Gross Fell: The dragon's lair

Seeing his travelling companions ahead, Thoart says, "We're back. Anybody else want to take a swim? No? I didn't think so. I'm going to head back and get a closer look at those snakes. I may be able to convince one of them to travel with me. I'd appreciate it if somebody would come along in case I get into trouble."

OOC: I'm going to see if those are Dire Snakes. If they are, I am going to release a wolf and the owl to acquire the snake as an animal companion.
 

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Thoart: You quietly move back to the room with the snakes, and take a long hard look at them with your darkvision. You know about these snakes, and are able to recall their behavior and characteristics from your natural studies.

Knowledge (Nature) roll: 14 + 6 = 20, success

Let me just take this moment to clarify my policy on Monster Manual access. I'd like to ask players not to look up monsters (I'm sure you don't). In general, your characters know basic details (ie: blue dragons use electricity, vampires don't like sunlight) but not specifics (this umber hulk has 8 HD, blue dragons use a line breath weapon and not a cone).
However, if your character has a related Knowledge skill, and you succeed on a check, you (the character with the skill) may look up the entry in the MM. The DC is 15-20 for knowledge of a creature if you have the related skill. Snakes are rather basic, so the DC in this case is 15.

In this case, Thoart succeeds in his check. He knows that the snakes are "Snake, Giant Constrictor". You may look up their stats in the MM, and tell the other players anything about them that you choose to. Thoart knows everything about them, including their hit die for purposes of animal friendship.
 
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Lorenz does his best to dry off and then breaks out his hooded lantern. He lights it up and, once he can see again, he thanks Thoart for coming to his rescue. After that he will again go to carefully examine the door and the trap door that he fell through, trying to find any hint possible about the trap mechanism. He makes sure his goggles of minute seeing are on to help him from missing even a small clue.

OOC: I will take 20 with this search, if that's allowable
 

Taklinn, now seeing that his friends are okay, laughs and when Thoart goes the see the snakes, he pays attention to make sure that he is not attacked.

Nice move with the door Lorenz *chuckles* even I can find traps like that . Perhaps now we can get past this door. After taklinn's good natured ribbing he tries to get the rogues help to retrieve the rope and then prepares to move on.

GE
 

Lorenz, when you take your time and carefully look, you can indeed see that there is a small mechanism connecting the locked door to the trap door. During your careful search, you also notice that there is no sign of the illusory wire that you saw before.

As for the rope, Taklinn, it is quite tightly wedged in the crack of the trap door. You would have to disable the trap before you could retrieve your rope.
 

Thoart replies to Lorenz, "I'm sure that you will have many opportunities to do the same for me in the course of our adventuring together. Perhaps I should tie a rope around you before you get too close to the door? We wouldn't want to have to do that all over again, right?"
 

Well, its good that you're safe. You'd think with your reflexes though that between the time of that bang and the door opening, that you'd have been able to get away from the trap..
 

tburdett said:
Thoart replies to Lorenz, "I'm sure that you will have many opportunities to do the same for me in the course of our adventuring together. Perhaps I should tie a rope around you before you get too close to the door? We wouldn't want to have to do that all over again, right?"

Lorenz grins and nods to Thoart.

"Good thinkin. I don't need another bath today."

Once the rogue has a rope tied securely around his waist, he goes back to the door and will very carefully attempt to disable the trap.

OOC: Disable Device once again (*keeping fingers crossed*) ;)
 

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