TwoSix
The Year of the TwoSix
At least with the extra lighting, my 47 year old eyes can see the bad cinematography.you know the DLSS 5 on makes the NPCs actually look better imo![]()
At least with the extra lighting, my 47 year old eyes can see the bad cinematography.you know the DLSS 5 on makes the NPCs actually look better imo![]()
And that’s the thing - it’s a video game, it meant to move about and do stuff, it’s not meant to be a portrait to hang on the wall and admire. How good does it need to be when the gamer is only intended to give it a passing glance?That seems more like "That's all we can do with what we have right now, it's good enough".
8-bit graphics worked for a lot of gamers back in the day, but now the lot of gamers consists of a lot more people.And that’s the thing - it’s a video game, it meant to move about and do stuff, it’s not meant to be a portrait to hang on the wall and admire. How good does it need to be when the gamer is only intended to give it a passing glance?
Let's be real: what is FAR more likely to happen is that the studios (whether the devs of their own volition, or much more likely the suits in charge) will use DLSS 5 as a crutch, and development will cut down on the art side of things, render everything half-baked and let DLSS 5 fill in the details. And roughly 95% of future video games will all have that arbitrarily shiny AI slop look as a result.I am fairly certain if games are ever made with DLSS 5 in mind, the artists will configure it in a way that it still matches their "artistic vision" - or it won't, and they'll consider it an optional feature.
And the studio that is cut down development cost relying on crutches would have delivered excellent work if it wasn't for that pesky DLSS? I doubt it.Let's be real: what is FAR more likely to happen is that the studios (whether the devs of their own volition, or much more likely the suits in charge) will use DLSS 5 as a crutch, and development will cut down on the art side of things, render everything half-baked and let DLSS 5 fill in the details. And roughly 95% of future video games will all have that arbitrarily shiny AI slop look.
Hope you're looking forward to it.
If it's good enough and cheep enough, people will buy it. If it's not good enough or not cheep enough, people won't buy it. Where is the problem?Let's be real: what is FAR more likely to happen is that the studios (whether the devs of their own volition, or much more likely the suits in charge) will use DLSS 5 as a crutch, and development will cut down on the art side of things, render everything half-baked and let DLSS 5 fill in the details. And roughly 95% of future video games will all have that arbitrarily shiny AI slop look as a result.
Hope you're looking forward to it.
Excellent, maybe not. But at least they still have to put in the bare minimum effort.And the studio that is cut down development cost relying on crutches would have delivered excellent work if it wasn't for that pesky DLSS? I doubt it.
Even in THAT absolute best-case scenario, you're looking at the real possibility that DLSS 5 will be required for the ideal look to the game. And if you don't have a GPU that can use it (and not even because it's underpowered, but because it's, say, AMD), you're SOL.I am looking forward to what the studios that have skilled artisans that care and have a nice budget can pull off with it.
Let's be real: NVIDIA and other AI companies have clearly displayed that they're willing to force this stuff down our throats where we want it or not.If it's good enough and cheep enough, people will buy it. If it's not good enough or not cheep enough, people won't buy it. Where is the problem?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.