What Do You Think Of As "Modern TTRPG Mechanics"?

Like I said, totally understand that point of view. I would feel the same if I was in a fantasy game that operated that way. Not sure why I can handle it in supers games and stuff like Star Trek Adventures. Must be because I love the source material for those games so much.

That's the point. There was no functional way for them to play in those games, because the setting wouldn't work right without those invisible-to-people conventions, and the way they played their characters wouldn't work right with them. The threads just wouldn't meet in the middle.
 

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