@Brendan Byrd
When determining what the salient themes of each 5e class are, the results arent symmetric. So the charts dont form clean geometry. For example, every caster class has some form of Spacetime (Prescience-Teleportation). Most classes have Body (Shapeshift-Healing). Both the Wizard and the Sorcerer do everything. So the resulting charts lack even distribution.
Salience identifies what a power source needs to emphasize, but also what it needs to avoid. The specializations help distinguish the feel of one source from an other.
Consider the salient themes of Psionic casters, Psion and Bard. Both empasize: Mind−Body−Spacetime
| PSION | BARD |
• Mind
• (not Planar) | • Mind
• (not Planar) |
• Spacetime
• Force | • Spacetime
• |
•
• (not Elemental) | • Illusion
• (not Elemental) |
• Body
| • Body
|
If so, the class comparison suggests that the thematic essence of the Psionic power source is Mind−Body−Spacetime. These are in the sense of telepathic influence, psychometabolism, and remote presence (clairsentience-teleportation). To the triad of themes, the Psion class adds Force (telekinesis), but the Bard class adds Illusion (metacreativity). For the Psionic concept, probably Mind and Spacetime (telepathy and being "psychic") are the must-haves.
The Divine casters Cleric and Paladin emphasize: Planar−Spacetime−Body.
| CLERIC | PALADIN |
•
• Planar | • Mind
• Planar |
• Spacetime
• (not Force) | • Spacetime
• (not Force) |
• (not Illusion)
• Elemental | • (not Illusion)
• |
• Body
| • Body
|
Here, the class comparison suggests the essential themes of the Divine power source are Planar−Spacetime−Body. The Planar refers to Astral magic, typically the alignment planes, and the symbols and cultures that construct it. The Body especially relates to healing, and the Spacetime to prophecy. I would like to see the Divine casters handle more teleport and time maniputlation, relating to Spacetime and potential timelines. Too my surprise, I noticed the Cleric features a high frequency of Elemental magic. But I guess this makes sense, since the traditional priestly role originates from agriculture, for abundant crops (Plant), timely rain (Air-Water), good soil and sunshine (Earth-Fire). Sometimes these same Elemental magics involve painful consequences of unethical behavior. The Paladin adds Mind magic to inspire, but also to awe. The Divine themes seem to minimize Force (telekinesis, fly, wall of force, etcetera) and deceptive Illusion. In sum, Divine flavors Planar−Spacetime−Body.
The Primal casters, Druid and Ranger, are the most minimal thematically: Spacetime−Elemental−Body. These three themes relate to the "fates", the elements of natural features including plants, plus shapeshifting with healing and animal tropes. The Druid adds a bit of Mind magic (beyond affecting animals), tho I would rather it not since this starts making it too close to the Bard themes. I would rather the Druid add Illusion magic to represent how the nature beings often manifest quasi-real apparitions for dreamlike waking experiences. The addition of an Illusion theme might suit the Ranger, in any case. The Primal power source correlates closely with animistic cultures. In this sense, all reality is forming personal relationships with the perceivable features of nature that exist in the Material Plane. This power source should avoid references to an other place "somewhere else". (The Ranger has Planar subclasses involving Fey or Shadow, but subclasses can do any theme, and these places relate thematically to some animistic concepts about the underworld being literally underground. Other planes are only relevant to the degree they are evident within the Material Plane, such as Fey Crossings or Shadow Crossings.) At least the Primal themes avoid the immaterial Planar Astral themes. They also minimize the immaterial Force theme, so effects like telekinesis, fly, wall of force, are rare if any. When Primal mages fly, they sprout wings: Body shapeshifting. In sum, the Primal themes emphasize Spacetime−Elemental−Body, while perhaps adding some Mind or Illusion.
When it comes to the "Arcane" casters, their spell lists and features do every magical theme. It is a challenge to narrow each class down to four themes. The results seem thematically incongruent to each other. Consider Wizard, Warlock, and Sorcerer. Together, Wizard and Warlock suggest the Arcane power source is: Planar−Force−Illusion. But then Sorcerer feels the odd class out.
| WIZARD | WARLOCK | SORCERER |
•
• Planar | • Mind
• Planar | • Mind
• Planar |
•
• Force | •
• Force | • Spacetime
• |
• Illusion
• Elemental | • Illusion
• | •
• Elemental |
• (not Body)
| • (not Body)
| •
|
For the Wizard class, the most salient themes are clearly Force−Illusion−Elemental. The Wizard is a "creator" concept. Adding the fourth theme is a tougher choice. Mind magic is removable, and the Wizard still feels like a "wizard". The Wizard has some Body magic, even Shapechange and animal tropes. However, the strong aversion to healing magic, and the animal tropes feeling Primal or Psionic, the Wizard feels sleaker without any Body magic. So the choice is either to add Planar magic relating to the many summoning spells, or to add Spacetime magic relating to teleportation and time manipulation plus a few divination spells. Every class seems to have Spacetime magic (which makes sense since magic arises from needing to know something or influence something elsewhere). The Wizard actually gains distinctiveness by lacking it. Hence, this Wizard is a Planar "conjurer", as an aspect of being a cosmic "creator". The Wizard accesses the magic of the Weave mysteriously inherent in the stuff of the multiverse. Force−Illusion−Elemental plus Planar.
The Warlock class is obviously Planar, undergoing a transformative pact with a planar entity. Meanwhile the Warlock is an exemplary manipulator of the Mind and weilder of Illusion: Planar−Mind−Illusion. The fourth theme is more difficult to decide. Except for the famous Eldritch Blast, Force magic is minor. The spell list lacks Magic Missile, Wall of Force, Tiny Hut, even Telekinesis (tho GOO supplies it). Nevertheless the list features Fly and even Forcecage, and ultimately, it is hard to imagine a D&D Warlock without Eldritch Blast. Spacetime spells are ubiquitous elsewhere. In sum, Warlock distinctively correlates Planar−Mind−Illusion plus Force.
When comparing the Wizard (Planar−Illusion−Force−Elemental) and the Warlock (Planar−Illusion−Force−Mind), they suggest.
The essence of the Arcane power source is: Planar−Force−Illusion.
To these three themes, Wizard adds Elemental and Warlock adds Mind.
The Sorcerer feels the odd mage out. It does all of the themes, like the 5e Wizard does. It could reduce to an Arcane class, but because it is necessarily Elemental, it would end up identical to the Wizard class, Planar−Force−Illusion + Elemental. It helps the Sorcerer class have a reason to exist, by allowing its themes to evolve differently from the Wizard − and from the Warlock.
The Sorcerer class personifies Planar phenomena: LN Mechanus (Clockwork), CN Limbo (Wild), Farrealms (Aberrant), and even Draconic suggests Astral or First World tropes. The Sorcerer doesnt necessarily learn properties or partner entities. The Sorcerer oneself is the Planar phenomenon, a living portal of an other level of being.
A notorious "blaster caster", the Sorcerer features Elemental volleys, whence Planar−Elemental. Narrowing down to two more themes is trickier, because like the Wizard, the Sorcerer can do everything. Probably the essential themes of sorcery are: Planar−Elemental−Spacetime−Mind. These four acknowledge the centrality of Planar and Elemental, and the high slots of Spacetime magic. The spacetime might relate to manipulating the fates of other creatures. The Mind spells are competent plus there is the Aberrant subclass − and connotatively, to "ensorcel" someone normally refers to mind manipulation. All together, this Sorcerer feels an otherworldly, catastrophic, psychological impact.
But also these Sorcerer thematics dont quite match any of the four power sources.
Sorcerer: Planar−Mind−Spacetime−Elemental
Arcane: Planar−Force−Illusion
Divine: Planar−Spacetime−Body
Psionic: Mind−Spacetime−Body
Primal: Spacetime−Elemental−Body
Is it worthwhile to create a new power source, Sorcerous?
To specialize four salient themes, works excellently to distinguish the modern magical classes from each other. But then how these classes group into power sources is not exactly clear yet.