Gross Fell: The dragon's lair

(OOC: I will convert over to 3.5 and keep a wolf as my companion. I will get my spell list and new magic items to you sometime today. My new spell list is as follows.)

0th – Animal Trick, Detect Magic, Guidance, Light, Resistance, Virtue;
1st - Calm Animals, Cure Light Wounds x2, Faerie Fire, Pass Without Trace;
2nd – Barkskin x2, Flame Blade, Regenerate Moderate Wounds;
3rd - Cure Moderate Wounds, Greater Magic Fang x2;
4th – Bear’s Heart, Flame Strike
 

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Okay, great :). Since Thoart's magic items are a pretty important decision. I still think it best to wait until he's selected them before we keep moving. Sorry for the pressure tburdett :)
 

(OOC: Ok, got the character posted in the character thread. I went with a +1 Large Darkwood Shield and bumped my Cloak of Resistance up to +3.)
 

Thanks for getting up your character so fast! We now resume to our game..

After a restful night's sleep, you wake up feeling refreshed and ready. Two of Thoart's feral companions have left over the night, but one has remained -- the wolf that almost died in the fight the previous day is still with the party.
Thanks to Davik's ministerings the night before, you are all fully restored from your wounds.

You gather up your belongings and proceed in marching order to the mouth of the lair. The now familiar dark tunnel stretches northeast into the main opening room.

Actions?
 

Taklinn will lead the crew to the tunnel with three doors, and if there is no hostile contact he will as Lorenz to search the doors in the hall. If there are no traps and no locks he will lead the group through the right door.

GE
 


(are we still using 3E lengths on boost spells ie Bulls Strength ; Just want to make sure I mark the spells off at teh appropriate time.)


Davik follows...

Hey Lorenz, You might want to be really careful when checking that door...;)
 

I don't think WotC has confirmed that bull's strength is officially changed yet, so let's keep it at 1hr/level for now. Also, in the interests of moving the game forward I'll assume lorenz listens at the door

Lorenz listens at the door carefully, but hears nothing. He also does not find any traps. Everyone stands back as Taklinn opens the rightmost door. You see a 20 foot square room before you. T

This 20-foot-square room was clearly the site of battle long ago. The walls are scarred by weapons, and smeared with soot. The ruins of a sarcophagus lie against the all opposite the door and a low (3 feet high) opening is clearly visible beyond the ruins. The floor in the crypt is flagstone.

Actions?
 

"Tombs make me think 'traps'. Let's be careful." Taklinn uses his tracking skills to see if he can vaguely replay the battle of ages past, therefore knowing where he can safely step to investigate the opening in the opposite wall.

GE
 

Taklinn, you carefully step your way through the debris and rubble to the opening the eastern wall.
The floor in the crypt is flagstone, but the floor in the corridor is hewn stone, worn smooth enough that it doesn’t interfere with movement.
You can see with your darkvision that the small, narrow passage curves northwards.
 

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