D&D General Unprofessional spoilers: it's not like it was hard to figure out but still...

'Everywhere' is pushing it. I'd certainly managed to avoid the plot point in question without too much effort up to that point.
Maybe, if you know you need to avoid spoilers. But if you didn't know you were likely to be playing it then it was mentioned in most reviews. And the reason that's such an issue is the adventure lets the PCs fairly easily uncover the Traitor if they choose to investigate at all, it even has an NPC come up to the party and say they are suspicious of X, but then it doesn't know what to do after they are exposed.
 

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Yes, agreed - in general terms. But the plot element in question is (spoiler!) 'evil NPC A is disguised as friendly NPC B', and they've not done that by having miniatures of both A and B in the set, which would have been perfectly fine and actually useful if you were running the game. They've done it by having a miniature in the set called 'A disguised as B' which depicts A with their magical disguise only half in place, and not including a regular miniature of B at all. So yes, I think I stand by the 'gratuitous' here.
dms looking at that mini hoping for something they can use to represent the disguised character in play:
 

It's been forty years. We all know Strahd is John Travolta playing Dracula, ok? There's even a boardgame.
Curse_of_Strahd.jpg
 
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I get it but at this point it’s like a kid watching Empire Strikes Back for the first time - there’s still a very good chance they already have heard from their friends that Vader is Luke’s Dad.
 

I was hoping that the actual ability and what the text says would have been posted so I do not need to go look it up. I found it under the paladin description for those like me not sure what was being talked about.

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There’s a reason they decided to have Strahd’s vampiric nature be common knowledge in Barovia in the 5e adaptation of the module, despite it having been a secret in older versions. Strahd being a vampire is like trolls regenerating unless damaged by fire or acid. It’s such a well-known D&D ism that only new players are likely to be surprised by it anyway, and for them it won’t be such a shocking reveal that it’s worth making all the other players try to pretend they don’t know. Better to write the new version of the module in such a way that the experience isn’t ruined by knowing he’s a vampire.
 

This is why I always viewed the module as a movie parody or pastiche (like it’s predecessor Pharaoh) rather than a serious attempt to do horror.

My memory of playing the original Ravenloft has it that the PCs find out pretty darned quick that Stradh is a vampire.

But from there... it was still horror, if the GM played Stradh as intended. Going into his home, which he had set up specifically for him to defend against incursions, was a nightmare of him sniping off characters one by one. It almost resulted in a TPK for my party, and led to the most absurdly mis-interpretted Wish spell in my gaming career.
 

My memory of playing the original Ravenloft has it that the PCs find out pretty darned quick that Stradh is a vampire.

But from there... it was still horror, if the GM played Stradh as intended. Going into his home, which he had set up specifically for him to defend against incursions, was a nightmare of him sniping off characters one by one. It almost resulted in a TPK for my party, and led to the most absurdly mis-interpretted Wish spell in my gaming career.
Whether or not it’s scary really comes down to the descriptive powers of the DM. There is nothing inherently horror about D&D being hazardous to the health of PCs. “Shocking realisations*” are more on theme for the Gothic subgenre, and Ravenloft (original) spoiled those on the cover.

*eg children baked into pies in CoS.
 

Whether or not it’s scary really comes down to the descriptive powers of the DM. There is nothing inherently horror about D&D being hazardous to the health of PCs.

Yes, but the extended, creeping doom of attrition is the basis for perhaps the most popular form of horror. The difference between horror and hazardous action lies in the question of who is in control. When the players no longer feel they can really control whether they are going to live or die, you're getting into horror.

In the original Ravenloft, we ended up not just being able to win, but being unable to escape, either. That loss of control made it horror.

“Shocking realisations*” are more on theme for the Gothic subgenre, and Ravenloft (original) spoiled those on the cover.

Eh. That goalpost is moving a bit. First, you question it as a "serious attempt to do horror," and when I say it fit the bill of one form of horror, you respond, "Yeah, but that's not GOTHIC horror..."

If you're going to redefine what your argument was, I'm not going to engage with it further.
 

Personally, I think Curse of Strahd is at its best as heroic fantasy with horror trappings.
Yes, but the extended, creeping doom of attrition is the basis for perhaps the most popular form of horror. The difference between horror and hazardous action lies in the question of who is in control. When the players no longer feel they can really control whether they are going to live or die, you're getting into horror.

In the original Ravenloft, we ended up not just being able to win, but being unable to escape, either. That loss of control made it horror.
And this is why. I agree that the sense of control (or lack thereof) is key to making it horror. But, not feeling like you’re in control of whether your character lives or dies makes for a poor D&D playing experience in my opinion. To each their own of course, but personally I want my players to feel in control of their characters’ fates, even in an ostensibly horror-flavored campaign. Ideally a Ravenloft campaign should endeavor to walk the fine line between horror and fantasy, playing with the notion that whatever control you may have is tenuous at best. But, in my experience when the players feel like they’ve lost control, they struggle to maintain investment, and that’s when a game can spiral into chaos.
 

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