Whizbang Dustyboots
Gnometown Hero
Make kender a halfling subrace, you cowards.A kender, then we find out how far that appreciation goes![]()
Make kender a halfling subrace, you cowards.A kender, then we find out how far that appreciation goes![]()
I'm regularly confused by this type of statement.
Humans and hobbits, harfoots, kender, tallefellows, kithkin, Athas cannibals are different -- even if they are small.
It's ok to not like halflings, but the consistent diminishment of the wee folk is exactly why the wee folk exist.
I liked the 4E take on them. IIRC, they were still lucky, but in the implied Points of Light setting, they were commonly found at and on rivers, traveling with boats, transporting people and goods.i don't know how controversial this is going to be but i don't especially care all that much about the idea that halflings are lucky, it's like, the lore equivalent of porridge to me: it fills them up and gives them something, but it's a bit bland, there's not much to do with it, not to mention dice manipulation mechanics have always been a divisive topic.
so, if you were to give them something else that helps define and set apart their identity beyond 'smaller than humans, less magical than gnomes' what would it be? though i get that part of their appeal is being 'the ordinary guys' in big fantasy world where even humans are typically seen as heroic so you don't exactly want to make them too crazy.
i think i'd personally probably give them something social-y, in addition to stealing firbolg's hidden step and immunity to difficult terrain or the like.
It's a good niche.I liked the 4E take on them. IIRC, they were still lucky, but in the implied Points of Light setting, they were commonly found at and on rivers, traveling with boats, transporting people and goods.
They will meet many different people from possibly all walks of life that wish to use their services, and they are always moving, seeing a much larger variety than most, but can still be fairly familiar to some of these places because they visit regularly (assuming they stick to some regular routes). A lot of cities, towns and villages can be found along rivers, so they can appear in many places and they'll also likely be a fairly welcome sight, since they bring news and goods from the world.
I think that's an interesting niche for a species, and it's more adventure friendly than a "pirate" species (or otherwise aquatic/naval oriented species) or something like that would be, they aren't out at sea and visiting strange islands, they can be found all over the world. And that they don't go out at the high seas might also say something about them.
Humans dismiss halflings and call them halflings as if they're half people.how are they different, what makes them distinctive that isnt cultural flavour? Halflings are so named because they are small humans, the culture of the Shire is based on the English Midlands (who are human despite rumours to the contrary)
given tolkain and black sabbath are from the midlands them being seen as less than human feels odd, then again the nation it racked with such old faultlines based on more or less nothing.how are they different, what makes them distinctive that isnt cultural flavour? Halflings are so named because they are small humans, the culture of the Shire is based on the English Midlands (who are human despite rumours to the contrary)
Quick curiosity question for the group.
When you play Small-sized characters in (5e or previous versions), which ones do you actually like playing?
Not asking about balance or optimization—just preference, vibe, and table experience.
Here’s the rough “short folk” list I had in mind:
Do you gravitate toward one of these more than the others?
- Gnomes
- Halflings
- Goblins
- Kobolds
- Autognomes
Is there one you always enjoy, or one you keep meaning to play but never get around to?
If I missed any that classify as a short species, let me know.
Also curious:
Feel free to add others if you think they belong—this is mostly about what people actually choose at the table.
- Do you play them straight, or lean into comedy?
- Any memorable characters or campaigns where a short folk really shined?