D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities


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As a player, if I was playing a Paladin (often enough) Cleric (rare) Warlock (very little because of this threads exact issue) and I acted against my oath/god/patron and there was no actual consequence? The game is less for it in my view.

But, I'm old and apparently out of touch with what good gaming looks like.
 

As a player, if I was playing a Paladin (often enough) Cleric (rare) Warlock (very little because of this threads exact issue) and I acted against my oath/god/patron and there was no actual consequence? The game is less for it in my view.

But, I'm old and apparently out of touch with what good gaming looks like.
And to clarify, when you say consequence, you mean that you expect the GM to measure your actions and enforce a consequence on your character?
 





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