I can agree with that.Anyone going into design really needs to play things that are not D&D, and play them RAW, before trying to "improve on D&D."
I can agree with that.Anyone going into design really needs to play things that are not D&D, and play them RAW, before trying to "improve on D&D."
I’d say your players are your auditors. If they’re having fun, you’ve passed your audit.It isn't like I have an auditor check my work, or anything. I do not find purity of sufficient value to concern myself about it.
I've played loads of RPGs RAW (certainly no knowing omissions obviously there are known omissions and unknown omissions).So I am curious.
Who here would claim that they play ANY TTRPG 100% rules as written with no alterations or omissions? House ruling things not covered by published rules would be allowed but if there is a rule for it, you have to use that rule 100% unaltered for a situation it applies to. 40+ yrs in the hobby and I know I never have. I suspect it can only really be possible for games that have properly minimalist rulesets. But let's say any edition or incarnation of Dungeons and Dragons. Have you every played it 100% straight up RAW with no alterations or ommisions?
Hmmm...
![]()
Luckily, I was able to intuit what your intention was.
![]()
Perhaps this means my intellect is even higher.
![]()
Bonus Goldblum to show it's all in good fun...
![]()
... and gratuitous Goldblum, just to enjoy it.
![]()
The end.
![]()
There is a difference between using rules that are 100% RAW and using 100% of the RAW presented in a book (not counting optional rules, naturally). Not using all the rules is pretty common with complex systems, people either forget or simply can't be bothered (Bardic Inspiration anyone?).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.