know a solution. You need new anchor points for your plane. Points that would whisk you away from this terrible, drifting position. And I possess a vortex array—a navigation device attuned to the tides of the planes. With it, I could guide you. Help you find new worlds. Stability.”

“And the price?” Auryn asks.

Something that can be interpreted as a smile appears on Sijhen's face.

“Simple. You give me Ursalina. And you permit the Gidim to establish a permanent link to this realm.” He gestures to the immense, twitching tentacle that looms like a tower of muscle and madness. “A small sacrifice for such a reward.”

Of course, we see through his trick at once: he wants to take advantage of our absence so that the Gidim can feast on our world's inhabitants. In the worst case, we would return to a world full of hiveminds and horror scenarios, just like we've seen in Ursalina, but on a large scale. And even giving up Ursalina, one city, would be beyond bargaining material.

“You can’t be serious,” Auryn hisses, stepping forward, her hand on her rapier.

“You think we’d just let your 'hive' infest our home while we’re gone with you?”, Gabriel adds, entering a stance ready for combat as well.

“Do you truly believe,” Sijhen replies with cool demeanor, “that your world is safe as it is? With me and the Gidim as an ally, it could thrive. You and I could become shepherds of a new, evolved order.”

“You start to sound an awful lot like Nicodemus. But I suppose that comes with allusions of grandeur. So should you not have something more acceptable to offer, I fear that this conversation is over”, Gabriel states, drawing his kukris.

Sijhen in return orders his beasts (and the tentacle) to attack and puts the ship into a state where teleportation is no longer possible.

We brace ourselves against the upcoming onslaught as best we can, even though our movement is very restricted.

(yep, that is actually one of the best countermeasures against our characters, especially against Carlyle, who uses lots of teleportation and ethereal powers)

The dragonflies dive at us in sharp, zigzagging patterns, their wings humming like a swarm of giant mosquitos. Auryn is the first to act, her form blurs, fractures as she calls upon the aspects of Srasama.

Auryn splits into three aspects, while Gabriel uses ethereal powers and the power of time. Gabriel closes his eyes, just for a second, and then his form shimmers as he calls upon his time powers. He sidesteps a diving insect a heartbeat before it moves. Then a surge of ethereal power flares from his hand, tearing through a cluster of dragonflies like spectral wind. Thus we get rid of the flying dragonflies while fleeing from the tentacle anchored to the ground, running straight into the next room.

There we see various tubes in which altered Berans seem to be located. Fortunately (or unfortunately?), they are still alive, even if we cannot take care of them at the moment.

In front of the entrance to the next room, we see fog in which several creatures are located. As we take a closer look, we see more Berans, their once-proud forms are now twisted, and this time, they are not suspended in tubes. Instead, they are grotesquely alive.

And since we don't want to kill them, we agree to knock them unconscious instead. Auryn’s aspects fan out to whirl through the poor creatures like dancers, while Gabriel moves like a phantom, disarming and disabling. One by one, the altered Berers collapse, unconscious. Just like we planned.

After that, we see more creatures. But this time, they are real monstrosities. It is “true” Gidim who attack us with their psychic powers. We also take them out of action after a relatively short time of actual combat.

But then, in the room right in front of us us, something groans. A deep mechanical click. Then another.
“Something’s been triggered, and from the sound of it, we might get some uninvited guests very soon. So better not waste too much time”, Gabriel mutters, as he quickly assesses the situation.

We tend to our wounds and hurry as quickly as possible toward the next room, where creatures filled with electricity await us. Just as Gabriel foretold. It appears that they, too, have once been Berans, but now they are completely changed. Electricity arcs through coils embedded in their spines and limbs.

Gabriel lowers his weapon. “This is no life. Not anymore. They are forced to fight for their enemies. Ending their misery would be mercy.”, he says full of pity.

But then Auryn steps forward, shaking her head softly.

“No,” she says gently. “They are not gone. Not completely. Do you remember the war bears? We had the chance to save those animals, and maybe we can save them as well. It is not up to us to decide their fate.”

Light blossoms around her as her three aspects merge again. For a moment, she takes on the form of something more than mortal. Divine, terrible, but ultimately serene.

(Overwhelming presence... one spell I truly love. Fortunately, it is only 6th level for bards)

And then... the Berans stop.Some kneel. Others roar in defiance of their chains and charge past us, back toward the next room. Their rage is no longer directed at us, but at those who enslaved them.

(that latter action was unexpected, but nonetheless welcome)

We follow them towards the next, final room, which appears to be a kind of navigation room with another Gidim and eight images of Sijhen. On a central wall, symbols glow, unfamiliar but ominous. We understand that Sijhen must have started some kind of countdown as the hum of energy rises.

Sijhen’s voice slithers across the air: “You are persistent. But this ends now.”

“You’ll answer for what you’ve done,” Gabriel shouts toward him. “To the proud Beran people. To Ursalina. To every poor soul you’ve twisted.”

And he doesn't wait, as his actions speak even louder than words. He leaps at the navigator-Gidim, his kukris moving much faster than the passage of time would normally allow. They clash in a burst of slashes and alien screeches. Meanwhile, Auryn covers the cloud of Sijhens with a fireball in the hope that its multiplying ability bears a similar weakness to Stanfield's back then.

Her thought appears to be correct, as Sijhen seems to try to avoid the possible effects of area fire, as he reduces his number down to two, who in turn get off quite lightly. Auryn then moves between the two and starts to gradually wear them down.

Gabriel and the Gidim navigator trade blow for blow in quick succession. Then, with a final pulse of temporal energy, Gabriel slips behind the creature’s guard and strikes—not to kill, but with just enough force to drop it unconscious.

Across the chamber, Auryn is ablaze, hurling everything she got at Sijhen, trying to get the beast advantage out of the rampaging Berans who assault the Gidim as well. The two remaining Sijhen projections flicker and dance, trying to outmaneuver them. But with one last, searing slash, she finally cuts through his form and Sijhen drops to the ground.

“You… don’t… stand a chance... without...me,” he gasps, his voice fracturing like his form.

“We don't need you,” she says in return, stepping forward, radiant and calm. “We form our own chances. And this world is more resilient than you Gidim think.”

Then, Sijhen's form begins to dissolve. Slowly at first, then entirely, as though the plane itself rejects him.

As the humming doesn't stop though, we quickly assess the situation and conclude from a strange tablet that someone must have ordered some kind of self-destruction of the Leviathan. Gabriel is quick to react, as he recalls that the Gidim's whole existence is centered around thought.

He closes his eyes and tries to attune to the Leviathan. A stillness falls over him as he mentally reaches out towards the mechanism. The connection flares, tentative at first, then solid. After a tense moment, the countdown finally halts.

After we take a deep breath in relief, we turn to to Salome Nieves and explain that Ursalina is hopefully safe now. We then mention that we will take the Leviathan to Risur for examination, as we cannot risk it falling into the hands of the Obs. Destroying it would be an option, but after what we've learned from Sijhen, this thing might just bear the key to saving our world. Salome is just grateful to have made it through this madness alive and does not object to our plan.

---
Finally found some time to continue this :)
We're almost on the finishing line with 9 1/2 sessions left, so fingers crossed that this summer will offer more time for writing than last... year? So yeah, the next half of session 64 won't take too long and session 65 will take us onto a rather unexpected (and tragic) journey.
 


So glad to hear from you again! I hope life outside of gaming is going well.
Glad to be back :)
Fortunately, yes! Our home building project is finished (well... almost... 2 rooms in the basement are still under final construction, but they are completely optional and meant for guests). Lots of work, but we're having quite the tailwind and the overall stress levels are coming down. Hope everything's alright over the ocean as well?
 

Hope everything's alright over the ocean as well?
Well, I don't want to bring down your mood, but we have creeping fascism taking hold. Then again, I went to one of the huge protests this past Saturday, so that was heartening.

If you're talking about my personal life, though, I'm good. My wife and I went to Italy in April.

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I've written a novel and am just trying to convince myself it's okay to start trying to query literary agents. Gaming is going well. At work, I planted a pollinator garden and some flowers are blooming.

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Nah, it's okay. We're really worried about the US political state as both "Carlyle" and I are following the news and we had really hoped the nightmare ended 5 years ago for real. Crossing the fingers that old Liberty is stronger than that, and seeing the protests was powerful. Still... makes one uneasy as a German. Especially with the war in Ukraine.

But glad to see that you're doing well :)
Italy is definitely on our bucket list, as we'd love to take a foodie roadtrip (the husband is a hobby chef and we want to taste the regional originals) and I've only been to Tuscany and Elba so far. Hope the two of you enjoyed the journey. The climate in spring is among the best when you wish to go sightseeing. Summer is for getting roasted at the beach ;)

And go ring the bell when you get your novel published. I'm really keen on reading more of your work!

(the "love" is for the beautiful pics, and your personal advancement, not.. well.. the former topic)
 

Info wars
Since no one knows Gidim as well as Xambria Meredith, Gabriel suggests to picks her up to let her examine the airship. Just as he thought, he finds her in the RHC hardquarters in Flint after doing a quick teleportation. When he tells her what awaits aboard the airship, her eyes gleam with both dread and curiosity.

The moment she steps onto the Leviathan, something within her seems to clickshe touches the controls like a pianist reacquainting herself with a long-lost instrument.

“The systems are intuitive,” she says, awed. “It’s like they were made for someone who... err... well... someone like me.”
The Leviathan rises higher into the skies as it appears to be quite easy for her to steer the fleshy airship toward Risur.

We then return to Seobriga to meet up with Glaucia to inform her about what happened in Ursalina. The Executores receives us in her office, her eyes ever sharp. We recount everything - from Salome’s fate to the Gidim infiltration. Glaucia listens in silence, but her brows lift in expectance when we finally mention the Obscurati.

“I assumed they had more influence,” she mutters. “But if what you say is true…”
“They were mere pawns, in this game at least” we confirm. “The real threat came from the Gidim.”
Glaucia nods while she appears almost disappointed for not receiving more material against the Obs. However, her sister's statements are enough for her to approach the Bruse again.

Bruse Cavallo and Corta Nariz are next on our list to be informed of the events. We assure them that Ursalina should now be free of Gidim, but parts of the city lie in ruins after the Leviathan's emergence from the caverns below.

“But how to deal with Ursalina is up to you, Bruse Cavallo. We won’t interfere, This is for Ber to handle. Risur has no intention of undermining your sovereignty.”, Gabriel adds humbly, as he understands that it would also be a sign of a lack of power if Ber were unable to act on its own in such internal affairs.

Cavallo takes this positively, as expected. We also inform Cavallo about the Leviathan and what we've learned about the creature so far: its planar capabilities, the embedded navigation device, and the implications for the world’s future.

“If we’re to prevent greater threats,” Gabriel explains, “we must study this creature. But we invite Ber to send its own scholars - independent ones - to participate. Provided they’re not under Ob influence.”

Cavallo seems to agree with the approach. To further strengthen Beran sovereignty, we also agree that, officially, the Dawn Knight, as a declared independent agent, had worked alongside the heroic Executores to liberate Ursalina. The Obs, on the other hand, not only underestimated the threat posed by the Gidim, but also had no chance against their influence and had been instrumentalized for their plans. In the light of these facts, Cavallo sees little point in maintaining the appearance regarding their pact with the Obscurati.

We also discuss some proclamations that Risur would like to send to various official, oppositional and neutral bodies in order to inform as many parts of Lanjyr as possible about the current situation. Since we can assume that “ordinary people” might not understand everything we say, we want to follow Gabriel's idea and ask the dockers to “translate” and distribute the proclamations. Finally, we explain that the goal should be to convene a conference to vote on the new world order so that all voices can be heard:

- Risur apologizes for those who died in Methia. However, the tower collapsing was not an attack, but rather an accident caused by the interaction of a plane-bound artifact called the “Crown of Reida,” which makes memories real, and the appearance of the Colossus Borne, who climbed the newly created “Lance of Triegenes”. The power of the artifact is known to the officials of Ber, and its effects were seen in Alais Primos as the “second victory over Srasama,” for which a spontaneous holiday was declared.

- The Colossus Borne was created by the Obscurati under Cauldron Hill in Flint without the knowledge of the Risuri government. Flint itself was threatened with being trampled by the Colossus, and the visitors to the peace conference are witnesses to this misfortune.

- Our world is being threatened by invaders from outside our sphere. The Ancients suffered from the easy accessibility of our world to “visitors” who fought their planar conflicts on our world and showed little consideration for its inhabitants. Risur has already been the target of an invasion from Jiese, and the phenomenon of the hiveminds can be traced back to invading Gidim. The latter had established a base in Ursalina, Ber, with the aim of establishing a permanent connection to our world in order to use our minds as food. And it will certainly get worse, as there are also signs of an impending invasion by the Golden Legion and thus a second demonocracy. Therefore, the planar barrier should be reestablished with the highest priority.

- The Ancients created a livable world through a ritual on Axis Island. To do this, they limited our plane connections to eight planes. Before their intervention, our ancestors were only slaves and playthings of Outsiders. The world was dark and without protective boundaries. Through their plane travels, the Ancients found suitable worlds and linked them to ours in order to shield us and keep our lives possible. The Dreaming was actually one of these planes.

- The Obscurati changed the plane configuration of the Ancients by repeating the ritual. Their goal was to create a new world that they believed to be better. The Colossus Borne was necessary for this purpose. The ritual failed due to sabotage by cultists of the End of the World, who were also followers of the Titan “Voice of Rot.” The loss of the sun is a consequence of this failure. The Colossus was slain and still lies on the Axis Island.

- The world will end. Since our world is bound to Baden, a plane doomed to death, in the current plane configuration, we will sooner or later be crushed in the Gyre.

- We need a new plane configuration if we want to save our world, have a sun, and have a future. The new configuration should also protect us from invaders and enable all the peoples of Lanjyr to live a good life. One of Risur's main goals is to ensure that this world has a future.

- The King of Risur has tasked the Dawn Knight with bringing new light to the world. In this role, she serves not only Risur, but all the inhabitants of Lanjyr. He therefore asks that the Dawn Knight not be viewed as a foreign agent, but rather that she be given support in this task and seen as an ally of the people.

- The Obscurati ritual involves a subtle, well-hidden form of mind control designed to make the world's population docile and receptive to the ideas of the Obscurati. The current king of Risur was able to prevent Risur from sharing this fate with the rest of the great nations. That is why we were declared their enemy.

- Risur has no interest in war with Danor or any other nation, provided that they do not engage in aggression against others or even their own people. Even after the Obs attempted to assassinate King Aodhan, the attack on the life of the king's sister Ethelyn, and the invasion of Flint, Risur refrained from retaliation.

- Danor was founded, among other things, for the purpose of supporting the Obscurati and advancing the level of technology necessary to do so. Instead of enabling prosperity and freedom for its people as a whole, the Danoran population became the unwitting tool of the Obscurati for centuries.

- Nicodemus, leader and founder of the Obscurati, is the immortal spirit of the philosopher Miller. He is not bound to any body and therefore does not have to fear death. The source of this information is one of his long-time companions.

- Once the threat posed by the Hiveminds has been averted, Risur will invite an open exchange about future plans for the world. To this end, every visitor will be granted safe passage as long as he or she abides by the laws of Risur. The goal is to ensure that all inhabitants of this world are taken into account in the plans for the salvation and new beginning of our world.


After the statements are finalized, Bruse Cavallo takes the floor.

“In Ber, we face beasts honestly and directly. We name them. And we'd be damned to let anyone control us, lest our own thoughts“, the old orc growls.

With no grand ceremony or pomp he then publicly denounces the Obscurati, listing their manipulations, their exploitation of the Beran spirit and identity, and, last but not least, their attempt to wipe our the order of the Executores dola liberta. The streets erupt in shock, anger, resolve, but several also in disbelief. We still get the impression that the majority agrees to their Bruse's statements.

Cavallo then asks us to join him in visiting the most important stations in his country over the next few days to deliver the news in person. For several days, we accompany the Bruse through Ber, not as royalty or diplomats, but as witnesses.

In one quiet evening between cities, Gabriel turns to Auryn as he has been pondering over something for quite some time now.

“I just wanted to thank you for stopping me, back then on the Leviathan. I would’ve ended them,” he says, voice low, almost as quiet as a whisper. “Those Berans. I saw only the horror, what had befallen them, not their will. Not their love for freedom as Berans. I imagined... them being Risuri. I wanted to end their misery, quick and clean. But you saw what I couldn’t.”

Auryn turns to him with a warm smile, looking at him softly, yet surprised that he'd bring up that topic.

“If there is any chance that someone can be saved, then I will always choose life. I'm just glad that you gave me the chance to try.”

Gabriel nods, then takes her hand and looks her straight in the eyes.

“I didn’t choose you to be 'my light' without reason. I am still prone to walking in the shadows. But you pull me back every time.”

„It is my job after all“, she retuns wich a small chuckle. „As long as I live, I'll be there for you. I promise.“

(More diplomacy, yay! As you can see, we really have a heart for Ber and the Berans. And Bruse Cavallo has been a true friend ever since we helped him and his family back in adventure #6. I guess this is one of the parts where our group deviates from the textbook, as Ber turns toward Risur and Tiz gave them more of a rebellious spirit towards the subtle mind control. So Ber and Risur were standing pretty much side by side at this point. We agreed to make truth our weapon, even though we knew it would be heard to near impossible to score actual points in the northern regions of Lanjyr. Still we wanted to play with open cards, and we did want to get the message of the imminent threat of both the Gyre and the Gidim out in the public. Regarding the idea for the conference? We thought that Nic's idea of the symposium was kind of neat. He just chose the wrong people. So we tried to do something similar, but do it right this time. Not the first time we had an exchange of “well, Nic had a point here. His execution was just really lacking”

Also that part about "my light"? Still getting goosebumps. I mean, Auryn is still very much haunted by She Who Writhes at that point, but she does know of her importance for Gabriel)
 

To the icy end of the world
After our proclamations in Ber are done, we say goodbye to Bruse and head back to Flint.

We leave Xambria Meredith to continue her research on the Leviathan, enter RHC HQ and summon Flying Spark, Margit, and Asrabey. We tell them all about what happened in Ber and mention that there is more work to be done as Heid the philosopher has sent out an urgent call for help. Therefore, we'd take the three of them with us on our journey to Drakr. Luckily, all of them are pretty free to leave their current task and so we teleport to Trekholm. After arriving there, we then use our wind spell again to fly towards Bhad Rhyzhavdut.

Near the city of Trekholm, we spot a large fleet anchored seemingly, just waiting for the order to set sail. As we ask Margit what this might be all about, we learn the unsettling truth. A new interim chancellor has been installed in Drakr's seat of power, sympathetic to the Obscurati, and willfully blind to the rotting danger growing in the north. As if ignorance were a shield.
So the task falls, once again, to us. Not just to protect a city, but perhaps the last sane minds in a fractured nation.

When we arrive at the city in the north, the first thing we see is... well, nothing, as the city seems to be buried in a blizzard and only a lone spire is visible from above. The blizzard cuts off sharply just above the rooftops, as if obeying some cruel architect. We descend cautiously, and as we near the tower, Auryn's expression darkens.

"This isn’t weather. It’s... alive."

Indeed, as we scan the swirling snow, we detect the weave of consciousness within it just like a hivemind interwoven with a storm.
We land atop the tower and are quickly escorted inside. Once warm and walled in, we announce ourselves.

“We come at the request of Philosopher Heid,” Gabriel says, “to assist in the defense of this city against Komanov’s cult.”

At first, the locals regard us with suspicion. But word spreads fast. So we learn that Komanov, once merely a fringe figure turned deadly terrorist, appeard to be now a real prophet of the apocalypse. She has recruited villages full of zealots, and worse, the Five Horsemen, ancient warlords reborn by necromantic ritual. As if summoned by the mere mention of her name, the tower shakes. A booming explosion rips through the tower's structure and we rush outside to see what's happening.

We rush outside to check on the situation and see that something powerful and magical must have broken through the fortress wall. We take a closer look at the impact and see a trail of dark energy, as well as a white-haired dwarf with a gigantic floating cannon in the distance, who retreats shortly afterwards.

From the dark trail behind rise ghostly figures, who threaten the city's inhabitants. So we leap into action, helping the panicked civilians push back the invasion. When the streets quiet again, we return to the fortress to meet up with philosopher Heid and learn what in the name of the Gods has happened here. His face is drawn and pale, his voice lined with urgency.

“You came,” he says. “I feared none would. It may already be too late.”

Heid explains what little he knows. Days ago, Komanov appeared with her Final Army, a force pulled from tiny northern villages, whipped into fervor by promises of salvation through annihilation. She doesn’t lay siege in a traditional sense, he explains. Instead it appears as if she was searchingfor something.

What she found was the Eye of the Voice of Rot, an artifact of immense ruin. With it, she performed an unspeakable rite and raised five ancient warlords from the Pre-Demon Age—the fabled Horsemen.

“They patrol the outer ring,” Heid says grimly. “No one leaves Bhad Rhyzhavdut now.”

The city is sealed in an apocalyptic madness, he explains: inside, a terrified populace; outside, cultists feasting and dancing in the snow, awaiting the world’s end like a party finale.

„Just like an apocalyptic hivemind...“, Auryn whispers with dread.

We promise Heid that the Horsemen will fall. That this is not Drakr’s last day. That we will not allow the Voice of Rot to feast on a nation’s despair. After all, we cannot allow Drakr to be depopulated, nor can we allow the Voice of Rot to sacrifice so many souls.

So, first we sneak invisibly around the huge army camp of the Army of the End and find that they seem to be in a frenzy, indulging in various excesses and euphoric madness as if there were no tomorrow. They toast to “the end,” and the phrase becomes a chant, a shared delirium that moves through the campsite in wave after wave.. We also discover one of the horsemen, a huge undead giant with a yellowish steaming beard, who wields a musical instrument as a weapon. Where his heart should be, a frozen dwarf floats in suspended animation, entombed in his ribcage like a parasite or prisoner.

“That’s no decoration,” Gabriel mutters. “That is the warlord. The body is the vessel.”

“And perhaps,” Auryn adds, “his prison.”

(okay, so an undead giant horseman of the apocalypse who wields a musical instrument for a weapon? That surely sounds metal as hell)

A little way from the camp, next to the other warlords, we also find a cave entrance guarded by people dressed in black. Unlike the crazed peasants chained in the blizzard, these people seem to be actual followers of Komanov. And if the peasants are the storm, these guys are its still eye. .So we decide to take a closer look inside the cave.

We make our way through several corridors into a cave dominated by a gigantic mass of ice. A massive glacier dominates the chamber, half-swallowed by the cave’s bones. Strange shafts and boreholes have been carved into it, leading deep into the frozen mass like a failed archaeological dig. Within the ice, something moves, something very much alive. A worm, or something like a worm tunnels in loops through the glacier.

We are not alone, as Grandis Komanov is sitting on an ice bench next to one of the warlords, while a servant watches them. She tells the latter about her origins as a dwarf from an impoverished family descended from the great warlords, who had been inspired by Heid's philosophy more by chance than anything else. She worked as a cleric in caravans when one day she was surprised by a blizzard that almost cost all her employers their lives. And somehow, in the process, she ended up eating her employer's tongue. Ultimately, she also encountered the old Titan, the Voice of Rot, her master, who promised to make her a goddess if she served him accordingly and brought about the icy end of the world. She also mentions that the Voice might have already ascended to the Gyre, so this might be why he was missing from his usual hideout in the swamps of Risur.

We decide to take advantage of the situation and try to get hold of Komanov...

(a short addendum to end this session, as we just started the Komanov part after finishing Ursalina. We didn't get too involved with Drakr, so this won't take as long as the Gidim shenanigans and we'll actually start with our surprise mystery plot halfway into the next session)
 
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