D&D General Steel Defender + Homunculus Servant - Grapple & Restrain Build

BigMac75

Explorer
I have been looking for ways to make the Steel Defender (SD) more useful/powerful and trying to think of creative builds that use the Homunculus Servant (HS) as well as Flying Mechanical Wonder (FW) more interesting than simple Wand of Magic Missile turrets.

I was wondering if it might be worth it to build the SD to focus on Grappling (using Gauntlets of Ogre Power + Winged Boots) with the HS & FW (using Gloves of Thievery) focused on restraining the grappled targets (with rope and/or manacles). Assuming that all the constructs are made with hands to allow this, the SD can grapple one enemy (up to 210lbs) and fly 20' up to drop them or can grapple two enemies and have the HS & FW restrain them. The Gloves of Thievery give +5 to Slight of Hand checks and the Gauntlets give +4 against enemies Str/Dex saves on the Grapple check (I think your proficiency bonus is also added for the grapple ST since all creatures are proficient in unarmed strikes). I think this would just use up the Artificer's Bonus Action to command the Steel Defender to grapple since ordering the other constructs are free actions (simple verbal commands).

It takes around 8 weeks (4 weeks with an assistant) and 800gp to make the gauntlets, boots, and 2x pairs of the gloves. It would really compliment this approach if the Artificer has a Weapon or Warning (and a Familiar) since that combo would give massive initiative advantage and help your constructs go first in the round.

I also know about the cheese grater approach with AOE effects so that could maybe part of this as well (although try to find something different that is worthwhile).

Does this work? Is this worth it? Anything else to add to the approach
 
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I don't think this works with the existing rules. Per the most recent update, the steel defender only has a choice of three actions. If you don't use your bonus action to give it a command it automatically takes the dodge action. Using your bonus action it can either make a force-empowered rend (which is empowered by your intelligence and does force damage) or use repair. Unfortunately, it can't grapple as it doesn't have the attack action. Of course, your DM could choose to allow it anyway.

I'm not sure what the rules are for attuning magic items to creatures in the 2024 rules, but I assume it's still allowable and so let my spouse install a professor orb in theirs.

That said, my spouse plays a level 8 battlesmith, and their steel defender is already extremely useful! You have to keep in mind that it is effectively a bonus action, so it's not going to be comparable to a full character turn. But for that bonus action your get a great little off-tank, effecitvely an extra reaction, and it can also be used as a conduit for arcane jolt, giving it a pretty nice power boost at higher levels.
 

I don't think this works with the existing rules. Per the most recent update, the steel defender only has a choice of three actions. If you don't use your bonus action to give it a command it automatically takes the dodge action. Using your bonus action it can either make a force-empowered rend (which is empowered by your intelligence and does force damage) or use repair. Unfortunately, it can't grapple as it doesn't have the attack action. Of course, your DM could choose to allow it anyway.

I'm not sure what the rules are for attuning magic items to creatures in the 2024 rules, but I assume it's still allowable and so let my spouse install a professor orb in theirs.

That said, my spouse plays a level 8 battlesmith, and their steel defender is already extremely useful! You have to keep in mind that it is effectively a bonus action, so it's not going to be comparable to a full character turn. But for that bonus action your get a great little off-tank, effecitvely an extra reaction, and it can also be used as a conduit for arcane jolt, giving it a pretty nice power boost at higher levels.
My initial understanding was similar to yours. However, someone pointed out that the stat blocks add to the list of available actions and do not restrict the list of available options (unless explicitly stated). Per the Monster Manual 2025:
1771935675772.png

Per Sage Advice - referring to taking the attack action, instead of options in stat block, in order for a creature to grapple (via unarmed strike) - this is for 2014 SA but I do not think this philosophy has changed:
1771936766278.png

Jeremy Crawford also alluded to the flexibility of the Steel Defender:
1771936041655.png
 
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