Gross Fell: The dragon's lair

Davik runs over and takes a look down the holeOi! I'm not much of a swimmer meself, especially with all this armor on. Perhaps me an one of you can run downstream and try to catch him. if either of you can swim, you might want to try to jump in after him..or if someone has rope, perhaps the swimmer could go in after him tied to the rops and the other two of us could stand out here and hold the rope.
 

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Thoart says, "Looks like it's time for a swim!" as he puts a length of rope in his teeth and leaps into the hole, assuming the form of a porpoise. Using his incredible swim speed and blindsight, Thoart races after Lorenz trying to catch up to him.


OOC: I will try to catch up to Lorenz and get him to grab the rope. If he is able to grab it, I will attempt to assist him in keeping his head out of the water. If we see an opening, or other way out of the water, I will try to tow him towards it.

Porpoise: CR ½; Medium-Size Animal (Aquatic); HD 2d8+2; hp #; Init +3 (Dex); Spd Swim 80 ft.; AC 15 (+3 Dex, +2 natural); Atk Butt +4 melee (2d4); SQ Blindsight 120'; AL N; SV Fort +4, Ref +6, Will +1; Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6.

Skills and Feats: Listen +10*, Spot +10*; Weapon Finesse (butt).
 
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Lorenz thrashes about frantically as he tries to get his head back up out of the water while desperately reaching out for anything to grab onto!

"GLUB GLUB!!!"
 

Thoart: You take the form of a porpoise and jump in the water after Lorenz. Because of your fast swim speed, it only takes you one round to reach him. Using your sonar, you dectect that the stream opens out from under the hill. You estimate it would take you a couple of rounds at your speed to make it out into the open.

Lorenz: You thrash around in the water, trying to keep your head above the water as the stream carries you away. Almost immediately, you realize there is a creature in the water with you!

You've taken 5 points of subdual damage so far.

Actions?
 
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Thoart will try to push the rope into Lorenz' hand. If he grabs onto it I will grab a section of rope a few feet ahead of what he is hold on to and drag him to safety.
 

Lorenz: The creature in the water with you swims up right next to you! It's hard for you to see anything but smooth grey skin and a dorsal fin, but you can feel its head as you thrash around. It seems to be trailing something in its mouth...
 

Too desperate to worry about what the creature might be or where it came from, Lorenz reaches for it, trying to catch hold of either its dorsal fin or whatever seems to be trailing from its mouth. He splutters as he constinues his struggle to keep his face above water.
 

Davik looks at Taklinn
Do you want to stay here, or go back out in the direction of the stream and try to find them?

BTW...Did the door open, or did the trap trigger before the door opened?
 

Lorenz: You reach to the creature for support. The creature doesn't draw back -- rather it seems to be actually trying to help you. You stay afloat by clutching to its dorsal fin, and hanging on the the rope holding from its mouth. You cease to take any damage from the brusing rocks around you as you hang on to the creature.

Thoart: Lorenz is hanging on to you. You estimate that you can swim at half speed while he holds on to you. Your sonar shows you that it would take you half a minute to where the stream opens outside.

Others: About a minute has passed since Lorenz fell in and Thoart jumped in after him. You see or hear nothing except the water rushing.

OoC: The trap door opened before the door was unlocked. The door still appears locked.

Actions?
 
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Thoart will swim for the exit. Once outside he will navigate to the shore on the same side of the stream that the dungeon entrance is on. Thoart will revert to human form once he is in a safe location to do so, near the shore, and help Lorenz out of the water.

Once he is back in human form he will exclaim, while he gathers up his silk rope, "Now THAT was fun! Oh, anything broken or missing? Are you injured?"
 

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