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  1. M

    mfrench's Return to Keep on the Borderlands: RG

    So, with a charisma of 16 you're volunteering to do ALL the talking, yes?? :D
  2. M

    Gauging Interest: Return to Keep on the Borderlands

    How about a ferret? I could see a dwarf with burrowing, carnivorous animal like that.
  3. M

    Dawn of Defiance

    Duella's instructions calm down the Trandoshan, and he settles his sights on the officer. He takes just a moment to ensure he's on target, before firing blaster bolt from his carbine. 1d20+2=18, 3d8=22 OOC: actual attack roll is 19, forgot the +1 from Born Leader. If it's a hit, devastating...
  4. M

    mfrench's Return to Keep on the Borderlands: RG

    Kronk Name: Kronk Class: Barbarian Race: Half-Orc Size: Medium Gender: Male Alignment: Chaotic Good Deity: Kord Str: 18 +4 (+2) Level: 1 XP: 0 Dex: 12 +1 BAB: +1 HP: 15 (1d12+3) Con: 16 +3 Grapple: +5 Dmg Red: 0/0 Int: 8 -1 (-2) Speed: 40'...
  5. M

    Gauging Interest: Return to Keep on the Borderlands

    I decided I'd take you up on that. Ended up with a better grouping. 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=8, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=16 So, here is my barbarian. Name: Kronk Class: Barbarian Race: Half-Orc Size: Medium...
  6. M

    Gauging Interest: Return to Keep on the Borderlands

    Here are my rolls: 4d6.takeHighest(3)=5, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=7, 4d6.takeHighest(3)=15 Should result in a fairly typical half-orc barbarian. Max
  7. M

    Gauging Interest: Return to Keep on the Borderlands

    I know you said you'd figure out if you want to run the game this weekend, however given you said it is looking good I have one suggestion. Can you give us an idea how you want us to generate ability scores (i.e. point buy or roll)? Given that info, I think the players could start roughing out...
  8. M

    Gauging Interest: Return to Keep on the Borderlands

    I'd be up for a core 3.5 game. To be honest, I avoid most D&D games, as I can't keep up with all the variant options out there. How about a barbarian (human or half-orc most likely) to provide some brute force for the group? As a fall back, I like playing clerics if we need more healing power...
  9. M

    Dawn of Defiance

    Surussk looks at the available targets, and can't make up his mind who to shoot at. The officer? One of the troopers? No, better shoot the officer.... or maybe a trooper would be better..... In the end he shoots but hits no one. Surussk shoots (1d20+2=5)
  10. M

    Dawn of Defiance

    Surussk will take a position in the doorway, since others are using the plant for cover (room for 3 more in the doorway!), his carbine in hand. He'll take a quick look around and see if there is anything in the cargo bay that could be moved into the doorway to provide more cover. Or a vehicle...
  11. M

    Dawn of Defiance

    "If you can get the Imperials to leave their prepared positions, that will be a big help. We can be the ones under cover then. Let's look for items we can move into position to use for cover, like some of you used those tables when we met. Doorways are also good," says Surussk. ooc: without...
  12. M

    Dawn of Defiance

    "If we can turn the ambush around on them, that would be very good. Do you think you can get them to chase you?" asks Surussk. "If that won't work, then if a couple people could sneak in and pinpoint the ambushers, the rest of us could attack from the front, while the infiltrators attacked...
  13. M

    Dawn of Defiance

    Deciding to play his role, Surussk moves behind the man to cut off any escape. He looms over the much shorter human and says, "My mistress demands the truth, human. Tell her what she needs to know, or she'll give you to me and I'll make you talk. You won't enjoy it." Surussk is not touching...
  14. M

    Hunted: Enemies of the Empire

    "Sounds good. Everything looks fine right now," Nyub replies. He will continue to stay in the background once everyone has exited the building.
  15. M

    Dawn of Defiance

    Surussk is pretty sure there is more going on here than credits, and he missed whatever started it all. However, he figures his role at this point is to look angry with the "thief", which will be easy. Annoyed with himself (a warrior must always be aware of what goes on around him - missing...
  16. M

    Hunted: Enemies of the Empire

    Nyub remains on station outside the building, keeping an eye out for anyone who might be staking out the building as well. Basically trying to spot any opposition before they spot him. perception roll (1d20+6=21) ooc: don't forget I'm out here. Someone might want to let Nyub know what's...
  17. M

    Dawn of Defiance

    Surussk just snorts derisively. "I think not." He strides out confidently towards their destination, intentionally ignoring the human snobs around him. perception check (1d20+6=7) ooc: I had to explain that crappy roll somehow! :heh:
  18. M

    Dawn of Defiance

    "Very good Kered. However if it slows you down, I can carry it," says the powerful Trandoshan.
  19. M

    Dawn of Defiance

    "Excellent strategy suggestion," Surussk mutters, as he directs his shot at the Chevin. Surussk shoots (1d20+3=22) damage roll (3d8=9) (devastating shot ability reminder)
  20. M

    Dawn of Defiance

    Surussk initiative (1d20+6=25) ooc: assuming I'll go near the top, so here is my move when my turn comes. I'll be away from my computer most of the day. Still keyed up from the previous combat, Surussk reacts very quickly when Switch's underlings change sides. Surussk fires his carbine at...
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