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    Some rules-bending feats

    Not sure what you'll think of these, especially the last one. Anger Management [Rage] Even at the peak of your fury, you dont let down your guard. Req: Ability to Rage, Wis 13+ Effect: You negate the -2 penalty to AC while raging. Powerful Form [Wild] Your natural strength is conferred to...
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    Underwater noobs

    This has been covered in savage species actually: Movement: Either move at 1/2 land speed, or at swim speed. Attacks: Creatures without a swim speed suffer -2 to hit and damage. All slashing and bludgeoning attacks do half damage. (if both apply, subtract then divide) Fire: Fire doesn't work...
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    D&D 3E/3.5 Feat/Skill based magic for 3e (brainstorm)

    I love a good challenge. How this for a start? ------------------------------------- Gift of Magic [General] You are able to take [Magic] feats. Healing [Magic] You become able to channel positive energy, which is able to heal the living and harm the undead. Sight [Magic] You become...
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    D&D 3E/3.5 Feat/Skill based magic for 3e (brainstorm)

    Curious idea... I have a few questions that I think have to be answered for this to work: It doesn't seem like spell slots can work, not very well at least. What does the cost of magic become? What determines how strong the magic becomes? That is, what takes the place of spell level and...
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    New Weapon Enhancement: Searing

    Well the spell searing light deals damage in a similar way, I just converted it to the weapon enhancement. As for the ranged weapons.. hehe I knew I forgot something. It works for flaming and holy types, so it should work for this too. I'll edit the post to match.
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    Revising the Half-Orc -- a Variant

    Save bonus? How about this? First, lets give full blooded orcs this ability: Fearless (Ex) Orcs are immune to fear spells and fear related effects. And likewise, half-orcs would have: Fear Resistant (Ex) Half-Orcs recieve a +4 bonus against all fear spells and fear related effects. These...
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    Revising the Half-Orc -- a Variant

    Hehe well thats another way of doing it, "not just the sum of its parts" so to speak. Going that route, you could do anything you wanted. A cross between human and orc could be a slow moving, wise creature with an affinity for druidic magic, if you wanted. Thats going into the realm of a custom...
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    Revising the Half-Orc -- a Variant

    Half-Orcs are a pain to modify, theres just too little to work with. Humans get two major bonuses and no penalties, the only minor aspect is the favored class. Representing the "human half" usually means giving them favored class, as with the Half-Elf. And that wouldn't really fit the Half-Orc...
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    Revising the Half-Orc -- a Variant

    If a race has a bonus to strength, then that race is best suited to melee types, yes? And what exactly does a fighter, ranger, or barbian lose out on by a penalty to charisma? Nothing! Balance isn't about numbers as much as it is value. Even an inteligence penalty, without a loss in charisma...
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    New Weapon Enhancement: Searing

    Another bright idea from yours truely.. Searing Upon command, a searing weapon is sheathed in a blazing light. This light deals +1d8 points of damage to a creature struck by the weapon, except for undead who are dealt +2d6 damage or if they are also weak against sunlight +2d8 damage. Objects...
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    Ki Ball, new feat chain

    Definitely power these abilities down some. Its a bit too much damage to early on, and making it a little simpler would be better too. How about this: -Change damage from 2d8 to regular unarmed damage -Insead of an attack action, make it a standard action -Add Wis modifier add to both hit and...
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    Roll up a character right now using 3d6 rolled in order and post your stats!

    My worst rolls ever... Str 4 Dex 13 Con 11 Int 5 Wis 10 Cha 7 Weak, stupid and annoying.... commoner, I dub thee Beavis. *Thows dice across the room* Lets try these instead... Str 15 Dex 5 Con 10 Int 8 Wis 9 Cha 12 An almost decent barbarian, I suppose. Might as well paint a target on him...
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    D&D 3E/3.5 [3.5e] New rules from Savage Species

    I would expect that any class that did/didn't have alchemy as a class skill will be the same for Craft (Alchemy), regardless of access to the Craft skill. Just like how Knowledge (Religion), Knowledge (Nature) and Knowledge (Arcana) are kept seperate from Knowledge (Any).
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    New Spell: Jinx

    Glad you all like it. :) I wasn't sure what level I should stick this at, so I played it safe and stuck it high. The main thing I was concerned with wasn't average rolls, but the odds at the upper end. A 16 to hit is almost as bad as a 20, but a 20 to hit is bloddy impossible. Attack rolls are...
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    New Spell: Jinx

    And you thought your rolls were bad before :) Jinx Conjuration Level: Wiz/Sor 3 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft + 10 ft/lvl) Target: One creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes The target is affliced with the...
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    [Savage Species] Survivor PrC

    Got a look at this book the other day, and I gotta say its pretty sweet! :) One thing that caught my eye was the Survivor PrC, thats probably about the wierdest one I've ever seen. Uncanny dodge, evasion and DR within 5 levels. Plus all good saves, but low skills and no BAB at all.... I have two...
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    [Dusk] The spell point system

    ...Aww nuts! I barely finished fixing the numbers on that post and I get shot down. :) Didn't think of that... oh well back to the drawing board...
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    [Dusk] The spell point system

    While I'm not familiar with Dusk, I have tried developling spell point systems in the past. On the issue of casting highest level spells repeatedly, I came up with a little trick: Have there be a minimum reserve of points that must be left for the spell to be cast. A multiple of the base cost or...
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    The winged elf

    I remember seeing a conversion before, I believe it went something like this: +4 Dex, -4 Con (light body and hollow bones) bonus to spot checks while flying (+4 I think) -2 penalty to saves vs fire (flamible feathers) some other rules involving the wings (only customised light armors I think...
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    Alternative to the Paladins Mount

    Hard to say about the power level, depends a lot on what abilties are gained. Not to comportable with the idea of a holy sword with an ego either, not as a class feature anyways. In any case gaining certain kinds powers at certain levels can be annoying, like if its not really approriate or...
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