OoC: One small problem before you begin moving down the corridor... Lorenz is blind as a bat in this total darkness. He's in no position to lead anything without a light source!
OoC.., I meant to change one of my spells to continual light...oh well
Davik casts light on a stone and hands it to Lorenz. He still keeps glanceing around the room, not looking for traps (though if he sees anything suspicious he'll take note) rather, looking for any traces of dead..or not so dead bodies.
hhhmmm, no sign of anybody the past few days... I am away from home and probably won't have internet access until at least Thursday, at which point I will only have intermittent access until Sunday when I return home.
The party steadily approaches through the eastern corridor, which turns north and then back west. You find yourself in a room.
The dwarves with their darkvision are able to see everything shown on the map below.
This 20-foot-square room has masonry walls and flagstone floors. Green stains run down the walls from the remains of copper cloak hooks. A few still have threads or scraps of rotting cloth hanging on them. There is a faint sulfur smell in this room.
In the south and southwest parts of the room are narrow passageways similar to the one you just came from. In the north, the main passageway seems to continue before veering westwards.
OoC: To save space, I'm having Lorenz's icon represent the party as a whole.
Lorenz: Protected by Thoart's wolf, you take your time and search the room. You look over every part of the room carefully, but you see nothing that looks out of the ordinary.