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  1. Thordain

    Gross Fell: The dragon's lair

    Okay, great :). Since Thoart's magic items are a pretty important decision. I still think it best to wait until he's selected them before we keep moving. Sorry for the pressure tburdett :)
  2. Thordain

    Gross Fell: The dragon's lair

    OoC: GE: No, you do not recover hp. Resting a full day's worth (no other activity but bed rest) lets you regain 1 hp per day. tburdett: Thanks for the extensive explanation of the 3.5 ed. druid's animal companion. I had not considered the effect of the ring of animal friendship. It seems the...
  3. Thordain

    Gross Fell: The dragon's lair

    The party moves outside and makes camp. Only about an hour has passed since you fought the plant-like creatures, so you have most of the day to yourselves. You enjoy the sunny weather and share tales of previous adventures. In the evening, you eat from your rations and prepare to rest. The...
  4. Thordain

    [Full]: D&D 7th level game, 4 players

    Okay, 3 of the party members have agreed about resting.. so please move your characters to where you wish to rest and we will set up camp. To speed things up, if you camp in the outdoors I will need to know -Your watch order (casters need 8 hours of uninterrupted rest, non casters need to rest...
  5. Thordain

    Gross Fell: The dragon's lair

    Awaiting player replies! Please see my comment in the ooc thread as well.
  6. Thordain

    [Full]: D&D 7th level game, 4 players

    I'm waiting for you guys to provide actions. It's true that we seem to have dropped significantly from our original posting speed. The original goal was twice a day, and we certainly aren't doing that anymore. I'd like to ask all the players to resume posting twice a day if they can, or post...
  7. Thordain

    [Full]: D&D 7th level game, 4 players

    tburdett, wizards has released the new 3.5 edition druid. http://www.wizards.com/default.asp?x=dnd/rs/20030610a If you like, you may update your character to the 3.5 edition druid. The changes will take effect the next time the party rests.
  8. Thordain

    Gross Fell: The dragon's lair

    You administer the potion and the spells, and the wolf regains conciousness. CLW spells: 1 + 7 + 4 + 7 = 19 CLW potion: 8 + 1 = 9 The wolf gets up shakily. It is still severely wounded, but it is now alive and stable. It whimpers sadly and begins to lick its wounds. The rest of you see that...
  9. Thordain

    Gross Fell: The dragon's lair

    double post
  10. Thordain

    Gross Fell: The dragon's lair

    End of Round 1 Davik: You move behind Taklinn, and release healing energies into his body: CMW Roll: 5 + 7 + 7 = 19 Thoart: You send your now magically enhanced wolf to the attack! It bounds to E5-56 and attacks the animated thing. As it moves into position to attack, the creature strikes...
  11. Thordain

    Gross Fell: The dragon's lair

    OoC: The animal friendship commands are usually a word or a gesture, so they are free actions. (You can normally utter a short phrase as a free action each round).
  12. Thordain

    Gross Fell: The dragon's lair

    OoC: The creature does not appear to be undead -- more like a construct.
  13. Thordain

    Gross Fell: The dragon's lair

    Taklinn: You swing your axe twice, cutting the creature with your first swing but missing with your second. Attack roll 1: 7 + 14 = 21, hit Attack roll 2: 4 + 9 = 13, miss Damage roll: 2 + 8 = 10 Lorenz: You fire your bow at the creature. Your arrow strikes true, landing squarely in the...
  14. Thordain

    Gross Fell: The dragon's lair

    The creature emits a hoarse roar, and lumbers down the steps towards the party (D5), moving in a stiff joined gait. It swings a decayed arm at Taklinn. Taklinn raises his shield and deflects the blow. Status Lorenz: down 13 normal + 5 subdual Taklinn: Down 22 Davik: Down 11 Initiative Creature...
  15. Thordain

    Gross Fell: The dragon's lair

    Taklinn: You move up to the front of the party, shield in hand. You put on the ring Davik gives you, and feel a magical protection surround your body. Davik: You cast Shield Other on Taklinn, moving up beside him. Lorenz: Waiting for your action. Thoartt: You stay back as your wolves form a...
  16. Thordain

    Gross Fell: The dragon's lair

    The three wolves hurl themselves at the door, trying to use their sheer mass to force it open. Two wolves just bang themselves against the sturdy door, but the third manages to bash it open. Strength check rolls: 2, 18, and 10. 18 + 7 = 25, success. The door opens, and you see a flight of...
  17. Thordain

    Gross Fell: The dragon's lair

    Lorenz, you try to pick the lock, but it seems to resist your efforts.
  18. Thordain

    Gross Fell: The dragon's lair

    Lorenz, you are unable to tie a rope around your waist since the rope is wedged inside the trap. However, you apply yourself and are just barely (ooc: You made the DC exactly) able to disable the trap. You hear a small click and the spring pops out of the trap. You are able to open the trap...
  19. Thordain

    Gross Fell: The dragon's lair

    Lorenz, when you take your time and carefully look, you can indeed see that there is a small mechanism connecting the locked door to the trap door. During your careful search, you also notice that there is no sign of the illusory wire that you saw before. As for the rope, Taklinn, it is quite...
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