Gross Fell: The dragon's lair


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Lorenz pocket the loot, completely ignores Davik, and goes to check the door and its lock for any sign of traps. If anybody is listening carefully, they might hear him muttering something about half-pint clerics and how their magic only works half-right half of the time. ;)

OOC: Using the search skill here.
 

Lorenz, grumbling, begins to search the door. Davik seems to have heard the remark about half pint clerics, and mumbles something under his beard.

Lorenz, as you scan the door, you immediately notice a wire running up the side of the door. It seems to be connected to some kind of internal mechanism.
 

Hal-right magic? Curse you... if you think its so easy, why don't you give it a go there mr..ooh I'll search for traps. Now there's an easy job...anyone can do that. Heck, I can see the string on that door from over here.
 

Lorenz very carefully and delicately examines the wire. Once he has thoroughly examined it, he will attempt to disable the mechanism it is attached to.

OOC: Disable Device
 

Lorenz, you carefully examine the trap, and reach out to disable the taut string. As you touch your hand to the wire, you hear a loud

BANG!!!

You jump, startled.
 



Once he gets over the initial shock, Lorenz will search the door again to make sure he didn't miss anything that might have been covered by the illusion. If he finds nothing else suspicious, he will break out his thieves' tools and start working on opening the lock.

OOC: First he will make another Search check. If there is nothing else suspicious, he will make an Open Lock check. If, however, his search does turn up something suspicious, he will hold off on the lock picking. Obviously. ;)
 

Lorenz: You make another search check, but find nothing out of the ordinary.You pull out your tools and try to open the lock.

As you do so, a trap door undernearth your feet opens up from under you! You try to avoid the trap, but you fall in!

Reflex save roll: 6 + 10 =16, fail

You gasp in suprise as cold water plunges in over your head. You've fallen into the underground stream that you saw earlier. The stream isn't cold enough to hurt you, but it is moving very quickly. You try to hang on to the sides of the river, but the underground current is too strong, and you feel yourself being swept away.

Strength check roll: 5 + 1 = 6, fail

The stream carries you under. You can feel your body being dragged and bruised against rocks as you are swept away.

OoC: You will take 1d3 points of subdual damage per round. Only Lorenz is aware of this.

Others: You see the floor drop out from under Lorenz, and the rogue falls in with a splash. The rogue, and his light stone are swept away. It's now pitch dark, but you can still see with darkvision.

I will not roll initiative but I will keep track of rounds. Saying or doing something counts as a round.

Actions?
 
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