Willie the Duck
Legend
There's multiple things about 4e which are quintessential 4e. One can like one aspect of 4e (the power options retained and usable at the moment), while disliking others (battlemat dependence). The nice thing about 'remaking 4e,' as people are calling it, is that one can have one without the other.I know some folks liked 4e but that was a design that I never want to see again.
Yes, despite the resurgence in '4e did it right' framing that has come out in recent years, I think there's clearly missteps in that edition that people would like to not repeat. That's why a spiritual re-do is so tempting.And no one wrote a good 4E adventure with 1 maybe 2 exceptions.
They wrote an edition even the designers struggled with.
I'm not going to do anything with this opening, only pointing out that you left it there.a lot of 4e fans are kinda sensitive
Barring additional information, I think we owe any person proposing a rule change to the benefit/hindrance of one class/playstyle the good faith assumption that they are going to do a re-balance with other classes/playstyles at the end. He's changing the tire (actually just discussing the eventual changing of the tire, I suppose) -- after that comes tightening each bolt partway, then more, than 'til they snug.Three, it seems clear that Mearls' primary goal is to leave the Wizard's total power functionally untouched, which likely isn't going to sit well with 4e fans, since there's still quite a gap between an optimized Wizard and an optimized Fighter, even if we presume that his proposal worked perfectly as proposed.
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