I mean, there's also the question of whether the poll was actually representative, or whether it was full of partisans.
Given how radically D&D has grown and such in the past ten years? We have plenty of reason to believe that that sample is, at absolute bare minimum, very much non-representative now. And there were plenty of reasons to question whether it was representative back during the "D&D Next" playtest.
What is the logical reason to believe the sample is not representative of players of D&D?
I am not discounting that it is possible the UA results are or were a non-representative sample, but I don't see what evidence there is to support that and I would tend to think it is not partisans but rather "serious" players that are skewing it as compared to "casual" players who did not bother with or even know about the UA.
There does not seem to be any sort of organized campaign to skew the results as far as I am aware, so if we are to accept the hypothesis that the sample is skewed by partisans then it means it is randomly skewed with partisans of a certain idea participating and partisans of the counter philosophy not participating. That seems unlikely to me.
I can say anecdotally I commented on a lot of things and weighed my comments against commentary here in a non-scientific fashion. It seems the things I asked to eliminate in the surveys which were popular on this board (boosts to Monk, weapon mastery, spell casting restrictions on rage, multiclass minimum abilities) survived until the final product and were not cut in accordance with my preferences. Meanwhile things I did not like, that most others seemed to not like as well (Warlock half caster, making everything the Wizard does a spell, Wild Shape statblocks) were scrapped. I can only think if a couple things where what they implemented seemed like an unpopular choice (ex changes to twin spell).
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