D&D 5E (2014) Playing a Drow

''But they have been added to make Drizzt clones''... well, first off their concept and goals are far different from Drizzt (Vhaeraun is even evil aligned), secondly they have been part of Ed Greenwood's vision of the drow in his world even before TSR asked him to introduce new drow deities. Followers of Eilistraee and Vhaeraun are also known to not just be, as you put it, elves in disguise--even the followers of the Dark Maiden are nuanced, as while they try to respect the teachings of their goddess, they are still very much ''drow'', and many are proud of what they are (and Eilistraee also stands for freedom of expression and choice, she doesn't want to impose a change to the drow: she wants them to be at peace with other races, sure, but she actually helps them to find their own path in life, instead of being forced into a mold by Lolth). Besides, think about it: to my knowledge, the first time that the *realmsian* drow were explored as a race/culture was with ''The Drow of the Underdark'' in 2e, which already included the whole drow pantheon.

The issue is this...
If the race is moved to the surface, if they no longer have a connection to a dark spider goddess or spider deity, if they are no longer feared and they are no longer versed in the specific Drow society... in what way are they still Drow?
Look over the Drow racial features. Every one of them is either about being adapted to living in the darkness or using dark magic to use the darkness to destroy others. None of that, none of it, would be applicable to your Always Altruistic Surface "Drow". In fact, every single thing that separates them from being just like a Wood Elf other than skin color has been completely removed by these concessions.

So you ought to just treat them as a typical Wood Elf with dark skin because that's what they really are. And it also really destroys any sense of danger, urgency or fear they previously instilled having these surface Drow hippie communes spread across the surface in such numbers that everyone is completely familiar with them. In fact, it makes the whole premise of the Drizzt books and how Drow are written in any other case purely comedic.

Also, in FR it doesn't make sense for the drow to be entirely evil, specifically because of their history. They can normally choose, and it is very far fetched for an intelligent race with free choice to be all the same, and wholly accept the really crappy life that Lolth imposes them. In short, drow aren't the same in all settings. Eilistraee and Vhaeraun don't exist in GH, for example, and Lolth doesn't exist in Eberron. It's the reason why multiple settings exist.

I am not arguing they need to be universally evil, but rather that they would still be steeped in their particular society with their particular norms used to people acting in particular ways regardless of whether they ultimately fall into the category of being more altruistic than selfish... Even if within a brutal lawless society, the individual's experiences are such that they decide they aren't going to backstab allies for personal gain... they have still been raised to know that allies are likely to backstab them for personal gain and take measures to avoid being backstabbed.

If you are from a society that practices slavery and torture and enacts brutally harsh punishments, as an individual you may find these things distasteful... but any chance that you would jump up and down and make a big stink about it thus making you a target would have been broken from you at a young age or you wouldn't have survived long. Either you compartmentalize these elements and either don't utilize them but find it generally tolerable when others do, or when you engage in such things you try to be more merciful, reasonable and understanding rather than embracing them with zeal.

Although, alignment is not something that usually applies well and should generally be considered at best a general tendency rather than a universal governor of all behaviors, particularly when a single alignment is applied to an entire society and much more so an entire race. Sometimes it seems all it really means is "friendly to humans=good" and "unfriendly to humans=evil", because the idea that you could have whole societies that would survive past a single generation where everyone acts altruistic all the time without regard for their own safety or survival or acts selfish and destructive all the time without fostering and enabling the success of their fellows and the next generation are both unworkable when you try to apply any reason to them.

On a side note, FR has a group of orcs, called Ondonti, that are worshipers of Eldath, and are actually pacifist farmers.

I am vaguely aware of them. But that is an issue of Orcs becoming good by being changed by a definitively non-Orcish deity. Instead it is an example of them being broken and tamed by a human deity. My example would be to create a definitively good-aligned and pacifist Orcish deity to rule over the "Light Orcs". Unless I am misunderstanding and you are claiming Eldath is an Orcish deity.

The general idea tends to be that generally evil aligned humanoids do not get good aligned deities among their pantheon and typically good aligned humanoids do not get racial-exclusive evil deities (unless it is for the one evil subrace).

Actually, to be honest.... this is sillier than that.
It would be like having a group of Light Orcs who live on the surface, like the daylight and are pacifistic all aligned under one Orcish Deity who opposes Gruumish and then having that deity have a child who somehow encourages this one single group of "Light Orcs" to act evil.
 

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The issue is this...
If the race is moved to the surface, if they no longer have a connection to a dark spider goddess or spider deity, if they are no longer feared and they are no longer versed in the specific Drow society... in what way are they still Drow?
Look over the Drow racial features. Every one of them is either about being adapted to living in the darkness or using dark magic to use the darkness to destroy others. None of that, none of it, would be applicable to your Always Altruistic Surface "Drow". In fact, every single thing that separates them from being just like a Wood Elf other than skin color has been completely removed by these concessions.

You guys obviously know your beans and I'm not disputing it infact I'm learning a lot from this conversation however you point above about dark magic. Isn't this what the Red Wizards use and I didn't think they where from the underdark?

Excuse my ignorance I'm new to the lore and only been playing d&d for a year

Thanks
 

The issue is this...
If the race is moved to the surface, if they no longer have a connection to a dark spider goddess or spider deity, if they are no longer feared and they are no longer versed in the specific Drow society... in what way are they still Drow?
Look over the Drow racial features. Every one of them is either about being adapted to living in the darkness or using dark magic to use the darkness to destroy others. None of that, none of it, would be applicable to your Always Altruistic Surface "Drow". In fact, every single thing that separates them from being just like a Wood Elf other than skin color has been completely removed by these concessions.

So you ought to just treat them as a typical Wood Elf with dark skin because that's what they really are. And it also really destroys any sense of danger, urgency or fear they previously instilled having these surface Drow hippie communes spread across the surface in such numbers that everyone is completely familiar with them. In fact, it makes the whole premise of the Drizzt books and how Drow are written in any other case purely comedic.

Nothing of the drow race makes me think of a connection with Lolth. Their traits come from the Faerzress, a radiation that dates back to the processes that shaped Toril. You say that the drow powers don't fit Eilistraee, but why can't Darkness, Faerie Fire, or Dancing Light be used in an artful way, to embellish a dance or create beauty (Eilistraee is the goddess of beauty, moonlight, dance and song). Why aren't they fitting for ''good'' individuals (Faerie Fire and Dancing Lights are actually closer to the Dark Dancer than they are to the Spider Queen)? They're not ''evil'' in any way, they're just... light, or absence of it. Or ability to see in the dark. Absolutely no evil in them :/ (the same goes for spell resistance, levitate, zone of truth etc that ''noble drow'' had in former editions).

You seem to think that the Eilistraeeans are all well accepted and that everyone is best buddies with them, but that's not the case. http://forgottenrealms.wikia.com/wiki/Eilistraee#Worshipers
They do have communities, but they have to forge their place, they don't get it for granted (and generally face hostility, like it happened in Raven's Bluff despite their work to help the poor of that city, just to make an example), and they are not really a lot. Also, Drow aren't defined by 1 religion or culture, just like humans or elves aren't defined by 1 single religion or culture. Drow are generally portrayed as religious (often), proud, aggressive, dangerous, wild/fun loving--that's unrelated to their deity, and the followers of Eilistraee have those traits too (yes, even dangerous).

While you claim that they're Always Altruistic, that's not true: they're people! They may work to follow her ideals, but it is difficult in practice (it shows when they are portrayed in novels). Not all of them are equal (and none of them is the same as their goddess): each of them may feel called to a particular aspect of the Dark Maiden while not truly feeling aligned with the rest, which leads to varied (and at times even conflicting) opinions among them (and some may even embrace Eilistraee and just live their life, without being Always Altruistic). Furthermore, many come from centuries of Lolthite background, and the priest(esse)s themselves find it difficult to shake off on its own--even more with the general distrust and hostility that surface dwellers hold towards the drow (not being kill on sight anymore doesn't mean that people trust them. There are regions where the Eilistraeeans are accepted, even valued--like Elventree--but that's far from the norm). Many surfacers even believe that they are but followers of Lolth trying to work deception (which sometimes actually happens), while elves generally find Eilistraee troubling, since she conflicts with their belief that the drow are to be blamed for all the tragedies of their past.

The trust of the Eilistraeeans remains very hard to gain, and mindsets and attitudes from their previous life could be carried on in some cases. For example, some priestesses that come from a Lolthite society may act harshly towards males; other priestesses (or priests) can be aggressive--or even quick to raise a sword--if a threat is perceived, or if their ritual dances are interrupted. Also, suspicious (in the Eilistraeeans' eyes) individuals who have acquired too much knowledge (like the position of an Eilistraeean community), can be caught and held for some time to make sure that such knowledge isn't used against the drow (although no violence is inflicted on them).

The Eilistraeeans also keep many traits of their race. For example, they are still religious, and their goddess plays a big role in their lives. They are proud and don't take offense or slights lightly (especially those among them who were priestesses of Lolth). They love magic, beauty, they enjoy the adrenaline of fighting and hunting, they love dance, song and many leisure activities that the Lolthite enjoy.

So, that leaves slaves to Lolth + evil/backstabbing as the only non-shared traits, which seem to be the main ones that define the drow according to you, but which are rather lackluster to define a race IMO. In short, the Eilistraeeans are very much drow, just not slaves to Lolth or evil. And they want to show that drow can build and create, not only destroy or self-destroy. They want to build an actual future for their people.

Furthermore, your reasoning could be exteneded to various races in relations with humans. In the end, most races (including the drow: think about it, Lolth's society is but a parodic exaggeration of ours) are very much human in their ways, with some particular traits (like elves having a different perception of time) that can be considered somewhat alien.

I am not arguing they need to be universally evil, but rather that they would still be steeped in their particular society with their particular norms used to people acting in particular ways regardless of whether they ultimately fall into the category of being more altruistic than selfish... Even if within a brutal lawless society, the individual's experiences are such that they decide they aren't going to backstab allies for personal gain... they have still been raised to know that allies are likely to backstab them for personal gain and take measures to avoid being backstabbed.

If you are from a society that practices slavery and torture and enacts brutally harsh punishments, as an individual you may find these things distasteful... but any chance that you would jump up and down and make a big stink about it thus making you a target would have been broken from you at a young age or you wouldn't have survived long. Either you compartmentalize these elements and either don't utilize them but find it generally tolerable when others do, or when you engage in such things you try to be more merciful, reasonable and understanding rather than embracing them with zeal.

Although, alignment is not something that usually applies well and should generally be considered at best a general tendency rather than a universal governor of all behaviors, particularly when a single alignment is applied to an entire society and much more so an entire race. Sometimes it seems all it really means is "friendly to humans=good" and "unfriendly to humans=evil", because the idea that you could have whole societies that would survive past a single generation where everyone acts altruistic all the time without regard for their own safety or survival or acts selfish and destructive all the time without fostering and enabling the success of their fellows and the next generation are both unworkable when you try to apply any reason to them.

I adressed the always altruistic part above: they work towards it (and they actually want to experience things like love, and all that they were denied) and are guided by Eilistraee, but it's difficult to adapt to the new perspective.

The thing is, some drow may very well try and simply distance themselves from their society. That's because the lolthite drow fall under the ''acts selfish and destructive all the time without fostering and enabling the success of their fellows'' category (and it has been shown many times in novels. In Ed Greenwood's TDotU it is also mentioned as one of the main reasons why drow aren't nearly as successful as they could be).

The drow don't just work evil on others, they are basically Lolth's slaves. The society built around her faith is tyrannical and stagnant in its ideals, ultimately revolving around self-denial to gain the favor of this goddess. They are told that things like love or joy are weaknesses. They literally constantly live in paranoia and fear of everyone around them, of losing their lives to someone hypothetically plotting against them at any time. They are in constant conflict with everyone, to the point where they can never freely enjoy life--as even activities like dances or parties are ''polluted'' by this bitter conflict (and all of that's canon, from 3e DotU)--and where they are in truth ever alone (since even ''friends'' are actually hated and seen with suspicion).

They are brainwashed into believeing that their only value is in their ''rank'' or in Lolth's favor, leading them to do anything to receive her appreciation, something that she will never give them. Many also have little to no control over their own life, and can't choose what to be because Lolth says that they have to become ''X'' (this emerges very well in Elaine Cunningham's drow novels). Finally, they are told that they are merely meat for Lolth, that the only way of living is to be a toy to her and eventually die for her. They can't think or speak freely, as all new ideas of any kind are drowned in the blood of their thinker/supporters.

They have stagnated and have been limited by Lolth for 10k years (her dogma has led the drow to fail many times). You can't tell me that a significant number of them hasn't got tired of this and spontaneously tried to take another way (if only a handful of super-individuals did so, then that would be purely comedic). Even evil individuals would be fed up with this.

The commoners also get it very bad, as they get all the downside of Lolth's BS while not getting the privilege of power or nobility. In some cities they can even be hunted ''for sport'' at times. So, there are many reasons for a drow to want to get away from all that.

I am vaguely aware of them. But that is an issue of Orcs becoming good by being changed by a definitively non-Orcish deity. Instead it is an example of them being broken and tamed by a human deity. My example would be to create a definitively good-aligned and pacifist Orcish deity to rule over the "Light Orcs". Unless I am misunderstanding and you are claiming Eldath is an Orcish deity.

The general idea tends to be that generally evil aligned humanoids do not get good aligned deities among their pantheon and typically good aligned humanoids do not get racial-exclusive evil deities (unless it is for the one evil subrace).

Actually, to be honest.... this is sillier than that.
It would be like having a group of Light Orcs who live on the surface, like the daylight and are pacifistic all aligned under one Orcish Deity who opposes Gruumish and then having that deity have a child who somehow encourages this one single group of "Light Orcs" to act evil.

You keep ignoring the whole history of Eilistraee and Vhaeraun. Seriously, if you read it, it fits perfectly in the context of the drow. They were born *before* Lolth was even banished or evil. The dark elves of Toril knew and were followers of Eilistraee and Vhaeraun even before Lolth turned her attention to that world (see this and this). Even if they were born after that, there's no reason why a child necessarily support the parents or be like them. Also, re: ''generally evil aligned humanoids do not get good aligned deities'' if something hasn't been done before, it should never happen? This is fantasy, it's about telling a story and crafting worlds. Deities like Eilistraee and Vhaeraun add variety and depth, and produce more opportunities to tell intriguing stories.

In the case of Eilistraee, why do you think that her concept is silly? You have this goddess who chose to give up on a life of comfort in Arvandor, and join the dark elves of Toril after her mother was banished. She did that because she had foreseen that the drow would need her hope and light, someone who could be there for them in the times to come. Then, millennia later, after Lolth became known in Toril--and after Eilistraee's followers were decimated by the elves (yep) and her power waned--when the drow were banished and shunned by the Seldarine (even the innocent ones), only the Spider Queen and other evil deities were left for them. Eilistraee however didn't give up, she chose to share their fate and be one of them, and even now she (from the wiki) ''tries her best to be a mother goddess to her people and bring them the hope of a new life. [...] She teaches and shows to the drow kindness and love, the joy and freedom of life that were taken away from them, calling them to her and singing to their hearts. [...]The goddess helps the dark elves to strengthen, grow, and flourish in a hostile surface world, in harmony with other races and free from Lolth's tyranny, protecting her faithful and aiding them in hunting, swordcraft, and other practical matters of their everyday lives.''

That's very different from what you say. Eilistraee has also been given a strong connection with the drow. She'' sings her call to all dark elves—from the highest matron mother to the lowest male slave—sending them dreams or visions, showing them a different, better life (especially when they are close to the surface). Lolth is powerless to stop these visions, as too much interference from two goddesses could easily bring a mortal's mind to insanity. The drow definitely come to know about and "feel" the Dark Dancer at some point in their lives, but many of them either don't understand said dreams or emotions or choose to ignore, disbelieve, or reject them. Even then, while not many refuse Lolth to cleave to Eilistraee, many secretly yearn for the goddess and all that she wishes for them. In fact, it is not unusual for them to choose to spare a stricken worshiper of Eilistraee if they think that no priestess of Lolth is watching, or to fail to pass on to other drow something they might have seen of their activities, or to stop to watch a dance of Eilistraee worshipers rather than disrupting it.''

You may dislike her, and that's totally up to you, but she definitely isn't a silly concept, is iconic for the FR drow, and has been created by Ed Greenwood for his own world (she has been part of the published FR for like 26 years now, and even more of Ed's world). You don't get more fitting than that in the context of FR.
 
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You guys obviously know your beans and I'm not disputing it infact I'm learning a lot from this conversation however you point above about dark magic. Isn't this what the Red Wizards use and I didn't think they where from the underdark?

Excuse my ignorance I'm new to the lore and only been playing d&d for a year

Thanks

Drow have the innate power of conjuring darkness or light, that they gained through massive exposure to Faerzress, and it's not evil in the slightest. It's just lights and shadows. In the past they lost those powers once they went on the surface (they needed the Faerzress to sustain them), but after Liriel Baenre (another drow ''exile'', like Drizzt, but with a very different personality and goals) carved her rune in the Yggdrasil tree, the drow could use their power on the surface as well (that's what happened in the Realms, at least).

''Dark'' magic is also a generic term to indicate ''evil'' magic, like summoning demons and stuff like that. It's not specific to Red Wizards.
 


Don't the Forgotten Realms drow also get a portion of their powers from the fact that they are part demon?

Not really. The drow aren't in part demon. When, back during the 2nd Crown War, Lolth sent Wendonai to seduce the noble houses of Ilythiir, many of them took the bait, and consorted with him. This gave their heirs a demon taint (not even close to tiefling levels tho, as we can see), which--once the dark elves were cursed and exiled--spread (and diluted, over 10k years, among all the drow. To the point where they are all free to choose, like tieflings do: the vast majority of Eilistraee's followers are ''tainted''--yes, this is true even in the current era, when new drow are following her after her return--and Drizzt himself is). However, those nobles were ''tainted'' even before becoming drow and acquiring the innate drow magic, meaning that those powers don't come from their taint.

Besides, If their powers were granted by the demon taint or by Lolth, then 1)the pure blooded Miyeritari drow shouldn't have them (which isn't the case) 2)drow who changed faith should have their powers withdrawn 3)they would keep them on the surface, which wasn't the case before Liriel imbued the Faerzress magic in her rune in the Yggdrasil.

It is also explicitly stated in earlier sources (the Liriel novels among them) that drow magic is Faerzress-powered.
 
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Hiya!

Hi Oracles of D&D

Starting a new campaign shortly that haven't had to much detail of the setting. I really want to make a Drow Character. Have you had much experience? What if the campaign is not in the underdark? How should I deal with the light issues?

Thanks

How do you deal with the light issues? Good role-playing and a competent DM. :)

I currently have two of my five players playing Drow (A male cleric of death and a female thiefy-thief). Both players have been really playing up the "bad in light, likes dim light or darkness", asking me all the time what the light level is like when situations come up where their hindrance may come into play. :) I barely have to keep track of it at all because they do it for me (... "Hmmm....no, I think I should get Disadvantage because it's still day time, even though I'm under a big tent pavilion"... ).

Now, if you are asking how to "cheat the spirit" or "game the system"...I'm of no help, because it all boils down to how much your DM is going to let you get away with. Personally, I never let a Drow get away with "I wear full-eye sunglasses, so never suffer from that light thing..." (all the way back into 1e territory here). But that's me. IMHO, if you take something with some particular "bad-thing-hindrance-balance-issue...thing", and then that whole 'balancing aspect' can/is easily overcome with something simple, available and easy...then it's not a balancing hindrance. It reminds me of an old munchkin player/DM back in my 1e days that I knew. He wrote up his own Race. Members of that race automatically started with a DEX of 25 and a CON of 25...but they couldn't be Magic-Users. o_O

Anyway...before you go all-out on attempting to "cheat the system", talk to your DM about what you are planning to see if he's cool with it. If not...well, the DM can "cheat the system" waaaaay better than any player (e.g., "No. You suffer the penalties, times two...because this isn't just normal daylight, it's pure daylight from the Paradisical Plane and cuts through all your protection measures..." ).

^_^

Paul L. Ming
 

If you say you are playing a Drow, and you are legitimately asking about this, I think there are some important considerations.

I mean, don't get me wrong, 98% of the people who make Drow characters either just literally ignore the race part aside from its mechanics (and find cheap ways to get around the penalties) or act "emo"-- but which I mean that they try to act aloof or "mysterious" or "brooding", while really saying little but whining a lot about being "misunderstood"-- yet are generally treated the same as everyone else aside from a question out of curiosity which they never seem prepared to satisfactorily answer... because they made a Drow character because it is "cool" or "bad ass" just... you know... because they are supposed to be mid-level scary bad guys and they are purdy...

The worst offenders will just say that their character was raised outside of the society or happens to be from an all good-aligned Drow society or there is some dumb reason Drows are just no longer generally bad guys. In fact, thanks to Drizzt Drow characters became such a ridiculously popular thing that the whole Forgotten Realms setting has been altered in some face-palming ways just to accommodate such people.


Okay, putting that aside though. You need to critically examine a few things.If your character is Drow then they were born Drow into presumably a Drow society. Which already presents you with numerous problems.

A) Your character has been magically/evolutionarily adapted to living in subterranean areas. Being out in the open during the day for you is a lot like a normal person deciding to stare directly into the sun. You aren't as bad off as a vampire would be, but it's also more trouble than it is worth. Unless your entire campaign takes place underground, you really need a pretty good reason as to why your character would ever willingly and knowingly come up to the surface and expose yourself to such a hostile environment.

B) There aren't really many Drow and they are pretty universally rallied under Lloth. If they weren't a child of Lloth, they wouldn't be a Drow but just an Elf. And since Lloth is pretty much at war with most of the surface dwellers seeing them as pawns of the High Elfs, it is unlikely a loyal servant of Lloth would willingly associate with her enemies. And that is before we get to the bloody sacrifice of humanoids and other rituals that would cool any human's blood that she has her worshippers engage in. So, if your character is working with others, it is important that your character's relationship to this goddess be accounted for. It is likely the relationship needs to have been forcefully severed by one side or the other... but, in such a case, it seems like the Drow's dark gifts should start fading... if you still have access to the Drow magicks but are no longer under Lloth's protection... maybe some sort of explanation is due.

C) Drow society has several aspects that aren't going to sit well with most. Even if the individual has been removed from the society, even if the individual's alignment says "good", these things are likely deeply ingrained in them. They likely seem normal, completely acceptable and they probably have a dozen rationalizations for it ready should it ever be challenged. Sure, maybe one of the practices they rail against because it has something to do with why they severed ties from their society, but these things are still going to seem like the natural order.
It is highly sexist with females holding all the power, property and status and males simply being property and resources to be expended in defense of the females. Male authority is likely viewed as invalid.
Also, the Drow society is based on faith, built entirely around the church and the worship of their goddess. Their rulers gain their right to rule through the "church" for lack of better word. Other sorts of authority, civil authority or military authority, are going to seem properly subservient and less important than religious authority even when among peoples who do not value their religious authorities quite so much.
Most Drow are both masochistic and sadistic. Pain is fun, whether receiving or causing it. A Drow is likely to needlessly cause enemies pain and even prolong a battle just to play mind games with enemies that are certain to be defeated and cause their end to be drawn-out suffering. They are likely to inflict painful death upon others even when it isn't necessary, so long as they are in a position to do so and there are no serious consequences for such action. They are quick to engage in torture, even if they aren't looking for information. And, again, they will expect to be treated in the same way by others. It is likely better for one to fall on their own sword than try to surrender to a Drow, even if one is not a direct enemy of the Drow.
Also, Drow society is full of political backstabbing and people constantly trying to eliminate competition and maneuver themselves into a position to rule. It is also in no way democratic, so the leaders need not appeal to the people in order to rule. In such a society, the majority of the population needs to simply accept that the current ruler is the current ruler no matter how they were deposed and just follow the orders, all the while knowing the current one might be removed at any time. So it is likely it is the position/office that i respected rather than the individual who holds it. It would also seem perfectly natural to this individual to betray others for personal gain and that others will betray them for the same reason and take precautions against being damaged in such eventualities. In either case, it is unlikely that the Drow can really afford to hold personal grudges over such situations and view such behavior as perfectly acceptable and just-- if they are damaged through a betrayal, it is their fault for having not properly anticipated it and prepared... which also means they will be anticipating and preparing or it even when it isn't coming and even when it make things more complicated and difficult in the short term.
Finally, slavery is heavily utilized by Drow. It is how they keep themselves so refined and beautiful in rather inhospitable conditions. They get others to do the heavy and hard work for them. While this might very well mean those of their own people who have been too dull, unprepared, weak or unlucky to maintain status in their society, it usually means other peoples. They have elven arrogance dialed up to 11. They look on other peoples the way humans look on chimpanzees, orangutans and gorillas.... Yes, they are generally perfectly willing to drive other humanoids to extinction to get a bit more coconut oil or cacao or whatever. This really isn't a view that one can just be broken of-- not after a century of being indoctrinated to think this way. Even if, for some really odd reason, a drow is working with other races-- it is likely for them to be looked upon as beasts of burden rather than proper fellows.
Seriously, if any standard good guy characters in the party are not on the edge of punching you in your smug face for your comments, attitudes and the horrid behavior you either accept or engage in, you aren't playing a Drow correctly at all.

D) Everyone has all the reason in the world to hate and fear them. Drow regularly make raids to the surface in the dead of the night to raid villages built too close to caverns and often carry away innocent civilians, often children as they are the easiest to carry, either to be sacrificed to their goddess or to toil for the rest of their short existence in utter blackness being whipped and abused until they finally succumb. Drow, unlike Goblins or Kobolds, are not easily dealt with, defeated and scattered simply by having some standard, common soldiers chase them back to their lair and scatter them. Unlike Orcs, they will not loudly announce their attacks nor can they be so easily driven back to the edges of civilization or scattered and "tamed". Unlike Hobgoblins, they have no honor and cannot be bargained and dealt with on relatively equal footing... even if Drow parley and make a pact, they cannot be expected to keep it. Not a deal made with animals.
DMs tend to ignore this because it is too disruptive to have every NPC, particularly those who are supposed to be allies, refuse to help the party or assault the Drow character or try to keep the Drow character uninvolved in such things. In fact, they will reason that the "good" and "neutral" NPCs will be above such things like holding one's race against one.... while hiring the party to go slaughter every last member of that Orc tribe in the hills for the crime of being orcs. Despite the fact, again, that Drow are far nastier people to deal with than Orcs. It is just too much work a lot of the time to properly handle this situation.
It is equally important that you, as a player, be well aware of how things should be going... while not having your character act butt-hurt over every minor perceived slight over the character's heritage... especially given those slights are coming from lesser peoples who are barely above most animals. You are free to use the fear you should be inspiring as a weapon, but only as fair as it is being used as a bludgeon against you and making the party's tasks harder.
But, as noted above, even if your alignment is "good", the shadows of your generally "evil" and alien society should be so readily apparent at all times that the DM needn't have any reminder that your character is a "monster" and should be treated as so.

As I said initially though, it is likely 1 out of 50 "Drow" characters that actually bother to take any of this into account. People just take the race because it is a race that is sexually attractive while at the same time being "bad" and maybe for the nifty powerset. So if you just disregard everything, maybe giving a weak excuse for it, you are going to be in the majority. Almost no one actually wants to play a Drow-- they just want to play a purple skinned elf who can act like the worst written Batman and gets superior stats to boot. I have seen "drow" listed as a character race more times than I can count, but never have I ever seen someone besides the DM legitimately play a Drow.

Which is why every other post you have gotten here until now and since has either been
"here is how you can abuse the mechanics in order to make yourself more badass"
and
"people won'ts like you... cause evil somehow"
but not a single other person is actually going to tell you what you need to know about portraying a Drow. Because it is extraordinarily rare for anyone who uses the race to actually want to play one.
I play a drow male. Was abused scince he was younge and shunned as he has bad eyesight (without glasses dissadvantage past 30ft) and beat for being to soft and mercyful, he ran away from the undercity and became a theif, he often got beat in the streets for being drow or shunned from places for his exsesive scaring. Curently he is still workin through that trauma and still sees himself as a pathetic male he still has a good heart
 

I play a drow male. Was abused scince he was younge and shunned as he has bad eyesight (without glasses dissadvantage past 30ft) and beat for being to soft and mercyful, he ran away from the undercity and became a theif, he often got beat in the streets for being drow or shunned from places for his exsesive scaring. Curently he is still workin through that trauma and still sees himself as a pathetic male he still has a good heart
Hey, welcome to the forum! It might be relevant for you to know that the post you’re replying to was made 10 years ago.
 

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