Gross Fell: The dragon's lair

End of Round 1

Davik: You move behind Taklinn, and release healing energies into his body:

CMW Roll: 5 + 7 + 7 = 19

Thoart: You send your now magically enhanced wolf to the attack! It bounds to E5-56 and attacks the animated thing. As it moves into position to attack, the creature strikes with an attack of opportunity! It slams its arm into the side of the wolf with suprising strength! The wolf then growls and bites in response, tearing fresh from the arm. It attempts to shake the creature to the ground, but the construct shakes itself away.

AoO damage: 11
Wolf 1 attack: 7 + 12 = 19, hit
Bite damage: 16
Trip attack: 13 + 7 = 20, loses opposed roll


Status:
Lorenz: down 13 normal + 5 subdual
Taklinn: Down 3
Davik: Down 11
Wolf 1: Down 11 + 3 (3 wounds unhealed from the previous day)



Round 2

Creature: The construct emits a harsh roar, turning to face its newest foe. It slams both of its arms at the wolf that attacked it. One of its arms hits the wolf right along the skull, doing critical damage. You all hear a sickening *crack* as the arm hits the back of the wolf's skull, and the wolf falls limply to the ground.

Attack 1 damage: 17
Attack 2 damage (critical hit): 20


Taklinn: You continue your relentless attack, striking blow after blow with your hammer. Your second hammer blow hits it right in the stomach -- a blow you are sure would have done critical damage to a normal foe. Although the creature is hurt by this attack, it does not seem critically devastated. Nevertheless, your hammer blow is still incredibly damaging, and the creature falls to the ground with one last roar.

Attack 1 roll: 13 + 14 = 27, hit
Attack 2 roll: 20, natural hit
Attack 1 damage: 9 + 8 = 17
Attack 2 damage: 2 + 8 = 10


Others: Since the creature has fallen, you might want to change your actions.

Wolf 1: The injured wolf lies bleeding on the ground. It continues to bleed from its skull, and the injury appears to be getting worse by the second.

Stabilization roll: failed

Status:
Lorenz: down 13 normal + 5 subdual
Taklinn: Down 3
Davik: Down 11
Wolf 1: Down 52 (dying)

Actions?
 

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Taklinn, if he sees no other immediate threat, drops to a knee, and yanks an arm off of his shirt to staunch the wolf's bleeding, feeding it his potion of CMW. "bring yer healin magics to the dog that just maybe saved mee life"

GE
 

Seeing his companion fall in battle, Thoart rushes forward and begins casting his healing magics on it. Having done that he says, "Friends, I have very little spell power, and no healing magic, remaining. Perhaps we should fall back and rest before we continue on."

(OOC: I will cast both of my Cure Light Wounds on the wolf.)
 


You administer the potion and the spells, and the wolf regains conciousness.

CLW spells: 1 + 7 + 4 + 7 = 19
CLW potion: 8 + 1 = 9


The wolf gets up shakily. It is still severely wounded, but it is now alive and stable. It whimpers sadly and begins to lick its wounds.

The rest of you see that the wolf's hair is now a bright blue! It in fact matches the hue of Lorenz's new hairstyle.

Status
Lorenz: down 13 normal + 5 subdual
Taklinn: Down 3
Davik: Down 11
Wolf 1: Down 35
 
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OOC: Sorry I haven't been around all day, I got a pretty bad case of food poisoning[/ OoC]

I'm all for resting. I think maybe we should go camp right outside the mouth of this place rather than inside. It isn't too far back and probably a bit safer out there. Once we get out there, we can tend to each others' wounds.
 



"It would probably be safer for us to rest outside.", Thoart says as he begins to move in that direction. Thoart watches the snakes carefully as he passes, ready to act if they seem threatening.

(OOC: If the snakes do not cause any problems he will move on.)

He continues on until he is near the exit to the outdoors, where he will briefly pause to check for new or unusual scents. Detecting nothing, he will move outside and look for a good campsite.

(OOC: Thoart will use his scent feat to make sure that nothing is waiting to ambush us as we exit. He will then use his Wilderness Lore (Taking 20), if that is the correct skill, to look for a good campsite.)

Finding a good campsite, Thoart will lay out his bedroll. "I will take first watch if there are no objections, as I will need a full nights rest to regain my spells. I would recommend that Davik take the last watch, for the same reason. If you don't mind, Taklinn, I will wake you when it is time for me to sleep". Having said that, Thoart issues a command to his wolf companions, and they respond by taking up defensive positions around the party. He then speaks briefly to his owl and it flies up into the air and begins circling directly overhead. Finally, Thoart eases into wolf-form himself and watches over the rest of the party as they prepare for sleep.


(OOC: Thoart issues a defend command to his wolf companions. He also issues a seek command to his owl. He then wildshapes into wolf form.)

(OOC: I hope nobody objects, I'm just trying to move the game along. If you have an issue with one of these activities, please let me know and I will do the necessary editing.)
 
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sounds good to me, who'll be waking me up for my watch? After he gets an answer, he unrolls his sleeping matbreaks out some rations, offering some to the others, eats and then prays a bit before going to sleep.
 

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