Hi! I have some questions and feedback
Questions:
p.13 - Psychic Focus - This power refers to a 'chosen discipline'. Does this mean the discipline associated with the power chosen at 1st level (I'd actually prefer to see the player just choose one rather than linking them)? Also, when you...
I'd also echo the suggestion to spend a week or two getting feedback on the PDF before printing. I have a range of things I'd like to ask about, and I'm sure many of them could be resolved with a simple word tweak or two.
I think it has given us more tools to address this divide. The divide can vary depending on the type of game that is being run and my personal belief is that magic often feels stronger because it is a case of clicking your fingers together to advance the story, where the DM often won't allow...
I'm hoping someone (probably @Morrus) has news to share about any plans around some A5E products that have been mooted as possibilities, but never confirmed like the Voidrunner's Codex.
Gatepass Gazette Annual - it has been mentioned that there was a plan to publish an annual collection of the...
zen_cat submitted a new resource:
A5E & 5E Monsters by CR - A list of monsters by their challenge rating, across multiple books
Read more about this resource...
To make game prep a bit easier, here is a list of monsters by challenge rating, in a selection of both A5E and O5E books. A5E versions have been preferred where possible.
For the A5E monsters, see also Monsters | Level Up.
I love the idea of the Marshal class, but am concerned that at lower levels the marshal isn't going to be as effective as other characters, and I want to make sure I'm not missing something in how the rules work.
At 1st level you get Commanding Presence, which at that stage only works on allies...
I'd echo a desire for some kind of meaningful post level 20 gameplay. It doesn't have to be more levels, or higher bonuses to anything - it just needs to be a new set of challenges and new tools to try and solve them with.
Also, on the smaller side of requests, I'd love an arcane subclass for...
True, but it's still an extension to the rules, when existing mechanics could be used. Perhaps I'm just burnt out from 3.5 and it's focus on so many character classes going into a single build.
To me, prestige classes are an overcomplication. They work rules-wise, but in a complex system, I think it is better to remove any rules that incrementally increase character types instead of exponentially increasing them. I have never come across a character concept that I can't create using...
There are a lot of things that I like, but the main one is introducing asymetric complexity; it remains easy to run for the DM, but players have a many more choices in creation and during play.
This keeps my favourite aspect of 5e, since other similar games like pathfinder always tended to...